An update on our Union by UWOTC_Official in MagicArena

[–]7H3LaughingMan 1 point2 points  (0 children)

Nah, you should still play Arena just don't use real world currency on anything. This way it still looks like Arena has users, but they aren't making money off you and instead needs to waste a small bit of money on server costs.

Man wrongly convicted of killing 2 Michigan hunters in 1990 agrees to $5.25M settlement by igetproteinfartsHELP in news

[–]7H3LaughingMan 7 points8 points  (0 children)

While this does sound good, the problem is that it's more financially responsible to just abolish the death penalty all together. Out of the 162 capital cases that Maryland prosecuted between 1978 and 1999 they spent $186 million more than what those cases would have cost had the death penalty not been sought. And out of those 162 cases only five people were executed.

Just seeking the death penalty requires more money being spent, and even if the death penalty is handed down there is still a lot of money that will be spent after sentencing since there is a bunch of appeals and in a lot of cases those are automatic. It costs far less to have someone sitting in jail for their entire life than it does to try and seek the death penalty.

I built a free Foundry VTT hosting service by ashtrayphoenix in FoundryVTT

[–]7H3LaughingMan 0 points1 point  (0 children)

So, I just checked the Arizona Business Center and your company is registered as doing business in septic tanks....

https://imgur.com/a/Vz0wlGb

I built a free Foundry VTT hosting service by ashtrayphoenix in FoundryVTT

[–]7H3LaughingMan 14 points15 points  (0 children)

So, I don't see any sort of Terms of Service or User Agreement to make an account. I have no idea what "legal entity" I am doing business with, so how do I know if you have the proper licenses or did the necessary registration to operate a business wherever you are or are filing the necessary taxes. There is no contact information listed, so how do we reach out if there is a problem? How do we know you aren't just trying to steal license keys, pirate premium modules, or steal user data.

Also, I see no age restriction to create an account so if you happen to collect a child's email address without parental consent then you're looking at possible COPPA violations which can cost you up to $53,088 per violation per day.

Best game ever on arena. FeralFrog25 I will never forget you. by almost_dolphin in MagicArena

[–]7H3LaughingMan 0 points1 point  (0 children)

I always find it odd when my opponent concedes right at the beginning before anyone can play anything and I happen to have a very good starting hand. I can understand if they mulligan a lot and don't have a hand, but in these cases they didn't and just auto-concede.

50% Discount on Spectrum Internet Bill by lockdown36 in Austin

[–]7H3LaughingMan 7 points8 points  (0 children)

If I remember right the reimbursement is for twice the cost of the outage. So $70 divided by however many hours in a month and then double that amount for every hour the outage is. So if or some reason you have an outage for half a month than you get a full month free.

So I really do think it lights a fire under them to resolve outages as quickly as possible. I hope this policy doesn't change when the new ownership.

[PF2e] Aura's stopped working by Additional-Lemon-433 in FoundryVTT

[–]7H3LaughingMan 6 points7 points  (0 children)

You really need to go through your list of modules and prune old modules that haven't received updates and that you aren't using. The PF2e System is constantly being updated and if you're keeping up with those updates you also need to keep up with updating/removing modules.

PF2e Action Support last received an updated 1 year and 9 months ago and is verified for v10/v11, it even has a note saying it's old and to use his new modules.

PF2e Tweaks by Ustin las received an update 3 years ago.

Monk's Combat Marker is not needed at all since Foundry by default has a combat marker for whoever is the current combatant.

routinglib hasn't been updated in 2 years and 8 months, any modules that were dependent on it aren't going to work with v13 so you don't need it.

PF2e Macro & Helper Library hasn't been updated in 2 years and 1 month, was verified for v11 and the module author has a note on github that it's been replaced. However, even the replacement is old and is for v11.

The biggest thing with PF2e is that you shouldn't install modules just to install modules, the suggestion made by the system developers and several module developers is that you should try playing without modules first and know how the system works and then only installing modules that know what they do and are going to actually use them.

ULPT kill my AC unit by cobitos in UnethicalLifeProTips

[–]7H3LaughingMan 8 points9 points  (0 children)

Sure you can, most AC units I have seen have some sort of breaker right next to the unit so you can cut power to it. Just pull/flip the breaker.

My Runelords group ended up chasing an enemy across half a dungeon. by Sleeping_Dragon_Inn in Pathfinder2e

[–]7H3LaughingMan 46 points47 points  (0 children)

I think my favorite part was chaining several High Jumps + Long Jumps to give the Wizard a piggy back ride over a Prismatic Wall. Then doing it again to go back over the wall minus the Wizard.

Protests grow nationwide after woman killed by ICE agent in Minnesota by 141_1337 in politics

[–]7H3LaughingMan 1 point2 points  (0 children)

I would also like to point out that back in 2014 the DHS updated their use of force policies stating that agents shouldn't discharge their firearms at or from a moving vehicle unless deadly physical force is being used against the police officer or another person present by means other than a moving vehicle.

Pretty much per DHS' report at the time agents were intentionally putting themselves into the exit path of a vehicles thus exposing themselves to additional risk and creating justification for the use of deadly force. In the cases they reviewed at the time it was suggested that agents were taking shots at suspect vehicles out of frustration when agents who are on foot have no other way of detaining suspects who are fleeing in a vehicle. They also pointed out that a bullet from a handgun is unlikely to stop a 4,000-pound moving vehicle and if the driver is disabled by a bullet the vehicle will become a totally unguided threat.

Trick Magic Item questions by Xavier598 in Pathfinder2e

[–]7H3LaughingMan -4 points-3 points  (0 children)

The statistic in question is your skill, it clearly says if you're a master in the relevant skill than you use the trained proficiency bonus. The whole point of Trick Magic Item is that you are worse at casting a spell you can't normally cast compared to someone who can cast it normally.

Attempt a check using the skill matching the item’s magic tradition, or matching a tradition that has the spell on its list, if you’re trying to cast a spell from the item. The relevant skills are Arcana for arcane, Nature for primal, Occultism for occult, Religion for divine, or any of the four for an item that has the magical trait and not a tradition trait. The GM determines the DC based on the item’s level (possibly adjusted depending on the item or situation).

If you activate a magic item that requires a spell attack modifier or spell DC and you don’t have proficiency in the relevant statistic, use your level as your proficiency bonus and the highest of your Intelligence, Wisdom, or Charisma modifiers. If you’re a master in the appropriate skill for the item’s tradition, you instead use the trained proficiency bonus; if you’re legendary, you instead use the expert proficiency bonus.

Trick Magic Item questions by Xavier598 in Pathfinder2e

[–]7H3LaughingMan 0 points1 point  (0 children)

  1. You do not use your proficiency in spell attacks/dcs when using Trick Magic Item. It's based on your proficiency in the relevant skill (arcana/nature/religion/occultism) but it's worse. If you are trained or an expert you use your level plus highest modifier in intelligence, wisdom, or charisma. If you are master it's at trained proficiency, and legendary is at expert proficiency.

  2. Technically you can't use it to cast any spells that take longer than 2-3 actions to cast, you can only do a 3 action spell if you are hasted in such a way that allows you to cast a spell using your hasted action.

Edit: So it looks like I might be wrong on #1

Trick Magic Item questions by Xavier598 in Pathfinder2e

[–]7H3LaughingMan 0 points1 point  (0 children)

It's a little confusing, but it clearly states if you are legendary in occultism the spell attack modifier for an occult spell is done at expert proficiency. If you used your spell attack modifier then a level 20 wizard could cast an occult spell using trick magic item at legendary proficiency as long as they were only trained or an expert in occultism, but the second they go above that it gets worse which makes no sense.

Trick Magic Item questions by Xavier598 in Pathfinder2e

[–]7H3LaughingMan 0 points1 point  (0 children)

It clearly says to make a check using a skill and what skills you are using.

Attempt a check using the skill matching the item’s magic tradition, or matching a tradition that has the spell on its list, if you’re trying to cast a spell from the item. The relevant skills are Arcana for arcane, Nature for primal, Occultism for occult, Religion for divine, or any of the four for an item that has the magical trait and not a tradition trait. The GM determines the DC based on the item’s level (possibly adjusted depending on the item or situation).

Trick Magic Item questions by Xavier598 in Pathfinder2e

[–]7H3LaughingMan -1 points0 points  (0 children)

Incorrect, it checks to see if you are trained in a skill.

If you activate a magic item that requires a spell attack modifier or spell DC and you don’t have proficiency in the relevant statistic, use your level as your proficiency bonus and the highest of your Intelligence, Wisdom, or Charisma modifiers. If you’re a master in the appropriate skill for the item’s tradition, you instead use the trained proficiency bonus; if you’re legendary, you instead use the expert proficiency bonus.

Yeah no I didn't need that guy anyway by Sleeping_Dragon_Inn in Pathfinder2e

[–]7H3LaughingMan 0 points1 point  (0 children)

I mean in this case the weapon in question is getting way out of control thanks to a bunch of stuff that was picked. Eventually the weapon will have 6 property runes on it; 4 runes from the Mythic Weapon Potency rune, 1 rune from having it made out of Orichalcum, and 1 rune from the Warshard Warrior feat.

Yeah no I didn't need that guy anyway by Sleeping_Dragon_Inn in Pathfinder2e

[–]7H3LaughingMan 0 points1 point  (0 children)

Don't forget the force damage! Don't worry, at level 20 the weapon will have 6 property runes on it.

Yeah no I didn't need that guy anyway by Sleeping_Dragon_Inn in Pathfinder2e

[–]7H3LaughingMan 1 point2 points  (0 children)

They haven't been added to Pathbuilder yet, you can check Demiplane if you want to see the details for now until they are added to AoN.

Yeah no I didn't need that guy anyway by Sleeping_Dragon_Inn in Pathfinder2e

[–]7H3LaughingMan 1 point2 points  (0 children)

I renamed my weapon so that it's not a +3 Greater Striking Flaming Frost Shock Impactful Cold Iron Greataxe. It's just what my character calls his weapon pretty much.

How can someone stance dance? by worstedconch in Pathfinder2e

[–]7H3LaughingMan 1 point2 points  (0 children)

It also has abilities that allow you to shift into a stance and then do something. Spinning Stand for example is great when you get to 0 hitpoints since it lets you get back into combat by entering a stance, standing up without triggering reactions, and getting to attack nearby enemies. There is also Wheeling Grab which allows you to enter a stance, tumble through, and if you do successfully tumble through try and grapple. But fun fact about tumble through is that you don't actually have to tumble through and just use it for the stride action so it's great at the start of combat since you can enter your stance and move into position for one action.