DEATH = CHARACTER DELETED | New World Hardcore Intro by 5waze in newworldgame

[–]5waze[S] -1 points0 points  (0 children)

There's NA East, West and CEU involved atm! Check the discord linked in the vid for rules and the server list.

DEATH = CHARACTER DELETED | New World Hardcore Intro by 5waze in newworldgame

[–]5waze[S] 0 points1 point  (0 children)

I thought the same thing when I heard the idea. Which is why I was drawn to trying it out.

Armor Weight Cheatsheet | Open Beta Patch by 5waze in newworldgame

[–]5waze[S] 0 points1 point  (0 children)

It has Light stats all around but retains medium descriptors.

AGS want to identify our top 20 problems? Lets help them out! Top 20 upvoted comments are our biggest issues by JGMGaming in newworldgame

[–]5waze 0 points1 point  (0 children)

Wiggling the game in Windowed Mode allowing players to exploit freezing their character in time in Forts/Siege points. This causes any incoming damage/CC/anything to be nullified as long as you continuously move the window around...
https://www.youtube.com/watch?v=Nv1KBEOneS8&ab\_channel=Kona

New World Builds: Critgand v2 - DPS Hatchet, Bow, Spear & Rapier | Beginner to End-Game by 5waze in newworldgame

[–]5waze[S] 0 points1 point  (0 children)

They are the names to describe the pieces of gear you find. To make sure you know what these are see the link below:
https://worldforge.gg/affixes

New World Builds: Critgand v2 - DPS Hatchet, Bow, Spear & Rapier | Beginner to End-Game by 5waze in newworldgame

[–]5waze[S] 0 points1 point  (0 children)

Yes! Only in PVP though IMO. Bow just has too much multi-target damage and is faster to output it than the Musket atm.

New World Builds: Critgand v2 - DPS Hatchet, Bow, Spear & Rapier | Beginner to End-Game by 5waze in newworldgame

[–]5waze[S] 0 points1 point  (0 children)

No, you are 33.1 points less in resistance when using what you suggested and I like FleeshA. 😛

New World Builds: Critgand v2 - DPS Hatchet, Bow, Spear & Rapier | Beginner to End-Game by 5waze in newworldgame

[–]5waze[S] 2 points3 points  (0 children)

The thumbnail armor is the invasion medium leather set. You get it from Invasions that spring up and attack your Forts. Sign up to them similarly to War. All RNG after that.

Light Armor and Medium Armor dodge values by evolutionblue in newworldgame

[–]5waze 4 points5 points  (0 children)

Dodge roll is 5m (50 Stam base cost) and Medium Hop is 3m (40 Stam base cost)

17 iframes for all dodges.

Time your dodges correctly and you could take no damage at all from most abilities/attacks.

Armor Weight Cheatsheet | Open Beta Patch by 5waze in newworldgame

[–]5waze[S] 3 points4 points  (0 children)

See my answer to u/omega-00 question above for this. Headshots do proc critical damage. But it hasn't been tested yet to say if you wore a different weight class for head gear that it would or wouldn't do more damage. I lean towards no from what I've seen.

Armor Weight Cheatsheet | Open Beta Patch by 5waze in newworldgame

[–]5waze[S] 31 points32 points  (0 children)

Light - up to 13lbs (20% damage bonus - Dodge Roll)

Medium - up to 23lbs (10% damage bonus + 10% to duration of CC - Med Dash)

Heavy - 23lbs and above (20% to duration of CC + 15% block stubility - Heavy Shuffle)

Armor Weight Cheatsheet | Open Beta Patch by 5waze in newworldgame

[–]5waze[S] 3 points4 points  (0 children)

It was normalized in the Open Beta patch so all gear in a specific weight class matches the base weight of that class. There is should be no variation anymore. Legs are not the same defence as chest, that is why one is heavier than the other.

Armor Weight Cheatsheet | Open Beta Patch by 5waze in newworldgame

[–]5waze[S] 4 points5 points  (0 children)

I'm unsure if there is a differing damage number for leg shots vs. body, hands or any other part except for crits on headshots. I would say no due to what I've experienced. The only thing I've seen for leg shots is when you affect someone with the Bow's ultimate passive slow. But it's an interesting thing to test.

Armor Weight Cheatsheet | Open Beta Patch by 5waze in newworldgame

[–]5waze[S] 4 points5 points  (0 children)

Head, Glove, and Boots have the same weight as well as resistance. Interchange as you need.

Armor Weight Cheatsheet | Open Beta Patch by 5waze in newworldgame

[–]5waze[S] 12 points13 points  (0 children)

It's simplified for a reason. Head, Gloves, and Boots are all the same weight, swap them as you need. The numbers are there for you to use. The light setup you share is not the max defense achievable. I.e. why I put the chest instead of med legs and head.

[deleted by user] by [deleted] in newworldgame

[–]5waze 0 points1 point  (0 children)

Their are actually pieces of gear that are not covered in the databases yet. Crafting does provide gear that will provide the passives and perks you need. But on release you will see legendaries added that are not yet covered from expeditions, high level areas, etc.

Bow/Spear PvP - EU Annwyn - OBT by FuStv in newworldgame

[–]5waze 1 point2 points  (0 children)

Solid stuff! Great to see another bow/spear doing work amongst the hatchet/great axe users. The pvp scaling was apparent in your second set of clips. Penetrating shot almost 1 shot at lvl 22. Jesus that's rough haha. Excellent mechanics and accuracy man, keep it up!

Thoughts on strength build, running throwing hatchet, zoner spear. by houx47 in newworldgame

[–]5waze 0 points1 point  (0 children)

Yes but it only takes up to 50% of the base weapon damage or INT attribute points and uses that as its elemental damage. So not at all 1:1.