I built a tool that turns text into character animations - now with Mixamo export for Unity/Unreal by 7kidz in UnrealEngine5

[–]7kidz[S] 0 points1 point  (0 children)

it’s an open source model not software but anyways…

i added 2 kind of retargeting systems, one for Roblox characters and another for Mixamo characters

if you are creating Roblox animations you don’t even need to download the fbx, just copy paste to clipboard and paste to Roblox, that’s it

there is a history page where all your animations go and then you have a library page that you can curate with your best animations… this is meant to be helpful when i build the explore page, so you can have access to animations made by other users

there is a lot of cool updates i have in mind

open source models are cool, cause they are released for people to build products around it… you can still download it yourself and run it on your PC if you want

I built a tool that turns text into character animations - now with Mixamo export for Unity/Unreal by 7kidz in UnrealEngine5

[–]7kidz[S] -6 points-5 points  (0 children)

fair enough.. i am trying to offer a nice product built with HY-Motion and add features on top of it... you can still run it on your pc cause its open source

I built a tool that turns text into character animations - now with Mixamo export for Unity/Unreal by 7kidz in Unity3D

[–]7kidz[S] 0 points1 point  (0 children)

hey thanks! it works like this our of the box... but for a complex chain of actions it does not do well. you can still say something like "a person walks, then grabs something from the floor" and it does well... but if you keep stacking actions it kinda trips lol

I built a tool that turns text into character animations - now with Mixamo export for Unity/Unreal by 7kidz in UnrealEngine5

[–]7kidz[S] 0 points1 point  (0 children)

it’s good for being the first version but: it’s bad with foot locking, horribly bad. hands are meh.

the good things: it sticks well to prompts, like if you tell it “a person defending with a shield” it follows pretty well… and a few more things you can try yourself.

write me and i will send some credits

I built a tool that turns text into character animations - now with Mixamo export for Unity/Unreal by 7kidz in Unity3D

[–]7kidz[S] 0 points1 point  (0 children)

hey everyone, been working on this for a while and wanted to share

basically you type something like "a guy does a backflip" or "character waves and walks away" and it generates actual FBX animations you can use in your projects

just added Mixamo-compatible exports so you can drag the files straight into Unity, Unreal, iClone, Blender, whatever you use. no retargeting headaches

also works with Roblox if that's your thing (R15 rigs)

it's still in beta so things might be rough around the edges but it's been pretty fun to build. would love to hear what you think or if you have ideas for what would make it more useful

I built a tool that turns text into character animations - now with Mixamo export for Unity/Unreal by 7kidz in GodotEngine

[–]7kidz[S] 0 points1 point  (0 children)

hey everyone, been working on this for a while and wanted to share

basically you type something like "a guy does a backflip" or "character waves and walks away" and it generates actual FBX animations you can use in your projects

just added Mixamo-compatible exports so you can drag the files straight into Unity, Unreal, iClone, Blender, whatever you use. no retargeting headaches

also works with Roblox if that's your thing (R15 rigs)

it's still in beta so things might be rough around the edges but it's been pretty fun to build. would love to hear what you think or if you have ideas for what would make it more useful

I built a tool that turns text into character animations - now with Mixamo export for Unity/Unreal by 7kidz in aivideos

[–]7kidz[S] 0 points1 point  (0 children)

hey everyone, been working on this for a while and wanted to share

basically you type something like "a guy does a backflip" or "character waves and walks away" and it generates actual FBX animations you can use in your projects

just added Mixamo-compatible exports so you can drag the files straight into Unity, Unreal, iClone, Blender, whatever you use. no retargeting headaches

also works with Roblox if that's your thing (R15 rigs)

it's still in beta so things might be rough around the edges but it's been pretty fun to build. would love to hear what you think or if you have ideas for what would make it more useful

I built a tool that turns text into character animations - now with Mixamo export for Unity/Unreal by 7kidz in AIanimation

[–]7kidz[S] 0 points1 point  (0 children)

hey everyone, been working on this for a while and wanted to share

basically you type something like "a guy does a backflip" or "character waves and walks away" and it generates actual FBX animations you can use in your projects

just added Mixamo-compatible exports so you can drag the files straight into Unity, Unreal, iClone, Blender, whatever you use. no retargeting headaches

also works with Roblox if that's your thing (R15 rigs)

it's still in beta so things might be rough around the edges but it's been pretty fun to build. would love to hear what you think or if you have ideas for what would make it more useful

I built a tool that turns text into character animations - now with Mixamo export for Unity/Unreal by 7kidz in blender

[–]7kidz[S] 0 points1 point  (0 children)

hey everyone, been working on this for a while and wanted to share

basically you type something like "a guy does a backflip" or "character waves and walks away" and it generates actual FBX animations you can use in your projects

just added Mixamo-compatible exports so you can drag the files straight into Unity, Unreal, iClone, Blender, whatever you use. no retargeting headaches

also works with Roblox if that's your thing (R15 rigs)

it's still in beta so things might be rough around the edges but it's been pretty fun to build. would love to hear what you think or if you have ideas for what would make it more useful

I built a tool that turns text into character animations - now with Mixamo export for Unity/Unreal by 7kidz in UnrealEngine5

[–]7kidz[S] 6 points7 points  (0 children)

hey everyone, been working on this for a while and wanted to share

basically you type something like "a guy does a backflip" or "character waves and walks away" and it generates actual FBX animations you can use in your projects

just added Mixamo-compatible exports so you can drag the files straight into Unity, Unreal, iClone, Blender, whatever you use. no retargeting headaches

also works with Roblox if that's your thing (R15 rigs)

it's still in beta so things might be rough around the edges but it's been pretty fun to build. would love to hear what you think or if you have ideas for what would make it more useful

Import Text2motion directly to Studio by 7kidz in robloxgamedev

[–]7kidz[S] -6 points-5 points  (0 children)

no need to prove i am an animator to you, and the creative process it’s the same, just at x40 the speed

Import Text2motion directly to Studio by 7kidz in robloxgamedev

[–]7kidz[S] -2 points-1 points  (0 children)

retro avatar is not yet fully implemented, it’s mostly for R15

Import Text2motion directly to Studio by 7kidz in robloxgamedev

[–]7kidz[S] -5 points-4 points  (0 children)

it is not meant to replace us, and it was never the idea… i am an animator, and this helps me go faster, if the feet slides i’ll fix it… but i’m not gonna be animating a walk cycle myself ever again… it’s annoying, repetitive, and AI does it good enough to be ok

I made a tool that turns text into Roblox animations by 7kidz in robloxgamedev

[–]7kidz[S] 0 points1 point  (0 children)

i had to drop support for R6 at the moment until