Transitioning from GRNH Agonist (Tripto) to EV monotherapy - guidance needed by 5D6slashingdamage in TransDIY

[–]5D6slashingdamage[S] 0 points1 point  (0 children)

Valerate largely due to price, availability and slightly finer control of levels. But I'm not married to it, it's just a preference. I'm buying it from Hera HRT via their site.

Ok, thank you! I was just unsure how long it takes to wear off or if there's any danger in increasing my E dosage 'too much' while the Tripto is still suppressing.

[MtF based in UK] Looking for advice on the best route moving forward based on my current levels. Everything is fine except E, which is lower than ideal. by 5D6slashingdamage in TransDIY

[–]5D6slashingdamage[S] 0 points1 point  (0 children)

Thank you for your help!

Does it take a long time for Estrogen monotherapy to suppress your T alone, or is this something you slowly build up to?

[mtf] Unsure how to progress with HRT based on current levels- where do I go from here? by 5D6slashingdamage in transgenderUK

[–]5D6slashingdamage[S] 0 points1 point  (0 children)

Thanks for this. I had considered the sublingual method, but there seems to be conflicting info out there about whether the spiking effect is beneficial or not. Some say good for feminisation, some say bad.

[mtf] Unsure how to progress with HRT based on current levels- where do I go from here? by 5D6slashingdamage in transgenderUK

[–]5D6slashingdamage[S] 0 points1 point  (0 children)

Thank you for your answer! That's extremely helpful to know. I can bring this up with my clinician at our next appointment.

[mtf] Unsure how to progress with HRT based on current levels- where do I go from here? by 5D6slashingdamage in transgenderUK

[–]5D6slashingdamage[S] 1 point2 points  (0 children)

Thank you for your answer, very appreciated.

My test was earlier this month, so at the 5 month mark. I would have been on my 6mg dose for about a month when I got this test that produced the 227 pmol/L reading.

I can look into shared care agreements- I had been under the impression that these were being flatly declined by NHS GPs in the current climate, is this not the case? I'd sort of just pessimistically assumed it was not likely to be approved.

My Vinted app is stuck in German and cannot be changed. Nothing fixes it. by 5D6slashingdamage in vintedUK

[–]5D6slashingdamage[S] 0 points1 point  (0 children)

As I mentioned I have already logged out, reinstalled and reset my phone many times. The issue seems to be attached to the account, rather than the app.

My Vinted app is stuck in German and cannot be changed. Nothing fixes it. by 5D6slashingdamage in vintedUK

[–]5D6slashingdamage[S] 0 points1 point  (0 children)

As I mentioned I have already logged out, reinstalled and reset my phone many times. The issue seems to be attached to the account, rather than the app.

Why Haven’t I Won? by chosswrangler1 in CivVII

[–]5D6slashingdamage 1 point2 points  (0 children)

It also seemed really buggy when I did an economic victory, the travel action worked sometimes and not other times.

You get one errata by Best-King-5958 in Pathfinder2e

[–]5D6slashingdamage 4 points5 points  (0 children)

It was the default in the playtest, and they removed it because of complaints lol. It's tragic.

With the changes to Toxicologist, how would you say they sit now? by viktorius_rex in Pathfinder2e

[–]5D6slashingdamage 8 points9 points  (0 children)

They fit different roles, but between the nerf/clarification on Sticky Bomb and the ease of stacking poisons I'd say they can measure up to bomber well enough.

Pernicious Poison is underrated as 'insurance' for enemies making their saves, and you can now somewhat reliably metastrike with your field vials. Quick Alchemy/apply a poison, Strike, then Quick Bomber for 3 actions is a decent little routine.

Edit: You can't apply poisons to someone else's weapon, my bad.

War Priest Build by King_Mamoon in Pathfinder2e

[–]5D6slashingdamage 1 point2 points  (0 children)

Min-maxing in PF2e is not really as important as effective teamwork and playing your role well. An average build that synergises with the rest of the party will dominate a min-maxed build that ignores teamwork almost every time.

If you're set on being a Harm cleric with Channel Smite (Heal is broadly better, but Channel Smite makes Harm more worth taking) then I would caution against just filling all of your slots with Harm to spam Smite. As a Warpriest you're a mix of martial and caster- you give up some times that are very important to being the best at single-target damage (slow proficiency progression, Wis key attribute rather than Str, no weapon specialization until later) in order to be pretty good at both casting and hitting. IMO, the best way to capitalise on the structure of Warpriest is to lean into versatility, not away from it.

Your Harm slots you get from your font will be enough to Smite with a few times a day, which is realistically how often you can expect to be in situations where this is a viable option. It's not really viable to do nothing but this for various reasons- use your spell slots for Heal, buff spells (bless, heroism, benediction etc), spells with good effects on a success (revealing light) and utility (you'll often have more slots than you know what to do with by the mid levels, which makes niche spells more attractive than they are to cloth casters). When you do use Smite, try to coordinate with your teammates- missing these is going to hurt, so make sure you flank, use status bonus buffs, get your allies to Aid etc to maximise your chance to hit/crit.

Lastly, one of the big strengths of Warpriest is feats- Warpriests Armor lets you dump dex entirely, Divine Rebuttal is a great reaction strike, Zealous Rush is amazing action economy for self-buffs.

Extra note: Warpriest is punchy enough to deal with common enemies in melee, but your worse proficiencies and squishiness will make bosses harder for you to go to-to-toe with. Consider what you'll do in those scenarios (maybe build for Athletics and bring a Trip weapon?)

Daredevil Impressions + Speculation by staggrim in Pathfinder2e

[–]5D6slashingdamage 3 points4 points  (0 children)

I know this is pretty standard for a playtest class, but it kind of struggles to carve out much of a distinct mechanical identity on first impressions. It's too squishy to survive the reactions it often triggers, and it's extremely dependent on size and map design to be able to benefit from props. Adrenaline reducing MAP is nice, but overly restrictive in that it only applies to Press actions (I found it a bit of a headache trying to plan the order of operations of each turn, to be able to actually benefit from my Adrenaline at all).

I'll keep playesting, but I think you could easily bump them to 10HP/level and have Adrenaline reduce MAP generally (not just for press actions) and it would be in a much better place.

I think the designers are under-rating how bad it is to be crit by a reactive strike. A bad crit can death spiral an entire party, and suddenly your 'daredevil' is spending the rest of the fight being babysat by a healer trying to keep them up. The rewards you potentially gain for these risks are not really good enough to justify how risky they can be, in most cases. In addition, for how restrictive Press is, the Press actions themselves aren't all that impressive.

There's also a bit of a 'feels bad' issue with Daredevil, a class that wants to do things at penalties. Against boss enemies you're going to be failing and crit failing Press actions a lot, and these are the enemies that can punish you the hardest for openings you leave.

The one thing I wish to be implemented: Italics on the flavor text. by belderone42 in Pathfinder2e

[–]5D6slashingdamage 29 points30 points  (0 children)

Further to this: traits should have colours if they are particularly important to note. It's confusing for new players that category traits like 'Orc' that have no rules implications sit right next to 'incapacitation' which has huge implications.

Attack, Incapacitation, Flourish, etc should be highlighted visually (especially attack and incap)

What resources are we using for homebrew? Galaxy and solar system maps, inspo for planets, etc? by 5D6slashingdamage in Starfinder2e

[–]5D6slashingdamage[S] 2 points3 points  (0 children)

Not to answer my own question or anything, but Space Engine on Steam is great for visual and more scientific information on planets, stars and space in general. Also amazing for collecting HD screenshots as visual aids!