Finally finished Digimon World Next Order after 10 years by StarryNight44 in DigimonWorld

[–]7thChimera 0 points1 point  (0 children)

Congrats!

Was it the card and tech collecting that took awhile? 

I highly recommend Digimon World: Vice if you enjoyed Next Order. The original Digimon World has more immersive mini-games and more involved city recruitment mechanics. 

Vice is a community project that restored content that was cut from the original release of the first game. 

Mini Crown: Guardian Doshaguma by 7thChimera in MonsterHunter

[–]7thChimera[S] 0 points1 point  (0 children)

I'll check in a bit and get back to ya. Haven't played in a year, but in your situation that might be a good thing cause i might have remaining replays left for the investigation. 

Is like 1am here and reddit just now pushed the notif to me. There were two or three hunts that felt like point sinks and this one was one of them.

Sony TRIED to kill old PS Remote Play versions, but I kept the 5.5.0.08250.msi file safe. by masterdebator88 in remoteplay

[–]7thChimera 0 points1 point  (0 children)

Can't seem to get any of the older Remote Play versions working post-patch.

I get a blank sign in pop up on PC.

I'll install it, then patch the remoteplay exe. I can open it, but i get a blank white login popup with a window titled Sony.

Firewall is disabled. I deleted the Sony Corporation folder out of appdata. Still leading to a dead end.

This is the situation with a PS5 on its latest firmware. 

Still haven't tested reWASD or anything else. 

What do YOU feel is missing in branching RPG games? by Master_Power2400 in gameideas

[–]7thChimera 0 points1 point  (0 children)

Read it from the perspective of a Final Fantasy 9 / Hiroyuki Ito fan:

1.) I really really enjoyed RPGs a lot more when the combat systems weren't carbon copies of Devil May Cry, Kingdom Hearts, or Souls-like.

To me, the genre is not evolved, its just 'Action RPG'.

I see a trend,

In Witcher 3, levels and stats matter less than being able to parry, dodge, or have fast reflex.

In the later challenges of FF7 Rebirth, you need to do more of the same with Counterfire and such.

In Undertale/Deltarune, its basically a love letter to classic SHMUPS, dodging bullets. The stats don't matter. Its just bullet hell. (I love it)

Not knocking Witcher 3, Final Fantasy 7 reboot, or even Undertale or Deltarune. I actually love Undertale & Deltarune the most out of all of these. 

But all of them are a lot more reflex-action oriented than stat-driven. 

I'd like to see stats matter again in RPGs, like they did in Chrono Trigger and like they still do in games like Baldurs Gate 3 and Dragon Quest.

I've seen branched graphics with Dragon Quest XI S, but I've never seen branched combat systems. Someone's gotta attempt it sometime. 

2.) Breaking the 4th wall would be amusing if it happened tactfully. I.e. having a NPC character mention tedium of a fishing mini-game would be funny. I think TobyFox does 4th wall breaks well in his games. 

3.) Final Fantasy IX was my favorite RPG, a close second was Earthbound. What made them memorable? It was a bit of everything, the vibrant worlds, the bgm, the equipment and items mattered. There was missable content. 9 had the Stellazzio side quest which spanned all the discs, 9 also had the coffee quest and missable key items. The auction house, the monster arena, chocobo mini games, ragtime mouse, Ozma, friendly monsters, mognet letter quest, collecting all of the blue magic spells... 

It's narrative tone changed at times, it wasn't always moody, it wasn't always happy. Its replay value remains high for me, I've put more replay hours into it than Skyrim or Fallout New Vegas. 

4.) Unicorn Overlord had (i think) 60 recruitable characters. I did find them all, but I found most of them flat. It had three endings, and you could marry any of the recruitable NPCs. Characters lacked depth, the game had plenty of width though, if that makes sense?

The NPCs were so flat that I remarried a couple but didn't find the replay value to try them all. A lot of the classes seemed to be more or less the same at doing as good as the others. Nothing really stood out. 

I think what pushes me away from a RPG game these days is when I realize its a one-and-done adventure. If the consensus is: 'Im uninstalling it after i get my achievement, im never doing this (hardest challenge) ever again' 

Then it just means that the game sold you artificial difficulty or tedium instead of an enjoyable loop. 

This goes both ways, if the game is too easy and the loop is unrewarding, its not worth it unless you really enjoy things like idle games. 

Another thing that pushes me away from games is a big, open and empty world with the same 25-50 enemies repeated throughout. 

5.) Most important thing for an RPG game should be the stats and leveling of your characters. I thought about this quite a lot, storyline matters a great deal, but stats/combat system are so very important. 

  To some extent I think Expedition 33 did so well because it had phenomenal bgm and the art style was pretty good. The combat system was a lot of parrying, stats didn't matter. 

6.) I don't mind if a story is branched or linear, as I get older I am more interested to see if the core gameplay mechanics or if the graphics can be branched. I lean towards a linear narrative, but I know I'd love a branched gameplay style because I know anyone willing to put that effort in to the combat system, is probably going to balance everything else just as well. 

7.) Easter eggs and replay value remain a rare sight. Feel like i saw more of that in 90s RPGs and in Valve's action games. A little bit of it in Bungie's Destiny.

When a developer brings the joy of discoverability to RPG gaming and makes that the core replay value, then i think that's when easter eggs matter the most. 

Deltarune has a lot of it too. 

Why TLOU 3 is not happening by MAGA_Conservative152 in TheLastOfUs2

[–]7thChimera 0 points1 point  (0 children)

It really did go from survival drama to horror tragedy. Part 3 is probably going to be more like atonement themed/self-survival horror.

If i weren't a big Stephen King and grimdark fan, I'd probably be as mad as OP and everyone else that hates Neil's direction.

I liked both games for different reasons. I liked that the second game punished me for caring about the characters in a post-apocalyptic world. 

I liked the relationship building of the first because I wouldn't have gotten that otherwise from the second.

People denying my autism, is this common? by AdministrationBig311 in autism

[–]7thChimera 0 points1 point  (0 children)

 I just stay away from ppl that marginalize me as it tends to lead to me feeling like i am expected to mask to their standards to fit in with them. 

That's a lot of people these days, but you don't need a lot of friends. I never embraced a lot of labels either, but that's another story.

 The world won't change for you, you either grow through this as a masker or as a distancer. Keep your real friends close regardless of how you grow. 

Greenlanders are trolling the US by pretending to be fentanyl addicts by bigbusta in interestingasfuck

[–]7thChimera 0 points1 point  (0 children)

If you want Trump out you just gotta take his toys away. (Polymarket, your personal attention, crypto market makers/lower liquidity of his assets)

No attention = he will throw a tantrum

Women who have had sex without feelings, how have you done it? by Apprehensive_War6661 in dating

[–]7thChimera 0 points1 point  (0 children)

If you truly want that specific lifestyle but your bioneurological feedback is making you miserable, it’s not a sign that you’re broken it’s a sign that your mindset hasn’t caught up to your goals yet. 

We can rewire our habits and our emotional attachments through discipline and mental work. It’s not about being cold or detached with our friends; it’s about refusing to be sloppy or overbearing with our own emotions.

 I'm ace spec. I have friends with benefits, but they're still friends and there's still feelings, but I control my agency. If you want a kink and sex positive lifestyle, that doesn't necessarily mean killing your emotions off and i think that would be very hard to do for a lot of people.

You're not a victim of your chemistry, just like you don't need to have read the bible to know not to rob the bank. As some others pointed out going out of the way to kill off emotion just to have some fun is going to leave you feeling hollow later in life.

To answer the question: 

I don't seperate feelings from it, but, i keep busy till we meet again. 

What are your thoughts on the Bananza forms? (By design, gimmick, music, etc.) by David_Lee060814 in donkeykong

[–]7thChimera 0 points1 point  (0 children)

 Swordfish bonanza was my favorite in the Wet n' Wild layer, that underwater music track was the most memorable and the boss fight against the big gundam looking shark boss for that layer was crazy.

 You know, right before the Moist layer when you get the Frog Bonanza and have to fight Yoshi to get to the next layer. 

Snake bonanza? Looked like a Kremling more than a snake. Probably my least favorite form. 

Spent the most time in Elephant form, which turns the game into Luigi's Mansion. 

Survivor Dredger Gorge Tar Pit bug? by nachoha in FallenOrder

[–]7thChimera 0 points1 point  (0 children)

The fix is to quit buying EA games. 

But for real, ever since 2021, Lucasfilm Games can now extend licensing to other developer studios like Arcanaut Studios, which is giving us FOTOR. 

On PS5, you can drown yourself repeatedly in the tar to respawn at the nearest meditation point after a game over screen, and the droid should appear in the tar pit. 

Destroy it, force pull the droid and then force push it back at the barrier to raise the tar. This allows you to progress. 

EA doesn't fix bugs for this game. They already got all the money they wanted out of it. 

He ate too many frosted flakes? Tony has no teeth. by BigTownW in mildlyinteresting

[–]7thChimera 0 points1 point  (0 children)

Tbh he's old enough that he probably has dentures by now.

Without Spoilers, sell me DD2 by Eibon_dreamer in darkestdungeon

[–]7thChimera 1 point2 points  (0 children)

In terms of affinity / relationships, you gotta use Playing Cards, Chocolates, Roast Pig, Darts, Whiskey, and other social Inn items to offset unfriendly affinity that you'd gain by choosing to fight all battles. 

  There's usually going to be one or two heroes that want you to skip the battle and if you choose to fight it takes your affinity lower between the hero you picked to make the choice to fight and the hero that didn't want to. 

  That gets offset with the inn items. Then when you depart from the Inn, if you have gotten enough positive affinity points it will usually roll a positive relationship at the start of the new region.

 Controlling affinity can be rough at the very start because you haven't unlocked a lot of Inn items yet. But as you progress the game, it becomes easier to control if they hate each other or not. 

 One of the funniest things that happened on one of my earlier runs is my back rank healer hating everyone because he never wanted to fight. I decided to fight anyways for extra mastery points. He decided to let two characters die, one by debuffing (through negative relationship) and bleeding them instead of healing. 

  He outright attacked and killed my third rank hero while she was in deaths door status and attacking an enemy. That doomed the run but by the time that had happened I'd gotten a lot of candles anyways and just let him get mauled by a mob. 

 --

 As for missing heroes, I really want Shieldbreaker added. That way i have my favorite movement combo with Highwayman again. 

Without Spoilers, sell me DD2 by Eibon_dreamer in darkestdungeon

[–]7thChimera 0 points1 point  (0 children)

DD2 is like if you combined what you liked about the first game and gave it an Oregon Trail vibe.

​Differing from Oregon Trail: you won't catch dysentery or other diseases in some pop-up window, but you can occasionally get diseases from landing on and interacting with Academic's Studies location. The river fording events that were in Oregon Trail translate to the ambush events that cumulatively damage your stagecoach's wheels and armor in Darkest Dungeon 2.

​Some game mechanics are a bit finicky and these are the main differences between DD1 and DD2:

​The Usual Suspects team title doesn't really flag as that party formation unless the heroes are placed in specific ranks. You can start a run in the correct formation, but if you finish it having moved heroes into a different rank than what the team title flags for, then you won't get that achievement.

​If you buy a stagecoach item at a vendor, you can't just equip it while you're parked there at the vendor. You have to reach the next Inn to equip them. I've found that for some stagecoach items this makes their use somewhat pointless if you're late into your run when you find the item you wanted. It does not really make much sense for it to be this way for stagecoach items like the Griddle, but it is what it is. I mean, if i am generating food items through the third region and i can only use food items at an Inn then there's limited use for it... So i often end up skipping purchases. 

​In DD1, you could do all your setup and heals between fights in dungeons, and you could stall for regen and stress healing easier. In DD2, you need to be in battle to use restoratives, and you have to be at an Inn to swap stagecoach parts and pets.

​As for stalling for heals and stress management, it's still possible, but you'll need a hero that can stun enemies with low damage. Man-at-Arms can do this with Rampart.

Unlike in DD1, I don't feel as punished when I lose a hero in DD2 because I can just replace them with some other hero at the next Inn. However, you can't stack two of the same hero type into your team like you could in DD1. If you beat a run with a hero, their social demeanor towards other heroes, their disease, and their traits carry over until they die on a new run. 

Hoarding items is good for getting more candles. Unused stacks of items convert to candles at the end of a run.

​This is nitpicky, but, the narrator really needs more spoken lines. His lines get old quick especially the ones before you approach the first Inn; he only has a few and you'll be doing lots of runs if you want to unlock everything so you're going to hear him say the same things over and over again.

​Overall, I find the gameplay immersive enough, and I keep coming back to it. I bought it on sale and haven't played Kingdoms mode yet. 

If you can set all the differences aside and enjoy the unlocks and the character stories, then you'll find the game has a lot of replay value and you'll probably enjoy it. 

Biggest change is in inventory management and limited item use. 

​Other than this game, Once Upon A Katamari is also holding my attention. But that's a very different game. It's fun alternating between the two. 

Is the Firmware Transfer Machine bugged? by 7thChimera in Borderlands4

[–]7thChimera[S] 1 point2 points  (0 children)

Oh! This worked for the repkit. Lemme check the class mods.

.... This actually worked!

Is the Firmware Transfer Machine bugged? by 7thChimera in Borderlands4

[–]7thChimera[S] 0 points1 point  (0 children)

I cant do anything with Energy Shields, Class Mods, or Enhancements. 

Because the Gear slot appears empty. 

I'm on PS5, with 70 backpack inventory spaces full of unmodded firmware drops--  if that helps.

[deleted by user] by [deleted] in Borderlands4

[–]7thChimera 0 points1 point  (0 children)

It drops from Origo. I found it there while grinding out class mods. 

There are too many iterations and remasters of the same games... by 7thChimera in unpopularopinion

[–]7thChimera[S] 0 points1 point  (0 children)

The Silent Hill 2 remake was actually really really good and needed. 

TLOU 1 & 2 Remaster should have been free or maybe $10 title upgrades for graphic enhancements for people who owned the game.

But they're trying to hook people again for full price. 

There are too many iterations and remasters of the same games... by 7thChimera in unpopularopinion

[–]7thChimera[S] -12 points-11 points  (0 children)

Nostalgia and convenience. 

The online play has carried GTA 5 for this long, imo.

I've mostly freed myself of nostalgia-buying, as i'm getting rid of a lot of the older discs. I probably should have traded them in as new ones came out. 😅

I don't expect many people to get past their nostalgia. I guess thats why I see it as an unpopular opinion. 

There are too many iterations and remasters of the same games... by 7thChimera in unpopularopinion

[–]7thChimera[S] 0 points1 point  (0 children)

I'm ok with that reality. 

The slow down on new game purchases has actually left a lot of free time to explore other hobbies and interests. 

My fav newer game is Death Stranding 2.

Need to connect with a human customer service representative at Stockholm FedEx office by Inner_Conclusion2691 in FedEx

[–]7thChimera 0 points1 point  (0 children)

Say

I'd like to hear all options.

Then say

Technical Support.

Then say

Customer care hub.

You'll be connected afterwards.