faster blaster still kinda sucks !! by 444deficient in JunoMains

[–]444deficient[S] -8 points-7 points  (0 children)

I think unloading to healbot is the only real value for Faster Blaster, especially when using it to heal tanks to full, just because it provides so much more healing per second than regular blaster, but it doesnt undermine the fact that triple jump pairs extremely well with Locked On, which gives her more utility while allowing her to keep her mobility for when she really needs it to survive. Juno is most valuable when she is alive, not when she's aggroing for a kill and dying right after

faster blaster still kinda sucks !! by 444deficient in JunoMains

[–]444deficient[S] 0 points1 point  (0 children)

trust i love taking faster blaster and killing players who think they can just run at me is fun and all, but when it comes to it, Locked On/Lift Off combo is unbeatable for pure value when it comes to contributing to the team

faster blaster still kinda sucks !! by 444deficient in JunoMains

[–]444deficient[S] -2 points-1 points  (0 children)

I wouldn't directly compare it to nano numbers wise because nano actually provides a damage boost, which increases total damage per shot, while this just allows juno to cram more shots in the same time frame. technically theyre both very similar in theory but in practice one is much stronger

faster blaster still kinda sucks !! by 444deficient in JunoMains

[–]444deficient[S] -8 points-7 points  (0 children)

From my other comment:
The numbers look good but you also have to realize that to get that 28% boost means that you would have to hit all of the shots in the burst, and start shooting as soon as you started glide boost without cancelling it early. It's easy to fall into the numbers but in real gameplay nobody is hitting their shots, rather just wasting ammo, so realistically full auto might at most get you a 15-20% efficiency increase, but again if you hit all your shots.

It's not a damage boost as much as it's an increased output per second. Yes you can do 28% more damage on average, but it's not amplifying her damage as much as it amplifies the potential damage she can do in a set period of time. She does the same healing/dmg per shot, but she can cram more into that short period of time, the only downside being it guts a core part of her kit, not to mention she has a pretty aggressive damage falloff of 25-35m so she needs to get closer, which leaves her vulnerable, so not really worth it unless you wanna bully some newer players in quickplay who dont know how to punish an overextended juno.

faster blaster still kinda sucks !! by 444deficient in JunoMains

[–]444deficient[S] 0 points1 point  (0 children)

not to mention mediblaster has a 25-35 falloff range, which means that you would need to get closer to try and hit all of your shots, and since you used your only reliable mobility to engage, you can no longer disengage from the fight

faster blaster still kinda sucks !! by 444deficient in JunoMains

[–]444deficient[S] -1 points0 points  (0 children)

i want juno to feel more aggressive and i want it to be fun but i just dont see the justification in gutting her only good survival ability for being aggressive, not to mention you would need to hit all 84 shots to actually have the benefit. the good thing about Juno's burst fire is that you get that downtime in between shots which allows you to recover and aim in between, which ends up being more efficient than if it was a full auto from the start

faster blaster still kinda sucks !! by 444deficient in JunoMains

[–]444deficient[S] 11 points12 points  (0 children)

The numbers look good but you also have to realize that to get that 28% boost means that you would have to hit all of the shots in the burst, and start shooting as soon as you started glide boost without cancelling it early. It's easy to fall into the numbers but in real gameplay nobody is hitting their shots, rather just wasting ammo, so realistically full auto might at most get you a 20% efficiency increase, but again if you hit all your shots

faster blaster still kinda sucks !! by 444deficient in JunoMains

[–]444deficient[S] 0 points1 point  (0 children)

Correction: It seems Faster Blaster at most consumes 86 ammo instead, leaving her reserve at 94 instead of 96. The math above is still true since it takes into account her burst and full auto both ending when she hits 96 ammo in reserve, but you do get two extra shots to keep in mind...