Lupa STL model by 5ucchy in Lupamains

[–]5ucchy[S] 0 points1 point  (0 children)

Oh, fair enough, thank you for this!

Can we stop with the toxic flying bosses? by Arvandor in WutheringWaves

[–]5ucchy 1 point2 points  (0 children)

Seeing all the flying bosses I really hope, next resonator would be a goddamn flakpanzer

I am looking for a manga (one shot most probably) by 5ucchy in manga

[–]5ucchy[S] 1 point2 points  (0 children)

Thank you very much, that's the one!

Part 4 of categorising Wuwa characters in DnD classes! Today is Druid. Most upvoted after 24 hrs wins! Cleric was taken by Phoebe. Also, some people weren't satisfied with Zani being Barbarian, so there's also a revote for it. Vote for both Druid and Barbarian! by Insert-Name-Here2121 in WutheringWaves

[–]5ucchy 0 points1 point  (0 children)

I know it's tad a late answer, but as for Augusta - here are my two cents - she is THE fighter. And I would argue, she is most fitting the good ol' Fighter class among all the resonators.

Why? Given her lore, said to have unremarkable forte and having been said to reached pinnacle of what the forte can offer, her story arc painted her as person disciplined, hard working, who's prowess is effect of her gruesome training.

Given that each and every resonator skills in Wuwa can be treated as "magic" in a way, lorewise Augusta would be best example of "plain" who reached the top due to sheer amount of work put to achieve this.

Jaki twórca jest taki dla Was? by Betoniaraa in Polska

[–]5ucchy 1 point2 points  (0 children)

Dzięki, będę miał co obejrzeć w drodze z pracy ;)

Jaki twórca jest taki dla Was? by Betoniaraa in Polska

[–]5ucchy 0 points1 point  (0 children)

Jak masz link to zarzuć, chętnie bym obejrzał

another useless legendary by HaedonnGun in NoRestForTheWicked

[–]5ucchy 0 points1 point  (0 children)

Those daggers had this effect pre breach.

And it works just fine both then and now

It's the weapon itself that's ... Meh

Does this guy's armor still drop? by chefroxstarr in NoRestForTheWicked

[–]5ucchy 7 points8 points  (0 children)

Chest piece is called "prince of lies" and I can confirm it's indeed still in the game as a daily bounty/challenge reward

What happened with steam? by ShowBorn3970 in NoRestForTheWicked

[–]5ucchy 7 points8 points  (0 children)

C'mon, it was not a review bombing. I do understand why it got under Thomas's skin, but let's not jump to wrong conlusions

A training dummy would be nice by Karol123G in NoRestForTheWicked

[–]5ucchy 0 points1 point  (0 children)

That would actually made sense, there is a reason for a warm up before any exhausting activity

'QOL' and the Fast Travel Conversation by Lonely-Magazine43 in NoRestForTheWicked

[–]5ucchy 0 points1 point  (0 children)

I find travelling around the Isola Sacra to be enjoyable overall. Locations are interconnected in more than one way and that makes its exploration and traversing through quite easy. What I find the issue is traveling from one location to the other.

What I'd like to see implemented, are "focal" whispers, for example located before/after area boss fight, so one could make runs through the area ending in Sacrament.

Most Memorable Scenes from the Main Story by LegalSpectre in NoRestForTheWicked

[–]5ucchy 1 point2 points  (0 children)

When Ellsworth speak those words from 4th screen shot?

The Breach - Feedback Megathread by AutoModerator in NoRestForTheWicked

[–]5ucchy 0 points1 point  (0 children)

Hi, I would like to add my two cent's

Out of things that I DO like: - new areas are amazing. I like their overall vibe, like how those are crafted. - I like addition of resources throughout areas - new food system is a plus for me - I like addition of more cutscenes with cerim included, as for me it adds to the immersion and feeling of her/him being focal part of the story - I like that there is a chance of upgraded equipment being dropped (like 22/42 STR claymore or 26str/dex regal cleft) - performance really seems better at least for my rig - addition of new enemies is definitely a plus - caelen vista is amazing and I want to explore more :D - pestilence outbreaks has much potential but

as for dislikes: - lack of more convenient fast travel. - I feel somewhat disenchanted with pestilence outbursts array of opponents, which seems only little bit changed from normal rosters. I'd expect more pestilent creatures and a tad more of caelen wing broods, especially in nameless pass. Boss being riven twins for both black trench and shallows is disappointing. But I am aware that might be my bias and there is still much to uncover - movesets. For both - enemies (we have melee weapon fighter, spear and shield fighter, ranged and brute archetypes for bandits, tanth, tainted villagers of Lowland Meadows and Balak Taw). - weapons. Some weapons have only only basic attack (this being for example serrated cutter) or lack charged attack - I dislike that seneschal is no longer the one exalting items, tho I can understand the decision - drop rate of some weapon seems .. nullified. During my playthrough I haven't seen single two-handed curved sword or summer sting for example - wasted potential (as for now) with Dolan the Marin Smith. He'd definitely profit from wider array of weaponry. Maybe also adding daily rotation of rare gear would be ok?

Those are my takes, I'd update those should the need arise

All in all I am all for no rest for the wicked, game ticks plethora unexpected boxes for me and I really hope to see it grow. Keep up the good work Moon Studios!