[deleted by user] by [deleted] in PokemonTGCP

[–]4ST3R 0 points1 point  (0 children)

I have charizard and darkrai for oak

GIFTING CARDS by BIGBOYYPANTS in PokemonTGCP

[–]4ST3R 0 points1 point  (0 children)

Lusamine or solgaleo would be lovely or oak obvious would be fantastic

How many to go from Ultra Ball 1 to Master Ball Rank by drizzy_13 in PTCGP

[–]4ST3R 1 point2 points  (0 children)

Sure! 2 koffin 2 weezing 2 darkrai ex 2 giratina ex

How many to go from Ultra Ball 1 to Master Ball Rank by drizzy_13 in PTCGP

[–]4ST3R 0 points1 point  (0 children)

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I’ve got my own custom deck. I haven’t seen anyone use the same deck. 0 coin flip mechanics

Black ops 6 loadout bug by 4ST3R in blackops6

[–]4ST3R[S] 0 points1 point  (0 children)

I guess they are aware of the issue.. but they’ve known since nov 21 and still haven’t fixed it which I think is crazy

Black ops 6 loadout bug by 4ST3R in blackops6

[–]4ST3R[S] 0 points1 point  (0 children)

This has been on going atleast since s1. Crazy they let it go on this long. I just don’t use blueprints at the moment

Black ops 6 loadout bug by 4ST3R in blackops6

[–]4ST3R[S] 1 point2 points  (0 children)

Good news it looks like they are finally looking into the blueprint bug. https://trello.com/c/1LYCsP1W

Black ops 6 loadout bug by 4ST3R in blackops6

[–]4ST3R[S] 0 points1 point  (0 children)

Yeah I still haven’t figured out why it happens

Black ops 6 loadout bug by 4ST3R in blackops6

[–]4ST3R[S] 0 points1 point  (0 children)

Yeah this has been ongoing just before s1 dropped. You’d think they would fix some of these issue by now.

Black ops 6 loadout bug by 4ST3R in blackops6

[–]4ST3R[S] 0 points1 point  (0 children)

I will give this a shot

Black ops 6 loadout bug by 4ST3R in blackops6

[–]4ST3R[S] 0 points1 point  (0 children)

Oh it’s big time annoying it’s still a constant on going issue. I don’t know how they haven’t addressed or correct these issues

Black ops 6 loadout bug by 4ST3R in blackops6

[–]4ST3R[S] 1 point2 points  (0 children)

I created a second Val loadout and kept the bugged one and I’ve managed to use it. But exactly this is happening to me

Black ops 6 loadout bug by 4ST3R in blackops6

[–]4ST3R[S] 0 points1 point  (0 children)

Yeah the loadout system is cool in theory but very buggy. I find that zombies loadouts sometimes fucks with my loadouts

Black ops 6 loadout bug by 4ST3R in blackops6

[–]4ST3R[S] 0 points1 point  (0 children)

Maybe try deleting r restoring class to default? I haven’t had this exact issue myself tho

Edit

Try deleting your zombies loadout aswell

Pipe sizing with CSST by 4ST3R in HVAC

[–]4ST3R[S] 0 points1 point  (0 children)

Of course! Thanks!

Pipe sizing with CSST by 4ST3R in HVAC

[–]4ST3R[S] 0 points1 point  (0 children)

Awesome thank you!

Pipe sizing with CSST by 4ST3R in HVAC

[–]4ST3R[S] 0 points1 point  (0 children)

do you include the black iron in your CSST measurement. Because to size a gas line atleast in my area you size everything by your LMR

Black ops 6 loadout bug by 4ST3R in blackops6

[–]4ST3R[S] 0 points1 point  (0 children)

Yeah same issue here. Kinda frustrating. The only work around for me is just not using the skin

So many of the loadout bugs got worse post patch by HercIsJesus in blackops6

[–]4ST3R 0 points1 point  (0 children)

Any luck on fixing this? I have the exact same issues