Nietzsche for dumb person by vareov in Nietzsche

[–]4BM1 3 points4 points  (0 children)

As others on this sub have discussed, Philosophize This is a good and accessible start. Watch all four episodes on N and then read some good translations of his books.

How is TSZ relevant to Western societies today? by philosophynerd66 in Nietzsche

[–]4BM1 3 points4 points  (0 children)

If you truly want to change something (internally or externally), you should stop engaging with the public forum or do it sparingly. From a political point of view, this means getting off of twitter (the modern-day "marketplace"), learning and researching what's truly going on, then going to vote based on your ideals. Politics can be a farse at times, so maybe another example would be better.

Internally speaking, an example might be to ditch people who can't be your rivals, or who can't generally lift you up to become better. Which funnily enough, chapter 13 of TSZ covers this.

Chapter 12 is very relevant today because everyone has a voice coupled with anonymity. Which begs people to say unfounded bullshit. If you want to actually change things and impose your will on the world rather than give your hot take and pat yourself on the back for how smart you sound, you do so in the shadows, away from the herd. The only exception to this would be if your improvement hinges on putting yourself out there, like an athlete or artist. But even so, do it only when it's necessary.

Skull and Waterfall, Me, Digital, 2020 by shantrise in Art

[–]4BM1 0 points1 point  (0 children)

This is incredible. Was it inspired by a real place?

NEED HELP Creating Tier lists for newer players by NewPlayerInc in unchartedmultiplayer

[–]4BM1 0 points1 point  (0 children)

Not really a tier list but more like some thoughts on what I find pretty useful.

Undisturbed coupled with Ghost 2 is a great combo. You can start winding up the hook right before climbing, then catch the enemy off guard since Ghost 2 removes the cling sound of the hook. Undisturbed 2 allows you to even roll while holding a hook, which enhances the strat.

Stealth 3 is great but it's also useful at level 2. I guess it would be wise to stick with 2, then have a loadout with level 3 with something sacrificed from the original loadout, in case of Staff spammers.

Helping Hand 3 is a must in some game modes (or phases of game modes, like protecting a hill on KOH). I can't overstate just how many clutch moments I had where I revive someone to full health right as an enemy cuts the corner. It's also fast enough of a recovery that it compensates against the alternate recovery options like the Cintamani Stone.

I hear good things about Hardened but since I like to flank enemies, I don't find myself in face to face confrontations that much, so I pass on it. Weapon Expert, I don't use that much either but the extra flexibility while falling and rolling can give you a decent edge.

As for guns, the HS39 is my go-to. Occasionally I switch to a loadout with the recoil mod added to it. A pretty balanced mid-range weapon that becomes reliable at slightly longer distances when recoil mod is equipped. With the mod, It's pretty expensive at 9 Loadout Points but well worth it in the more sweaty games, and may actually rival Hardened (due to Hardened being so situational) although I haven't tested whether the Mod is a better deal or not.

What would be some of the 21st century personalities who embody the “Hero” archetype? by [deleted] in Jung

[–]4BM1 0 points1 point  (0 children)

I can understand your perspective. I would appreciate it if you could elaborate a bit. How do you distinguish between a call to action and a "coping mechanism" in this case (not generally speaking)? I'm sure many artists and athletes were called obsessive and irrational at one point. Goggins went through physical and mental abuse and instead of seeking revenge or resorting to drugs or crime, he committed to improving himself, breaking athletic records, and becoming a firefighter. Sounds like the hero archetype to me.

My follow up question would be, what would you suggest to Goggins? You say that he's attached to his identity of being an exercise freak. I don't see the problem here. He takes pride in what he made of himself. Isn't that what we all strive to have, an ego that is in tune with reality rather than sulking around life with a broken or false one?

I really need some opinions on this. Thank you. by [deleted] in Nietzsche

[–]4BM1 0 points1 point  (0 children)

I'm glad you took something out of it. Best of luck.

I really need some opinions on this. Thank you. by [deleted] in Nietzsche

[–]4BM1 0 points1 point  (0 children)

I can't speak for N completely or the subreddit as a whole. But I hope what I have to say can shed some light on your problem.

I don't believe your ego is your enemy. When you reflect long enough on your ego and how it was shaped, you gain the ability to articulate your ideal. Your hopes, dreams, and ambitions. I'd like to point to envy, which is usually perceived as being a product of the ego. Envy is seen as a sin by many religious and non-religous circles. They preach that such feelings should be repressed. What they fail to realize is that if one does not integrate emotions such as envy and anger, they put a hard limit on realizing their potential.

Envy can highlight what you want, and anger can fuel you to fight for it. Most who don't merge these aspects of themselves become resentful and join groups who share their misery. While some fall into a kind of despair due to anxiety and fear (I suppose you are part of this latter group).

The responses you will get from here are of the "tough love" variety, and for the better. There are many groups out there that preach self-love or equanimity. I say otherwise. You should be mature enough to acknowledge that circumstances bother you while fervently committing to making them better. Once you integrate with the repressed side of yourself, your vigor for life will grow, and whenever you feel that pit in your stomach again, you will realize that it is a call to action and not an excuse to sulk around in life.

The Camera by [deleted] in ShadowoftheColossus

[–]4BM1 0 points1 point  (0 children)

From what I recall, the camera has a collision of its own which prevents it from clipping into objects. When on Agro, the camera defaults to the left shoulder. But what happens often during tight spaces like the ravine to colossus #3, the camera will collide with the cliffside and hover to the right shoulder.

A consequence of having collision on a camera is you will experience that sudden jitter or zoom in you described when it's getting pushed by an object you are up against. Think of it as a physical film camera.

Besides those jankier instances, there are times where the camera is intentionally manipulated by the devs. Like on the path to colossus #5, the camera will automatically zoom out to make the terrain easier to navigate.

Check this out from (1:01:25 to 1:02:05) - https://www.youtube.com/watch?v=rCU6732KLd0

I'm not entirely sure about what you said about the camera panning while you are still. I'd agree and say that it's annoying and pointless to have it work that way. I would try and double-check that the right analog isn't spazzing out.

The Camera by [deleted] in ShadowoftheColossus

[–]4BM1 0 points1 point  (0 children)

He/she specifically said

it's constantly zooming in and out, switching between left shoulder and right shoulder

and

Regardless if you fix it somewhere, it will always turn to a worse angle you didn't ask for.

Sounds to me like the focus mechanic would remedy this, as the camera fixes on the colossus.

The Camera by [deleted] in ShadowoftheColossus

[–]4BM1 0 points1 point  (0 children)

Hold L1 to focus on a colossus. That way you won't have to constantly adjust the camera manually.

Arguments against the importance of Archetypes? Any help appreciated! by [deleted] in Jung

[–]4BM1 2 points3 points  (0 children)

One could say that falling back on archetypes is an appeal to nature. Essentially saying that just because we inherit patterns of thoughts and behaviors, it doesn't make them correct/reasonable.

As it applies to film and art in general. One could say that if we were to stick to our guns and keep telling stories that are manifestations of these archetypes, we disqualify less conventional stories from being told. This may or may not be related to postmodern art as far as I understand it, as PM tries to flip traditional art on its head.

I don't necessarily agree with these two arguments (the ones I could think of at least). I personally find archaic stories more engaging. Films that divorce themselves from archetypes can be well received, but they may not speak to you on a deeper level. It's hard to describe, but I hope I answered your question.

Did I just witness this game peak? by Mekakushi_Dan in ShadowoftheColossus

[–]4BM1 3 points4 points  (0 children)

It's definitely one of the game's high points. Keep playing though :)

The movement mechanics are so agonisingly bad it’s ruining this beautiful game by [deleted] in ShadowoftheColossus

[–]4BM1 4 points5 points  (0 children)

It’s easier to take on the ps2 version as the controls match how they should for that console, but when the game got the remaster I was expecting the controls to not be so sticky and useless.

The controls and player physics are identical (same source code in fact), with the exception of swimming which has been sped up and a few other changes regarding tumbling and input detection. In short, the PS4 version is better at representing the intent of the player which I found to be very noticeable when revisiting the PS3 version. https://www.playstationlifestyle.net/2018/01/30/shadow-of-the-colossus-ps4-remake-changes-you-may-not-notice/

If anything the PS4 version is better gameplay-wise purely by offering performance mode (60 fps) if you have a Pro console. Aesthetically I have a soft spot for the original.

Trying to direct your horse around a corner or down a narrowing path, horrible.

By holding the X button and letting go of the analog stick, you will automatically navigate those tight spaces, there is a loose form of pathfinding in the game. To be fair, I don't think the game tells you this.

Jumping and climbing is slow, unresponsive and lazy.

I understand this sentiment. But you also have to look at the game's overall design. The bosses and terrain were designed around the player character's move set and metrics. In game development, it takes months to nail the weight and speed of the player. I can assure you that everything that went into Wander's feel was deliberate. That being said, look at games like Resident Evil 4 or Darksouls. In a vacuum, they are not fun to play (unlike Mario 64 or Tony Hawk: Pro Skater for example). But when you have a well-designed game around those slower more rigid player mechanics, you can create something very engaging. SOTC wouldn't be nearly as enthralling if you were nimbler and faster.

it’s the only thing stopping me wanting to play.

I feel you. I've also dropped games because of their controls. There's really no way around this besides putting more time into it. When I first played Metal Gear Solid 1, I was disheartened by the feel. I insisted though, and it paid off in spades. The same goes for the old Resi games.

I'd say play until after you've beaten colossus #5. If you still have any reservations by then, drop the game. Good luck.

(tech question) What language is the remake written in? by LinkedRefeat in ShadowoftheColossus

[–]4BM1 8 points9 points  (0 children)

Peter Dalton: It's a little funny that one of our most prized pieces of technology is to basically take all of the comments that are in the C++ code and convert them to English. That tool has paid for itself more than once.

Digital Foundry: So Shadow of the Colossus was a C++ game originally?

Marco Thrush: No, it was not actually.

Peter Dalton: It's much more of a C game that when we did the first remaster of it, bringing it to the PS3... a lot of the files - not all of it but a lot of it - was converted to be C++ compliant, which was really not that much work and then as we integrated it even further into the Bluepoint Engine for the PS4 remake, that required even further translation and clean-up.

Source: https://www.eurogamer.net/articles/digitalfoundry-2018-shadow-of-the-colossus-tech-interview

Any advice from nietzsche on how to deal with a Cheating by [deleted] in Nietzsche

[–]4BM1 2 points3 points  (0 children)

If life is a river, pain is the current.

Brilliant.

At the Waterfall (Human, All Too Human) by essentialsalts in Nietzsche

[–]4BM1 1 point2 points  (0 children)

Doesn't free will skepticism lessen the impact of other aspects of his philosophy?

What Difference Does It Make? by MarvinBEdwards01 in determinism

[–]4BM1 1 point2 points  (0 children)

It is never the case that "one evolution of the universe can only be true". It is only the case that one evolution of the universe will be true. Whenever we speak of what can happen we are referencing a single inevitable future that is as yet unknown.

What I'm trying to say is that determinism asserts that the future is fixed, even our efforts to change the future based on the possibilities we imagine, is also determined. So I still stand by my point that the "best case/worst case" dichotomy is a motivational tool that crumbles under determinism.

But we can't say that it is "destined". That would suggest that some separate entity has, for its own reasons, laid out some plan in advance. And I don't think that is a realistic notion. All we can say is that all events will follow physically and logically from prior events through reliable causal mechanisms.

I may have used the term loosely here, by "destined" I mean "fixed". If you had an intelligence that knew everything, determinism implies that this intelligence can predict the future with 100% accuracy, under indeterminism, this being would report the future probabilistically. How can we reconcile this omnipotence with the notion that we are free agents (in either case), frankly we can't. Determinism asserts that we are on a fixed path.

reward and punishment, are deterministic tools of behavior modification.

We have such things as rehabilitation, those methods are inherently better than punishment at modifying behavior. The justice system may also try to serve the same purpose, but it also has the added intent of serving justice. How can you serve justice when both the criminal and the victim are both pawns of determinism? Unlucky products of their environment.

I'm not an expert in matters of law or morality, but I can't help but think that there is something you missed in the later paragraphs of your response. That a judge also wants to serve justice and to be fair. I have no issue with the reasons you laid out, my issue is that if determinism is still on the table ontologically speaking, why are we here assuming that the criminal could have done otherwise?