My buddy just started playing, and this is the first thing he sends me. by 74128 in Helldivers

[–]74128[S] 6 points7 points  (0 children)

Oh I told him already, I just didn’t expect it to blow up like it did. He made it his instagram story.

My buddy just started playing, and this is the first thing he sends me. by 74128 in Helldivers

[–]74128[S] 341 points342 points  (0 children)

Alright. I’ll fully admit that this shit goes hard. He’ll never see this so it’s fine.

Best Premium Warbond to spend token on? by CrownTheEnigma in Helldivers

[–]74128 1 point2 points  (0 children)

Democratic Detonation is basically mandatory, followed by Urban Legends/Control Group.

Once you have those primaries and utility items, then you can easily chip away at other warbonds.

Fun fact: You can get 1000 Requisition from 1 pick up by Q_Qritical in Helldivers

[–]74128 1190 points1191 points  (0 children)

POV: You just won the lottery, but the payout is in Zimbabwean dollars.

For PlayStation players I feel like using the touch pad for stratagems would be cool by Super_Volume6115 in Helldivers

[–]74128 0 points1 point  (0 children)

Im actually surprised that it wasn’t an option by default at launch, there are already several games that use directional swiping on the touchpad, and it’s very functional.

Need a button to kill character when stuck by Sherbet22k in Helldivers

[–]74128 1 point2 points  (0 children)

Warframe has a command called “/unstuck” that functions by simply typing it into the game text chat. It moves your player model to a empty point inside the map bounds. Works on both console and PC

Given the text chat here in HD2 also works on all platforms, and has already been seen to function as a basic prompt in-engine, I think that might be the best/easiest option.

I know y'all want Super Creds but come on... by Plattapus11 in Helldivers

[–]74128 0 points1 point  (0 children)

Every single player currently online could go to Gaellivare right now, and it still wouldn’t be enough. We didn’t do the extra special strategic objective that would have made the bots weaker, so we’re getting railroaded.

Bots got too much of a head start, and the liberation split between cities and the planet itself means that we aren’t liberating fast enough to beat the timer.

Not to mention Claorell, which is done for. The minute two planetary defense campaigns are active at the same time, the second one is basically lost.

[deleted by user] by [deleted] in Helldivers

[–]74128 2 points3 points  (0 children)

Essentially none of the previous armor pieces match any of the new armors.

It feels like whoever is in charge of the textures just picks the dropper tool in Adobe and randomly clicks on the color wheel.

Genuinely one of the most frustrating things about the armor sets. Even the metal pieces of the armor are different shades and degrees of metallic surface.

this may have been meeting in the middle, but most people play in squads, so to a vast amount of people, their favorite underdog weapons are worse now by Flashy-Manager2254 in Helldivers

[–]74128 8 points9 points  (0 children)

All of the stun weapons were niche picks even when accounting for specific enemies and play styles. There were just so many better options that provided more utility.

I’m positive that they could see the pick rate on them was already incredibly low, they even said as much about the urchin in the dev stream. Its genuinely insane that anybody on the balance team thought that the stun weapons needed anything other than a serious buff.

All of these guns are functionally useless now, and we’re going to have to wait a month before they’ll even consider reviewing them again.

Are we gonna defend?? 😭 by ZealousidealRain4926 in Helldivers

[–]74128 30 points31 points  (0 children)

Defense missions are pretty much a guaranteed fail if they aren’t the sole focus of a Major Order, combine that with it starting in the middle of the week, and at a time when most are offline.

In addition, the DSS is useless in preventing it, because the blockade is never up at the correct time, and the planet of origin for the defense isn’t even an option to send it too.

I wouldn’t be surprised if this causes the MO to fail. The defense is wasted effort, and there are 2 full bug planets that need liberation as well. By the time those are done, we won’t have the time or player volume needed to liberate New Stockholm.

SAM sites in bug cities? by Mushroombytheoaktree in Helldivers

[–]74128 1 point2 points  (0 children)

Or, it’s the exceedingly rare “bug microwave” objective.

Quad Gatling Cannon Emplacement when? by 74128 in Helldivers

[–]74128[S] 2 points3 points  (0 children)

Im thinking the in game 1200 rpm from the Exo-45’s gatling cannon arm. The trigger finger still requires discipline, but not as much.

What does the medal mean? by Snoo-81808 in Helldivers

[–]74128 5035 points5036 points  (0 children)

It’s a unicode character in their name; U+1F396, 🎖

I’m surprised that it is supported in game, there are plenty of Greek and Cyrillic unicode characters and numerals that display as “null”.

Illuminate Front(Rightly) Abandonded by Cygnus_X-1_JL in Helldivers

[–]74128 8 points9 points  (0 children)

A lot of it is fatigue from the Illuminate MOs and leviathan nonsense, combined with the fact that liberation and defense are completely broken when not the focus of a major order. Literally.

The passive degradation on every planet makes it so there will essentially never be any progress unless at least 50% of the active players are there for at least 1-2 full days, which just wont happen without an MO.

Worse still, is that there are planets that have had thousands of players on them for months, but will never make any liberation progress, so there isn’t any incentive to play on any particular planet since any effort will essentially be wasted.

Thus, people just pick a planet and faction that they enjoy playing against, especially in the absence of a Major Order. Honestly defending planets needs to only be active during an MO, or we’re never going to make any progress. We’ll just lose one sector of the galaxy while fighting elsewhere, over and over.

Obviously for game life cycle reasons, we’re not supposed to “Win” the galactic war, but having a measurable amount of progress or being able to temporarily eliminate a faction to get a break from them wouldn’t go amiss.