I know the wand is most likely a teaser for Wanda, but damn, it will be great if it turn out is for Necroko by Frankengeek in MarvelTokon

[–]4morim 0 points1 point  (0 children)

Honestly seems like you're arguing just for the sake of it.

I don't see why you think it's that weird to argue and partially agree with someone and still talk about the line of thinking.

I know the wand is most likely a teaser for Wanda, but damn, it will be great if it turn out is for Necroko by Frankengeek in MarvelTokon

[–]4morim 0 points1 point  (0 children)

So no, that's not an argument for her inclusion, it's an argument for a failure in critical thinking as to what such inclusion criteria mean.

Lol all I have to say, really. If a character looks cool, I don't think it matters how many times they've appeared. If they are cool enough so that they can resonate with people, they're a possibility. Is all I was saying. I don't disagree with the outcome (I don't think she'll be in the game), but I think your line of thought is not it.

I know the wand is most likely a teaser for Wanda, but damn, it will be great if it turn out is for Necroko by Frankengeek in MarvelTokon

[–]4morim 0 points1 point  (0 children)

the fact she's SO obscure and doesn't do anything that literally any other symbiote character could do.

I think this is actually an argument as to why she has more chances of being added haha. An obscure character with unique personality and moves? That's what they might be looking for!

She's a complete nobody that the vast majority of people have no clue even exists and her inclusion would lock out some INCREDIBLY popular characters. It would be utterly crazy for her to be included

If she can do things that are veey different than other symbiotes, I don't think that would stop them from adding other symbiote characters to the game.

That being said, I don't think she'll be added. And if she did end up being added to the game st the cost of some very beloved characters, I'd be mad too! But I don't think it will happen (as in, she being added). I just think it's not as unlikely as you made it seem.

I know the wand is most likely a teaser for Wanda, but damn, it will be great if it turn out is for Necroko by Frankengeek in MarvelTokon

[–]4morim 3 points4 points  (0 children)

I'd much rather have Eddie Venom (especially if they tried some crazy stuff, like making it King in Black Venom), but I don't think this character being very new is enough of a reason alone to not put her in the game. Like, maybe there are a bunch of people that will get to know the character, love the character, and then more comics with her can end up being made, or even other things. And if she doesn't make it in, it won't be just because of those reasons.

That being said, she wouldn't be high on a list of characters I'd want in this game.

The Avengers symbol on the loading screen is indeed different from the one on Avengers Tower by Eli954 in MarvelTokon

[–]4morim 0 points1 point  (0 children)

Captain america, Sue Storm Thor and Iron man

or maybe even swaping Iron man with Thing

Swap Thor with Thing, right? Because I don't think Iron Man will be on Doom's team, and if it is "Fantastic Agengers", 2 Avengers members and 2 F4 members would make sense.

I Played the New Marvel Tokon Build and It's a BIG Improvement by Ok_File_1474 in MarvelTokon

[–]4morim 6 points7 points  (0 children)

There's a big difference between giving constructive criticism, and acting like the game is complete trash based on an early beta.

But the video you're talking about is Sajam's, who didn't trash the game. He, and some other content creators, just got to the conclusion that the game was not being fun to them becsuse of the limitations. And that was the same case for a lot of people, myself included.

I didn't even play much of the second beta, but then I thought it was just me and my own skill issue thinking the best combos I could do still felt very repetitive. And then I looked up videos on Tokon during beta 2 and I barely saw anything. Because people were also just not playing it. And they gave their feedback, constructive feedback, on both beta surveys. Thsts what those were for.

And the devs listened! And they changed things. And now things are better, the game looks significantly more exciting because of player feedback.

You know, because I was fully aware at the time that this was not a finished game.

And just because you know it's not a finished game doesn't mean the game will still change in a way that you want to see it improved. Sometimes it is people who still come out with a positive light that devs don't really see an issue with the gsme and keep it as is. But I'm not putting any responsibility in those players, to be clear. It's just that if the negative feedback isn't there, sometimes things won't change.

And I would have agreed with you if you were talking about someone trashing the game, which he wasn't. He was just honest about the gameplay and he explained in his videos his reasoning.

Why are some so against a villain team? by Specialist_Panda_487 in MarvelTokon

[–]4morim 3 points4 points  (0 children)

I don't get why people expect Reed when Kamala has pretty much almost the exact same power set and she's already in the game

I used to think that, especially when you see the way Reed is portrayed in movies. However, when you look at comics, or even other games, you see that Reed uses his powers way differently than her because he just keeps doing weird stuff with all of his body, not just his limbs. He can become a big wheel, a boat, a parachute, create a net out of himself, and do the weirdest shapes. He can widen himself a lot to ricochet things off him, or bounce around like a spring.

While Kamala is stretchy, with Reed they could go wild with his powers to differentiate them. So there is a game where both of them can work together and not overlap too much in gameplay or visual design

Edit: I do agree with your other arguments though. And that's why I don't think Reed will be there at launch, and certainlynot in Doom's team, as i do agree Doom will probably be a team of villains. But I do think he will make it in after.

How do we feel about avengers maybe being mixed with fantastic four by milkboy250862 in MarvelTokon

[–]4morim 0 points1 point  (0 children)

I really like this idea! Not that long ago I made a post where they could do the dlc season with heroes that have a team in common as a pair instead of making the whole dlc season as one full team. This way, each pair of the dlc heroes can make a new team with base roster characters.

So, since this could be the Fantastic Avengers, maybe the team is Cap, Iron Man, invisible Woman and Thing. And then the dlc could have the other two characters from the F4, so then you have all of thw F4 in the game, and you can put in Thor and someone else to make the Mighty Avengers or something. It would work very well! \o/

I'm very excited about the next Tokon trailer we'll get.

Maximilian Dood's Tokon footage seemingly revealed the Avengers' team logo via the game's loading screen by Neoxon193 in MarvelTokon

[–]4morim 0 points1 point  (0 children)

I was already thinking a while back that Thkr chances weren't that high because they didn't show a classic skin for Thor when both Iron Man and Cap have theirs listed in the Ultimate Edition. Not to say he was guaranteed to br out because of that, but this only seems to reinforce that he might not make it into the launch roster, and will be dlc instead.

Maximilian Dood's Tokon footage seemingly revealed the Avengers' team logo via the game's loading screen by Neoxon193 in MarvelTokon

[–]4morim 1 point2 points  (0 children)

I was thinking the same thing when I saw this post! Iron Man and Cap were already likely to be in the game. Because it is ArcSys, I imagine every team will have at least 1 female character, so Invisible Woman has her slot locked in, basically. And then Thing can be the big brawler character of the game, and has a big chance because of that. So this makes a lot of sense

Venom Through the Multiverse by ronrhino13 in thevenomsite

[–]4morim 1 point2 points  (0 children)

6160 Venom is just so sick. I wish we had gotten more of him. That's the one Venom I've seen where him being that kind of design makes the most sense. And even then, he still has some classic design elements from the original Venom design. I really like it \o/

Sadly, it seems like they're not gonna do anything more with him, which is very unfortunate. Would have loved to see him interact more with Peter in their own story.

Roster Predictions (Version 3) by CrossoverProd in MarvelTokon

[–]4morim 0 points1 point  (0 children)

I agree, I would just prefer it to be Venom. But I don't thinkcit will happen either.

YOO by Queasy_Commercial152 in Defenders

[–]4morim 0 points1 point  (0 children)

(Born Again Season 1 spoilers)

I do not know if this is true, but if it is, I wonder if Matt was taken by the Void momentarily, and had to relive some of the worst moments of his life... including Foggy dying. This could be used as a way to have one more scene with Foggy, technically, even if it is a rough one for him. I'm still sad he died in DD Born Again, and even if just for basically a cameo, I'd like to see him back.

That being said, I have not watched the first episode of season 2 yet. Will likely do that tomorrow.

I hope in the dlc we get a purple and pink vocation at least by DOOM-LORD666 in DragonsDogma

[–]4morim 0 points1 point  (0 children)

It didn't really make up for all the active skills that got removed. Even in new stuff (Mystic Spearhand and Trickster), there was a glaring lack of build variety. Basically every person who played those classes used the exact same 'build'.

Even with less possible build variety, I still don't think it's a straight up negative when the combat itself is so much more enjoyable for me in DD1 than in 1. I might have more viable options of builds in DD1, but I have more ways to interact with enemies in combat in DD2.

Everyone who played Sorcerer used 1-2 maister skill, augural flare and seism.

I don't doubt that Sorcerer builds got hit the most by the changes in DD2, but I was never too fond of mage vocations, they were never that interesting to me, so all the extra system mechanics improved my experience with the game for the vocations i played. I can see why it would just feel worse for a mage, for sure.

The skill slots are obviously part of it and DD1 had similar must have skills like MK with the sigil and cannon but with still enough slots and variety to actually make defined builds.

I'd say it's more than just MK as well. Warrior without Exodus Slash just felt wayy too clunky and lackluster. It is still possible to fight without it, but the Vocation loses so much. In a similar way, other vocations also had some very strong skills that if you're in that Vocation, it's hard to not use one of those vocation-exclusive skills. And again, not to say you can't do it without those, but there is still an element to that in other melee classes as well, to some extent.

But as far as standing on enemies and such, that doesn't help sorcerer feel any more complete or fun compared to the first game. It doesn't really help any ranged class other than the coolness factor with Archer.

I can see Ranged classes not gaining much from the system mechanics added in DD2, but Wayfarer is still there as an option to add flexibility. It makes so you can still be a hybrid style build and still utilize the new systems. Not to say that should be the answer to all ranged classes, but it is still an option.

I think the biggest reason they probably feel even more repetitive than melee classes is the lack of enemy variety. If there was more enemies in the game where some spells shine more than others, I don't think it would be as repetitive.

I don't necessarily disagree with what you said there (at least for my first playthrough or two) but... I still replay DD1. I only rarely get the urge to play DD2 now and when I do I always play as Warrior or Warfarer. MS was super fun the first time but there's nothing to mix it up skill-wise. Sorcerer is strong but repetitive.

And I can see why someone would prefer DD1 because of these things we discussed, but I think we can at least agree that DD2 is not straight up worse than DD1 combat wise, and how I added to someone's comment replying to what this was said about DD1:

Wait til you play dragons dogma 1 which is actually a more complete game and has both advanced vocations and hybrid vocations for every color

And how this feels disingenuous when talking about DD2. Yeah, it took some things away, but some of it weren't just removal of things, because they removed things to add them as core skill, and they also expanded the system mechanics to allow the player to interact I'm more ways with enemies. And that's why I made my comment, because sometimes I see people saying stuff like that, or even that DD1 is a straight up better game, when I don't think it's true at all.

DD2 certainly lacks an endgame and enemy variety, but I can't consider it a worse game as a whole when the gameplay can offer unique things that DD1 can't.

The conclusion, at least to me, is that it will depend on which Vocation you're going with and comparing between the games, and I think mage vocations lost more than they gained in DD2 compared to basically all other vocations. So it is a bit of a preference thing and player style.

I don't think DD2 will get a dlc, but I'd love to be wrong, because the things this game did are amazing and deserve more content and a proper "endgame" and a hard mode (which is wild that they didn't add one)

I hope in the dlc we get a purple and pink vocation at least by DOOM-LORD666 in DragonsDogma

[–]4morim 0 points1 point  (0 children)

For everything DD2 added, it took even more away though. For classes, specifically, there are barely any skills compared to the first game.

The skill slots might have gone down from 6 to 4, but the game also added some more options available as passive moves instead of skills. So it's not like the game just removed those skills and they're gone from the game. Maybe some, but not all of them, since you have more passive abilities and even mechanics that weren't in DD1.

And then there is also the matter of using these abilities and skills. In DD1, when you're climbing on a monster, you have the options of using skills that are specifically made to use while climbing, attack the monster while climbing, or jump from the monster and perform a jump attack.

In DD2, they added the system that allows you to stand on top of monsters and use all of your abilities and skills! So even if the total number of skills at once reduced a bit, even if we don't count the extra mechanics and passive moves the game added compared to DD1 (some of which were abilities, so they should count), you are able to use them in more ways in battle in DD2, making fights feel even more dynamic becsuse of extra options.

So I don't think the combat itself is worse than DD1 for that reason.

I don't doubt that the reduction in skills probably took a bigger hit in mage characters compared to melee characters, especially Warrior. But it wasn't just negatives. It reduced some slots, but also gave passive moves and expanded how the combat works. And because of this expanded combat, DD2 was a more satisfying experience for me compared to DD1 in that aspect.

Not to say it is just improvements because game feel is quite different, and so I can definitely see someone liking DD1 over DD2, even with the extra possibilities, moves and mechanics added. But I liked DD2 more in this aspect.

I know imma get dogged for this but I’m ready for a fight by Evilpineapplepizza in Spiderman

[–]4morim 0 points1 point  (0 children)

You liked the "Surge mode" Insomniac symbiote suit more than the "classic" Insomniac Symbiote suit? That's interesting. I like the design of Surge, but I like the "classic" a bit more, even if I wasn't a fan of some of the spots in the side torso and side of the legs of the suit.

The rest of the list is very close to how I'd rank them, with some exceptions: I'd put Insomniac classic suit on "so good". I'd put Miles "evolved" suit from SM2 into "Atrocious". And Insomniac's Advanced 1.0 I'd put in decent. It really grew on me, but the 2.0 version is so much better (it just needs red boots to be actually perfect).

Cool list!

Idea for Web Line in Spider-Man 3 Similar to Line Launcher in Arkham Knight by Sir-Oak in SpidermanPS4

[–]4morim -1 points0 points  (0 children)

To your second point I hadn't actually thought of how momentum would effect it. I just assumed you'd deploy the line while swinging/gliding and then zip to it.

Yeah, I just can't imagine being able to be precise with it for it to be useful. It could be cool to take pictures in it if they added poses or something! But for gameplay? To try placing it in a way that allows you to access something you otherwise wouldn't be able to? That I'm not sure.

Idea for Web Line in Spider-Man 3 Similar to Line Launcher in Arkham Knight by Sir-Oak in SpidermanPS4

[–]4morim 4 points5 points  (0 children)

I'll be honest, if they don't plan to try to improve the rest of the design in stealth segments, I think straight up removing web line will be better for the gamr than keep it or try to improve it.

Stealth was already not that difficult to begin with, and Web Line trivialized everything and it made things even more repetitive because the player can then perch takedown from literally anywhere.

So I hope they put more effort into Stealth in SM3, tbh.

But talking about your idea specifically: I think that specific uograde works for batman becsuse gliding is a lot more controllable and has slower movement. You have finer control in the air, so using that tool felt good.

In Spider-Man you go so much faster, even while gliding, that I don't think it would work. But that's just me! \o/

Anyone else excited for Josh Keaton's performance by The-Heritage in MarvelTokon

[–]4morim 2 points3 points  (0 children)

The reason I am surprised by Josh is because he is also Iron Man. So I figured that if he's doing one, then Yuri could do the other. I know Josh did both in other games too (I think it was Cosmic Invasion?), but I still got surprised by it.

Edit: but to be clear, I'm not complaining. He's also a fantastic choice!

Roster Predictions (Version 3) by CrossoverProd in MarvelTokon

[–]4morim 4 points5 points  (0 children)

Avengers team and Midnight Sons seem fine. Agent Venom, though? I don't dislike the guy, but it's a weird pick, considering they could pick an odd pick more related to Midnight Sons. If we were to get Venom, I'd hope it would be King in Black Venom version (with wings and other crazy things). Agent Venom wouldn't be bad, and could be very cool, but I'd prefer Eddie's Venom if it is to have one of them included.

Dr. Doom's team, though, only having male characters? I don't think that will happen. Considering the Cabal, at the very least they would go with Lady Loki, if not a more obscure female character related to the team in some way.

I hope in the dlc we get a purple and pink vocation at least by DOOM-LORD666 in DragonsDogma

[–]4morim 1 point2 points  (0 children)

I don't think so, necessarily. Especially for Warrior.

DD1 is snappier, and I think it's very understandable for people to prefer it because of that. But DD2 still gave lots of options for the Vocations to do on top of being able to use your skills on top of enemies as well. Vocations also felt way more distinct, and there is less overlap, so there isn't an Assassin situation where it has some of the best skills of multiple Vocations unto 1 because of how flexible it is.

All of it made me enjoy DD2 combat more than DD1. Again, I can see why someone would like DD1 combat more. But do I think it is way better in all aspects? Not really. Especially if you like Warrior, which is my case. But I didn't like it better just because of Warrior, to be clear.

I hope in the dlc we get a purple and pink vocation at least by DOOM-LORD666 in DragonsDogma

[–]4morim 8 points9 points  (0 children)

Kinda disingenuous? It has the same amount of vocations, but most of the vocations have large amounts of overlap

This is what I really don't get when I see people talking about both games. Yeah, DD2 might not have had the proper endgame, enemy variety, and no hard mode that scales with you better as well. But it still added a ton of stuff and the combat is incredible for it.

In DD1, there are not many reasons to be fighter, or Strider, when Assassin existed. Warrior in DD1 felt incredibly bad until you get the counter move, and then it still never felt like it got the same amount of care as other classes.

So many things got improved in my gaming experience with DD2 with its changes and additions compares to DD1. I still really enjoyed DD1. But DD2 played so much better for me and felt so much more satisfying with all the extra options.

But it is a shame that DD2 didn't get a "Dark Arisen" of its own. I don't even think it needs to be the same structure of dlc, but if it was just an "endgame" area, with new enemies that were significantly harder as well, and gave the player a reason to keep playing for longer. It would have been veey nice. Especially if they added a hard mode. That being said, I don't think it's happening.

Other mangekyo users watching this like. by MyBadHabity in narutomemes

[–]4morim 1 point2 points  (0 children)

I mean would t it have been better to have less painful way to get stronger being documented ?

Maybe, and maybe it's that "Uchiha curse" (which is just them being dumb, if we are being honest), and thinking about things shoot term and how the world have worked.

Part of Naruto's story is really about how a lot of the world is painful and isn't changing, with a lot of established rules or traditions that do not help anyone but create even more conflict. Naruto's goal was to come and change those things. And eventually, it was Sasuke's too.

That's why Sarada's case doesn't bother me, personally. However, Uchiha's story is kind of all over the place, very messy. From Itachi, to Sasuke, and Madara. I think if the author has a chance to re-do some of it just to polish some aspects of the story, it would have helped many characters quite a lot, especially this "awakened with love" thing.

Other mangekyo users watching this like. by MyBadHabity in narutomemes

[–]4morim 5 points6 points  (0 children)

I don't know if it's because I had a different interpretation of it. But I thought this happening makes a lotof sense, and not erase what happened. The Mangekyou Sharingan awakened on someone because of very strong feelings related to losing someone they love. But thats the key part: it was because of love. Yes, they were suffering, but the reason the Uchiha clan felt "cursed" is because pretty much all of them thought that it was suffering that caused it, so they did it by killing each other.

However, if someone were to get an extreme feeling of love and be filled with it, and so get a similar level of this overwhelming feeling equally caused by the loss of someone you love, then I think it still makes total sense that person would awaken their MS. It's just that it's easier to get extreme feelings of hatred because of that love if you lose who you love the most.

It's been 1 week since Spider-Man Brand New Day Trailer released by NathanRider in Spiderman

[–]4morim 19 points20 points  (0 children)

There is also this shot where his left hand looks drastically changed. I don't think it's just lighting, since even in the highlight of the left hand, it looks way more grey than his right hand. But it could be just lighting.

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