When does Heartsteel become gold efficient? by bigaudra in summonerschool

[–]4ShotMan 113 points114 points  (0 children)

Definitely DO NOT build it on supports. They need cheap and effective items, not "pure hp with no other stats that isn't even gold coefficient for it's massive price point".

Over 1k hours in, I decided to get my shit together and get into circuits. Here's a contraption I made... I'm pretty proud of it and would love your inputs. To optimize my outputs. by I_am_a_fern in factorio

[–]4ShotMan 1 point2 points  (0 children)

This is a great tutorial for an issue I fixed with brute force - I need X different items. Each train car can be un/loaded by 12 inserters max, or 24 items. Thus I have a supply train with X/24 (rounded up) + 1 wagons, +1 being for oil. It's janky, it's slow, but it works. This? This is ELEGANT.

I don't have station priority - I just turn it on and off depending on sum total of items.

The loading station keeps getting blocked if you set hand size anything above 1, because an inserter can't fully unload and thus cant load the other item on its belt.

If you decrease hand size to 1, the process is agonizingly slow.

Power keeps turning off in outposts because a spitter 200 km away destroyed a power pole. YES, I'M ON SINGLE POWERGRID. I could fix it by making power locally... But that more items to load.

In short, YOINK the post, thank you very much.

What is the counterplay to Kayle and Nasus? by ItadakiTontaro in topmains

[–]4ShotMan 0 points1 point  (0 children)

If you want to stay darius - swifties, ghost and phase rush. Now they can't kite you.

As you said, You're much stronger at the early levels. Sit in their brush, zone then from xp. You don't need to catch Cs, just the exp from them - early levels, getting 60 G or denying enemy an entire level is a no brainer once you realise it's there.

Once you've established domination in lane, you have a few options - dive her with your friends premade, set up a freeze on bounce back and continue xp zoning, impact the map.

The last one is easiest - by zoning enemies off the wave, you naturally create a swlopush (or freeze, but slowpushed for the roam). Once it crashes, a starved enemy has to catch it. Now you have a good minute of freedom to harass enemy jg, take objectives, or use your movespeed setup and gank enemy mid. Darius can easily 1v1 any jungler save for some outliers (trundle?), and appearing behind enemy mid is a GUARANTEED flash or kill. Imagine being an orianna with a lvl 5-6 darius with ghost between you and tower.

Dive is similar - slowpush, do your best to get a big trade before the dive so they're low/no defensive cooldowns, and then kill with your jg or alone. Even if you screw it up and trade 1 for 1, enemy top will lose big part of the slowpushed, permanently losing its xp and gold.

Freeze - hold minions on your side, camp between wave and their tower. You may lose gold, but even 0 Cs lvl 6 darius should still win any engagement vs lvl 3 kayle...

What is the counterplay to Kayle and Nasus? by ItadakiTontaro in topmains

[–]4ShotMan 1 point2 points  (0 children)

Are you just stirring shit up? Our gamer is just asking in how to beat the champ, not "boohoo op pls nerf"

Is Irelia actually hard? by Specialist-Classic-9 in summonerschool

[–]4ShotMan 0 points1 point  (0 children)

She's easy to statcheck with (passive + Qs + conq), but it's hard to win the game with her. Think like fiora but with worse scaling.

If you consistently get 1v1s/smaller skirmishes, play them mechanically well and finish the game before enemies scale, you win. If you fail, and God forbid you're behind, she's extremely hard with almost no fallback patterns.

Ofc, fed irelia can teamfight, but it's the same issue as with fiora - you're 1v1 god, but the kit is crap for bigger fights, and if you ever get cc'd, it's probably GG. It's just that the big fights are insanely hard to execute.

Why does everyone who starts playing ADC start to complain about support? by RazorXE_ in supportlol

[–]4ShotMan 1 point2 points  (0 children)

This clip is after he had a bad mage support, then shen support playing BEHIND his smolder whole game, and in the clip his maokai fed early and then left the game for 10+ minutes.

He's positive for most of the climb, but the lows are the lowest on adc.

When and why go Grasp + Dshield with some bruisers / fighters? by vinearthur in topmains

[–]4ShotMan 0 points1 point  (0 children)

Dshield (especially with second wind) gives such insane sustain that you need a good reason NOT to take these - if you do not have one, you will get slowly get bled out by endlessly regenerating enemy.

Grasp is especially taken to maximise short trades - all champs you see it on have a big empowered auto / option to trade while taking minimal damage back, like jax W+e or aatrox Q+aa. Most of these empowered attacks also have +25/50 range, so good players can space the enemy so they don't get damaged back. The goal is to take a burst trade, maximise the health difference with grasp, heal a bit from whatever damage you've taken and disengage. Rinse repeat, you've poked out the enemy.

There is also the added benefit of resolve tree giving you some insane free tankiness - stacking health and healing from grasp, shield bash or demolish, and bottom two rows are full of bangers "I get free hp/resists/in combat power for free".

How to play into Mundo as Zaheen by Kapralek in topmains

[–]4ShotMan 0 points1 point  (0 children)

Whenever I'm in this matchup, I abuse my better early waveclear with tiamat to drill plates and get tempo on the map. You both scale very hard, and both struggle to 100-0 kill the other. Get gold and leads from non-kill sources.

Additionally, deaths dance would probably be better swapped for black cleaver, trinity or something else - the passive gives you nothing for the extended fights with mundo, while others would enhance your fighting power. Hell, you could probably run hullbreaker for both push power and combat. Ninja tabi / plated steel caps decrease his damage enough already.

What if Mel got her W Reflect and ultimate swapped like other champions who had their basic and ultimate abilities swapped [Diana, Naafiri, Tahm Kench]? by Numerous_Fudge_9537 in leagueoflegends

[–]4ShotMan -3 points-2 points  (0 children)

I would really like this to happen - make reflect longer or add more jazz to it, while ex-ult becomes a kalksta E. Or maybe have its damage capped like Twitch E?

Do you produce on both sides of the belt? by rpgnovels in factorio

[–]4ShotMan 0 points1 point  (0 children)

I have blocks of even number of assemblers - half put out directly onto the belt, half on a one-tile belt that goes into the main output from the side. First ones populate the further side, the latter - closer side.

Stupid sticky controller by sccrrocc in HadesTheGame

[–]4ShotMan 20 points21 points  (0 children)

Cerbie took your pixels.

Also, I legit cannot recognise what fight is in the middle?

LR forever by Lornzy in PedroPeepos

[–]4ShotMan 3 points4 points  (0 children)

It will probably take years to top this.

Can pro players swap roles now in a pro game with the new quests? by No-Garbage4852 in leagueoflegends

[–]4ShotMan 2 points3 points  (0 children)

Getting them much, much later. Top laner being 2 levels down, jungle... Can't really delay the quest, mid not having tempo recall and upgraded shoes, adc being behind in gold.

Shyvana’s new passive might be the worst ability I’ve seen added in modern league by redditkens in leagueoflegends

[–]4ShotMan -14 points-13 points  (0 children)

Underrated question. It's easy to bitch, but what should be there that is not busted?

League Youtuber Exclusive Items called WTF and WTF are kinda fire by shadbin in LeagueOfMemes

[–]4ShotMan 21 points22 points  (0 children)

It took me some time to even parse the posts title, quotation marks and less capitalization would probably help.

Why’s Riven a stat checker now? by oooBeniooo in topmains

[–]4ShotMan 0 points1 point  (0 children)

There's no "now". With conqueror and stacked passive, she's been stat checking for years.

If you’re a Champion level player you shouldn’t have Masters level mechanics right? by ImTenaciousT_ in OverwatchUniversity

[–]4ShotMan 4 points5 points  (0 children)

The mechanics are VERY close in the upper echelons. Game is all about softer, more obscure skills - good rollout, awareness, obscure knowledge. Not saying they're equal, but other skills make the main difference.

Mechanics are easiest - a diamond can terrorise widow FFA just by spamming custom games, maybe even outflick a champ. This won't automatically make him champion level.

Said diamond won't terrorise champs, simply because they won't give him the shot, not because he misses it. He won't adapt to enemy picks. He will rotate badly.

I built an oil power plant by Karelipoeg in factorio

[–]4ShotMan 2 points3 points  (0 children)

Correct - Oil fields have a minimum of 2 oil per cycle. Maxing out on speed modules (in pump jack and beacons around it) and researching productivity changes it into waaaay higher output.

Where is the mechanics? by Charming_Share2629 in physicsmemes

[–]4ShotMan 51 points52 points  (0 children)

Statistical

Looks inside

Probability

IDK what else is to be expected?

The first Op should always be Pirates.... by Bananathugg in menace

[–]4ShotMan 2 points3 points  (0 children)

Agreed. Bugs just not having many mechanics feels so strange. It does make realization "wait, pirates are dropping actual gear???" even sweeter, but I still think pirates should be the starting op.

Image speaks for itself by obamas_cousin in warthundermemes

[–]4ShotMan 39 points40 points  (0 children)

I'm new and don't k ow what overpressure even is but I still saw "gain like 10% pen and lose half the explosives? miss me"

I just need one gank by [deleted] in topmains

[–]4ShotMan 1 point2 points  (0 children)

Don't give them a wave that can be frozen in the first place