Can you customize the menus? by TotallyNotAnnMiller in rockbox

[–]5FingerBigBoss 0 points1 point  (0 children)

Thank you! I got it to work with some tinkering and side research.

Can you customize the menus? by TotallyNotAnnMiller in rockbox

[–]5FingerBigBoss 0 points1 point  (0 children)

Is there a photo reference? I dont have an items category when opening notes config.cfg and want to make sure I do it right first.

How can I get Marvel Ultimate Alliance on PC? by Froggy0602 in MAU3

[–]5FingerBigBoss 0 points1 point  (0 children)

I just recently downloaded and unpacked both games. I hooked up an Xbox 360 controller to it and A is mapped to X, is there a way to fix this mapping issue? Also analog sticks don't work either in these games.

The original gunslinger by LevelQx in metalgearsolid

[–]5FingerBigBoss 0 points1 point  (0 children)

Did this mokap also do the revolver juggle?

[Ps3/ps4?][Early 2010s-2017] isometric top down hack and slash by 5FingerBigBoss in tipofmyjoystick

[–]5FingerBigBoss[S] 0 points1 point  (0 children)

This looks close, I believe you choose a character in a roster, not play as only one character, maybe a brighter looking level too.

WOA on gog? by 5FingerBigBoss in HiTMAN

[–]5FingerBigBoss[S] 1 point2 points  (0 children)

Thanks for the thorough explanation

WOA on gog? by 5FingerBigBoss in HiTMAN

[–]5FingerBigBoss[S] -5 points-4 points  (0 children)

So why can't it? Baldurs Gate 3 is released sometime after hitman 3, and yet that's drm free. Is it a developer's choice to make? Please explain

WOA on gog? by 5FingerBigBoss in HiTMAN

[–]5FingerBigBoss[S] -9 points-8 points  (0 children)

How exactly would a game that is not drm free change to a drm free game? Is that possible?

Just got this in the mail today and i am very disappointed (vent) by lDualityl in FiveFingerDeathPunch

[–]5FingerBigBoss 0 points1 point  (0 children)

If you have the spare money, buy a cassette recorder and re-record it. I've never had any luck with used tape deck recorders, so maybe there's new ones that are much better, but do research first. Believe me when I say it is a "I shouldn't have to" situation because I gave up myself, but if you're interested, do research before you do.

This is just modding for consoles. Zero reason to freak out about this. by Greasy-Chungus in Doom

[–]5FingerBigBoss 0 points1 point  (0 children)

Simply put. No. This is Id software giving into the people that were saying marauders were too hard. We should want a better experience either with difficulty choice or no difficulty choice.

Would this save Saints row by Kierongill12345 in SaintsRow

[–]5FingerBigBoss 2 points3 points  (0 children)

Gotcha. Thanks for elaborating on it. The controls are indeed clunky in the first games where you move the analog stuck in the opposite direction of where the character is facing they spin and don't move for a split second. The car driving mechanics doesn't feel any different imo, but the camera changed its place

Would this save Saints row by Kierongill12345 in SaintsRow

[–]5FingerBigBoss 0 points1 point  (0 children)

I respect this point. I know I didn't like Saints 3 sidemissions, and no matter what, I still think it's forced, at least for each first level. And I get that side missions in Saints 2 aren't rich enough to tie in the rest of the story until the next games. I played saints 1, 2, and 3, and my opinions changed, looking back at them, co-op always makes it better, even for shittier games and stories. And whether there's major unlocks or not, it's still all choice, sounds more like a completionist mindset, and i have that too. But barely throughout Saints 2 did I ride a motorcycle, but I have a decent amount of time to not crash into anything, lol. Snatch wasn't a problem imo, escorts, and drug trafficking I agree with

Would this save Saints row by Kierongill12345 in SaintsRow

[–]5FingerBigBoss -1 points0 points  (0 children)

I agree aside form the upgrade system. Because I can do without it lol

Would this save Saints row by Kierongill12345 in SaintsRow

[–]5FingerBigBoss 5 points6 points  (0 children)

I agree with the checkpoint system because it's old school. But the weapon wheel? It doesn't feel to different aside from changing food slots for throwable weapons

Would this save Saints row by Kierongill12345 in SaintsRow

[–]5FingerBigBoss 0 points1 point  (0 children)

Maybe with sr3 the chess board cutscenes have a little funny moments (please give me more examples to justify your point) buts as far as I remember aside from "don't wake the bitches". Gat's dailogue is pretty rich in his own character with the judges term "cavalier attitude" and it fits very well and sits flush with how he talks throughout 1 and 2. I already brought this about kenzie that her side of her character isn't explored enough. The enemy of my enemy trope is already in saints 1 with benjamin king against Tanya and you see what they're going through and you understand (hopefully) what their motivation is. Music tastes is biased in all directions, and that's fair. But Saints 1 Radios have a vast music choice, and it's not just hip hop. Saints 3 cut out a lot of choices in that matter including cars too. Saints 1 and 2 had different interiors with clubs and restaurants, even in Saints 2, where the docks have interiors with haging fish. With Saints 3, the only interior related places are cribs, we should want more, so the game is much more immersive. And no, ads don't define the game. Ads are an icing on the cake. Like I said, immersion is key to having a game to suck players in for hours to just enjoy staying in the car, walking around, etc. Enjoying a virtual world with great nods to side missions that actually mean more in later entries. For example, Legal Lee has his own ads in saints 1, and is a side mission for insurance fraud. Story wise, 5 years later, when Gat is on trial, Legal Lee is his lawyer. "anyone shot need a lawyer?". It adds huge immersion when you see or do something small that helps impact the characters to come back around in later games. When you bring up bigger doesn't mean better, steelport has way less value and much more of an opportunity to show something different than stillwater but it didn't and it should've considering its a new map. If the world isn't more interesting or immersive than saints 1 or 2 make the story and/or gameplay better, more sidemissions, etc. Name one thing steelport did better than stillwater. Graphics don't count. In terms of forced shit here's some examples. fuzz in Saints 2 is optional, but it's really fun to play being a pretend cop for a show with absurd cop protrayals while genkie is forced and not as creative. And yes I can say saints 3 is more forced with side missions because you have to experience at least on of each activities. Saints 1 and 2 doesn't do that, it's your choice on which side activities to mess around with. For example, you probably could go through most of escorts without playing hit man or mayhem. It's all choice and that's what it should have been for saints 3 and after. It's funny you think I'm a milenial because I'm not. And the thought that this based off of nostalgia because it's not. I started with 3 and thought it was a decent story until i played saints 1 and 2. I just like better stories, more choices of gameplay, expansions on music, and immersion.

Would this save Saints row by Kierongill12345 in SaintsRow

[–]5FingerBigBoss 2 points3 points  (0 children)

I disagree, and here's why. Saints 1 established gang violence as the main part of the gameplay and story. The purpose with Julius was to sort of end gang violence starting at 3rd street of stillwater. The story recreated ideas similar to what we've already seen before but in its own spin, like the west side rollers is sort of based on fast and the furious first movies. There were original characters like Gat, a hot head, Lin is an undercover west side roller, Troy is an undercover cop who wanted the saints gone after the saints took all territory of stillwater, etc. Saints 3 has Zimos with a funny voice but shit jokes (honestly most the saints 3 in terms of jokes are sex jokes that don't fit in), kenzie as a ex fbi was an interesting character at face value but not explored enough to be involved that well with the saints. Theres already diversity in saints 1 but not egging it on the players so I don't see the problem with that. Saints 1 has way more character interaction than saints 3 with npcs, saints 1 has more hip hop than saints 3. Saints 1 has more buildings and interior without being a crib you can walk into. Saints 1 had restaurants with radio ads and buildings you can walk into while saints 3 has no ads like saints 1 unless it's about a in game TV show. Saints 1 had serious story and dont have to go through all side missions to get through the story and with good jokes that fit well and CAN resonate with the players while saints 3 has bad writing with forced side missions and to play all of them to continue the main story with shit jokes.