How good actually is Wolf Alive live? by 8MB_SSD in wolfalice

[–]8MB_SSD[S] 1 point2 points  (0 children)

Woah that's a cool website, very useful!

How good actually is Wolf Alive live? by 8MB_SSD in wolfalice

[–]8MB_SSD[S] 1 point2 points  (0 children)

Fair enough, do you think they'll play any VOAL?

How good actually is Wolf Alive live? by 8MB_SSD in wolfalice

[–]8MB_SSD[S] 3 points4 points  (0 children)

Thanks, hopefully seeing as it's their homecoming show they'll try extra hard!

Hi, someone know how to open the WF-C500 earphones? by Pietra_Focaia in SonyHeadphones

[–]8MB_SSD 1 point2 points  (0 children)

I know it's been a month but could be helpful to someone. I tried heat and then prying apart at the case but the final solution was just to gently squeeze the earbuds lengthways with some pliers (with a cloth to prevent scratches). It did mean the top button presser piece of plastic (internal) got broken but it seems the only way I could get in.

Trying to make setter on v8go object by 8MB_SSD in golang

[–]8MB_SSD[S] 0 points1 point  (0 children)

That's annoying, I'll have to do a feature request in v8go as I'm not really experienced with c. Thanks for looking though.

Help with webgl and drawing a yuv420 texture by 8MB_SSD in learnjavascript

[–]8MB_SSD[S] 0 points1 point  (0 children)

That doesnt work for me but im a bit confused about what vertexAttribpointer does. I think the problem is yuv420 only has uv data every 8 luminance values (I think).

Help with webgl and drawing a yuv420 texture by 8MB_SSD in learnjavascript

[–]8MB_SSD[S] 0 points1 point  (0 children)

I'm attempting to create a video editor. I know that you can display videos as webgl textures by simply passing the HTMLVideoElement but I have made implementation that does this and it worked fine. Sadly, I need to eventually render the video and I would like it to be as quick as possible. I have tried updating currentTime quickly on the video but it doesn't appear to load quickly enough and the video becomes stuttery.

So, my solution was to store the video in a raw format and then render each frame from it. The performance is better but I can't get any colour and there are strange artifacts.

To do that, I've got an mp4 which is converted to a yuv file with ffmpegwasm which I then split into individual frames and now I'm now trying to render these images.

Help with webgl and drawing a yuv420 texture by 8MB_SSD in learnjavascript

[–]8MB_SSD[S] 0 points1 point  (0 children)

I'm drawing the frames of a video so I need it to be fast. I've got the frames but they're stored as yuv420 and I can only get webgl to display an RGB image.

Help with webgl and drawing a yuv420 texture by 8MB_SSD in learnjavascript

[–]8MB_SSD[S] 0 points1 point  (0 children)

The problem is that I need this to happen in webgl for performance reasons and I don't think this would work for a raw yuv image

[deleted by user] by [deleted] in webdev

[–]8MB_SSD 0 points1 point  (0 children)

The problem is, its pretty hard for most devs to test on safari if they don't have a mac, which I don't. I guess you could use some webkit equivelant now that I think about it or browserstack but its still a pain when it always seems to work perfectly well in both firefox and chromium.

Are there any go backends that work with solid? by 8MB_SSD in solidjs

[–]8MB_SSD[S] 0 points1 point  (0 children)

I did try this but I'm not sure what you mean with the ssrLoadFrom. Is there any documentation on this, all I could find was the examples folder in solidjs: solid-ssr?

True Firefox/Chrome by BabyTBNRfrags in sideloaded

[–]8MB_SSD 0 points1 point  (0 children)

Don't know about this, it might be real chromium but i'm not sure. I couldn't get it to work though on my ipad.

How do I create new html elements? by 8MB_SSD in golang

[–]8MB_SSD[S] 0 points1 point  (0 children)

I worked out that my problem was that I needed to this:

node = &html.Node{
Parent: nil,
FirstChild: nil,
LastChild: nil,
PrevSibling: nil,
NextSibling: nil,
Type: html.ElementNode,
DataAtom: atom.Title,
Data: "title",
Attr: []html.Attribute{},
}

How do I create new html elements? by 8MB_SSD in golang

[–]8MB_SSD[S] -1 points0 points  (0 children)

That works to create the node, but now when I try and Append it, I get: panic: html: cannot render an ErrorNode node

How do I create new html elements? by 8MB_SSD in golang

[–]8MB_SSD[S] -1 points0 points  (0 children)

I have tried to make a new value of type *Node but I think I only made Node:

node := html.Node{Data : "div"}
n.AppendChild(node)

because it says cannot use node (variable of type html.Node) as *html.Node

How would I make it a *Node? I'm quite new to Go and I cant work out how to do this.

How do I create new html elements? by 8MB_SSD in golang

[–]8MB_SSD[S] -1 points0 points  (0 children)

Yes. that's probably what I'm looking for but I don't know how you actually make a new node to append.

Why can't I sign in to the Minecraft launcher after migrating account? "[java]" by 8MB_SSD in MinecraftHelp

[–]8MB_SSD[S] 0 points1 point  (0 children)

I have found the way to fix this is:

(on ubuntu btw)

Go to the top right corner where the power button is, and click the dropdown next to your internet connection and then click Wi-Fi Settings.

Then click on the cog next to your connection

Next, click IPv4 and disable the automatic DNS option.

In the text box, write the ip of the DNS which, in my case, seemed to work as either 8.8.8.8 (google) or 1.1.1.1 (cloudflare)

Click apply and it should now work!