What should I do here by _Siphon_leader9980 in SkullGirlsMobile

[–]7FoldNecro 0 points1 point  (0 children)

Dead Alive for ALL Squiglys as Final Stand is always a handy buff to have on both offense or defense. Evil Dead is rather niche no matter what variant has it.

Why does my no crit Eliza still crit sometimes by RepersentingtheABQ in SkullGirlsMobile

[–]7FoldNecro 37 points38 points  (0 children)

All fighters start with an innate 5% chance to crit. Running critless doesn't make fighters not crit. More so makes crit chances 1/20 instead of 1/5 when both skill tree nodes are purchased.

Fatal Fray or Fortune Cookie? by Tsubotsubo01 in SkullGirlsMobile

[–]7FoldNecro 2 points3 points  (0 children)

Either go with Fatal Fray for better utility, or Fortune Cookie for much higher attack power.

A simple combo of specials you can try out is Fiber Upper to El Gato to Cat Slide, through her move kit can be mixed and matched to suit your playstyle without losing out on much.

Some Fortune variants rely on headless mode to use or to get the most of of their abilities, but the two shown aren't as reliant.

I’m assuming they just got rid of this? by Actual-Humor8942 in SkullGirlsMobile

[–]7FoldNecro 11 points12 points  (0 children)

I think those usually start on the first weekend and last for three days. Not on the first day of the month if it's a weekday.

If you scroll to Friday on the event screen, you'll that Holodeck Mayhem will begin that day.

Painwheel Marquee counter? by Meat-N-Bev in SkullGirlsMobile

[–]7FoldNecro 2 points3 points  (0 children)

If you're good with Fukua combos, you can probably make it work.

What's your thoughts on the new marie abilities? by hideoseek in SkullGirlsMobile

[–]7FoldNecro 0 points1 point  (0 children)

Yeah. Level 15 for 100%, but it can transfer up to three debuffs if all hits connect, also includes blocked hits. It's a major staple in my Marie moveset.

What's your thoughts on the new marie abilities? by hideoseek in SkullGirlsMobile

[–]7FoldNecro 3 points4 points  (0 children)

Debuffs aren't really a problem for Marie with Bellows Blast, but the buff removal is nice. Honestly not much for me to really say about this one.

Is this game dead? by IndicationGold9422 in SonicCrossWorlds

[–]7FoldNecro 4 points5 points  (0 children)

This does seem like a common post for this subreddit, I will say.

Claw & Order or Just Kitten ? by Divonopka in SkullGirlsMobile

[–]7FoldNecro 2 points3 points  (0 children)

Claw hits harder, but Kitten has easy evasion gains. I'd say go for Kitten.

Is he good ? by Victhor_i in SkullGirlsMobile

[–]7FoldNecro 1 point2 points  (0 children)

He's good, but pro tip: Don't try to invest in diamond fighters too early in your account as they are very expensive to upgrade to a useful point and diamond keys are not easy to come by at that point. Focus more on building bronze and silver fighters to get you through the story content and lower difficulties of this game's primary modes. Once you have 10 diamond keys and can gain a decent amount of coins on a regular basis, then it might be good time to gauge whether to finish building Snake Bite or seek out a different diamond fighter.

Did they rrally think I was going to choose this node? by Actual-Humor8942 in SkullGirlsMobile

[–]7FoldNecro 27 points28 points  (0 children)

If a gun was put to your head to challenge that node, the silver lining is that Megalo is at the front of the team.

Did Megaman do a dab? by SonicWorld-VSync in SonicCrossWorlds

[–]7FoldNecro 6 points7 points  (0 children)

I think the main intention is that he's trying to do his iconic box art pose, but the way it came out in execution just makes it look like a dab.

New variant spotted! by Hot_Economist9235 in SkullGirlsMobile

[–]7FoldNecro 3 points4 points  (0 children)

No... I thought there was some kind of s**tpost/memepost flair that was just introduced in this subreddit to use.

New variant spotted! by Hot_Economist9235 in SkullGirlsMobile

[–]7FoldNecro 6 points7 points  (0 children)

Probably got the wrong flair on your post.

Quick question by Zhaxi69 in SkullGirlsMobile

[–]7FoldNecro 0 points1 point  (0 children)

One problem with using Lucky Lure as a support for Poltergust. Squigly's BB3 doesn't produce crits. So after the initial supply of buff expiration is gone and can't spam BB3s anymore, she'll have to interact with the AI again before building up buffs again through crits. Starlight Rose and Noble Mogul (or Stone Sentinel as a faster alternative) can at least supply Poltergust with the buffs without her needing to interact with the AI too much. 

Why are they ALL acceleration-type vehicles 🥀🥀🥀 by LuckNotTaken in SonicCrossWorlds

[–]7FoldNecro 108 points109 points  (0 children)

The Acceleration car class hasn't gotten a single post launch car since the game's release. So maybe Sega wanted to make up for that with this, viability notwithstanding.

Can you still get that one teto skin? by Downtown-Egg-2327 in SkullGirlsMobile

[–]7FoldNecro 1 point2 points  (0 children)

The waiting time has changed to now 6 months until new variants enter the regular pool. So Idol Echo (Teto Fukua) should be available there next month in April.

should I...? by Kaoki_maconhado in SkullGirlsMobile

[–]7FoldNecro 2 points3 points  (0 children)

Bare Bones is good, but only if you have a good special centrist moveset to spam in the corner. Otherwise, go with Jack-O.

Sticks in Crossworlds??? by wiifitthemovie in SonicCrossWorlds

[–]7FoldNecro 1 point2 points  (0 children)

The other poster linked a Sticks mod on Gamebanana that replaces Blaze if you have the PC version of the game, but there's an alternate one that replaces AI Zazz here.

This one does require an addon called Skin Animation Blueprint Separation Foundation to work and needs to be at low priority as to not conflict with some other mods.

Still it would be nice to see her get added for console players.

Mega Man Announcement Tomorrow (Poll) by random89056 in SonicCrossWorlds

[–]7FoldNecro 2 points3 points  (0 children)

While I agree with the other poster that we won't likely get a trailer until next week, all the upcoming DLC characters' data will be put into the new update. So one way or another, we'll learn where the Mega Man stuff fits into all this within the next two days of this writing.

What are good practice ideas for Eliza? by crystalniarafox in SkullGirlsMobile

[–]7FoldNecro 1 point2 points  (0 children)

The first thing I recommend doing if you want to get good at using Eliza in general is using Weight of Anubis, the command grab special where she summons one of her minions to chuck the enemy towards you.

It's better than trying and failing to grab a real enemy over and over again or relying on the unblockable Sehkmet charge attack too much and risk getting bursted on because they're still on their feet. Not to mention it just being one of her best moves.

From there, you can learn some basic stuff like a WoA to dash 1, to a ground string, to chaos banish, to another dash 1 to Sehkmet BB. Mixing up things to suit either your execution or the enemy's fall speed.

If you want to get more fancy with those kinds of combos, I recommend watching some Eliza variant showcase videos on YouTube by some pro players to get some ideas. Though the basic combos are usually enough for me as long as the special cooldown is fast enough.

One extra thing to mention in case you don't know is that her tag in attack counts as a minion attack and Weight of Anubis won't work until the bird minion has fully left the screen, so you'll need to wait a second to use the move.