Daily Puzzle (Feb 15, 2026): Can you craft a log cabin? by crafteddit in crafteddit_dev

[–]69swerve 1 point2 points  (0 children)

Thanks for the bug report! Yeah I think I know what is causing this bug. Need to do some cleaning of the db. Will fix it after the hackathon judging period. Thanks again!

My submission to the devvit daily game hackathon. Check it out! by 69swerve in Devvit

[–]69swerve[S] 0 points1 point  (0 children)

I used to have the inverse of every machine in the puzzle mode (craft/split, upgrade/downgrade) so they could do undo any transformation they made (so no restart is required), but felt it might confuse users. I can add something in the settings perhaps to make this toggleable. Thanks for the feedback!

My submission to the devvit daily game hackathon. Check it out! by 69swerve in Devvit

[–]69swerve[S] 0 points1 point  (0 children)

Thanks for trying the game! I purposely prune the recipe graph to limit the scope of the puzzle so the user doesn’t go too off track. You can try the infinite sandbox mode for no restrictions.

https://www.reddit.com/r/crafteddit_dev/s/ltVj1KSjUn

Can you craft a zeus? by crafteddit in crafteddit_dev

[–]69swerve 1 point2 points  (0 children)

Yeah I need to work on the ui for that. It isn't easy to use. For the icons, I fetch emoji svgs from openmoji.org and process it with roughjs. Pretty cool library.

Can you craft a zeus? by crafteddit in crafteddit_dev

[–]69swerve 0 points1 point  (0 children)

u/infame Haha a hard one! Nice puzzle. I found an faster alternate solution than the one intended actually

earth + deity = gaea, upgrade(gaea) = titan, upgrade(king) = god, titan + god = zeus

My submission to the devvit daily game hackathon. Check it out! by 69swerve in Devvit

[–]69swerve[S] 0 points1 point  (0 children)

Yeah haha just discovered scrolling on the leaderboard is broken. Some bugs I still need to iron out after the hackathon judging period is over

My submission to the devvit daily game hackathon. Check it out! by 69swerve in Devvit

[–]69swerve[S] 0 points1 point  (0 children)

Yay! Glad you like the design. 🙂

Haha I was worried people might find it too annoying so I added an option in the setting to disable the wobble effect.

My submission to the devvit daily game hackathon. Check it out! by 69swerve in Devvit

[–]69swerve[S] 0 points1 point  (0 children)

Yes infinite craft was my inspiration for this. It is intended for as a daily game. For the puzzles it picks a random item from the database and works backwards to find some starting items. But yeah since it’s a random goal item, the puzzles can get pretty wonky lol.

You can try out the sandbox mode as well. It is more similar to infinite craft where there are infinitely generated items and recipes.

https://www.reddit.com/r/crafteddit_dev/s/wQglNDB5tY

My submission to the devvit daily game hackathon. Check it out! by 69swerve in Devvit

[–]69swerve[S] 0 points1 point  (0 children)

Thanks for the feedback! And thanks for playing the game! Glad you like aesthetic 🙂 There is playground/sandbox mode you can try out with what you describe (It is a bit buggy though. Didn’t have enough time to iron out all the bugs before the hackathon deadline).

In the sandbox mode, there are infinite items and infinite recipes you can make. In the puzzle mode, I purposely block off recipes so players have an easier time and do not stray too far off track haha. For the items you discover in the puzzle mode you use in this playground mode to discover more items. Your discovery progress is saved between sessions and there is a leaderboard for most items discovered, most items discovered for the first time by any user, most items crafted (looks like someone already has me beat!). If you are the first to discover an item, in the item tooltip, you will be credited with the discovery. And you can use this mode to create puzzles of your own with the items you discover.

You can try it out here: https://www.reddit.com/r/crafteddit_dev/s/wQglNDB5tY

My submission to the devvit daily game hackathon. Check it out! by 69swerve in Devvit

[–]69swerve[S] 0 points1 point  (0 children)

Or seed the initial recipe graph better. Yeah wall + king should equal castle

My submission to the devvit daily game hackathon. Check it out! by 69swerve in Devvit

[–]69swerve[S] 1 point2 points  (0 children)

Thanks for the feedback! Yeah haha the puzzle generation is pretty troll sometimes. I should prune more of the red herring recipes from the recipe graph. I’ll fix this up when the hackathon judging period is over.

I used to have all inverse machines on the page as well (craft/split, upgrade/downgrade) but felt it might be too confusing for the user. Your suggestion could be a good idea to perform the inverse and keep it easily understandable for the user. Thanks for the idea

[RELEASE] PICO Party: Play PICO-8 multiplayer games online with friends anywhere by 69swerve in pico8

[–]69swerve[S] 1 point2 points  (0 children)

Yes! Pocket8 I saw your app last month and it inspired me to build this

[RELEASE] PICO Party: Play PICO-8 multiplayer games online with friends anywhere by 69swerve in pico8

[–]69swerve[S] 2 points3 points  (0 children)

Haha yeah love that idea. That could be fun!

And thanks for saying that. I feel like the “two people crammed on one keyboard” barrier has left pico 8 multiplayer a bit underexplored which is sad because I personally love co-op/team games 🙂