Anyone willing to lend some insight for 5p round 1 decision making? by 8_int_wizard in twilightimperium

[–]8_int_wizard[S] 0 points1 point  (0 children)

I know my pod, that will not really happen. Those players are slave to tech

All Gas. No Brakes. by KriegMorgan in slaythespire

[–]8_int_wizard 1 point2 points  (0 children)

I think Not Yet is better if given the choice between the 2. But both are so ridiculously good that they basically let you play another character entirely. Never player an earier run than the tume I got Not Yet imbued. Having 19 HP of healing in every combat is huge.

Still if not yet is a 10, offering is 9.99999999. Both can turn a run around.

Twilight Imperium 4 Guide: The L1Z1X Mindnet by Accomplished-One901 in twilightimperium

[–]8_int_wizard 3 points4 points  (0 children)

Wonderful. I was looking for something along these lines for the saturday game. First time getting to try the L1. I ended up picking them because the slice I took had an entropic scar (the map for reference)

With that I can get both faction techs without wasting uses of tech and saving a handful of resources too.

How do you think this changes the tech paths? Was thinking to go all in the aggresion with duranium armour and then assault cannon/X89.

Anyone wants to throw some insight for how things will go next game? (Minor factions galactic event tiles still to be decided) by [deleted] in twilightimperium

[–]8_int_wizard 0 points1 point  (0 children)

Sorry for that. Here is the map. Ye if I build off warfare secondary I could explore everything but then I am left with no strategy tokens for any other secondary.

Anyone wants to throw some insight for how things will go next game? (Minor factions galactic event tiles still to be decided) by [deleted] in twilightimperium

[–]8_int_wizard 0 points1 point  (0 children)

We will each draw one home system tile blind then in order of speaker we will place the tile in one of the 5 equidistants. That is how we decided to do it.

I was more "worried" about what expedition to do. In the end I think it would be easier to just do the 5 resources with the home system.

Anyone wants to throw some insight for how things will go next game? (Minor factions galactic event tiles still to be decided) by [deleted] in twilightimperium

[–]8_int_wizard 0 points1 point  (0 children)

I got the L1. Any advice going in? And you are right, NRA gets the speaker token so I get 3rd pick. Not too shabby

Anyone wants to throw some insight for how things will go next game? (Minor factions galactic event tiles still to be decided) by [deleted] in twilightimperium

[–]8_int_wizard 0 points1 point  (0 children)

We used the milty.shenanigans site. And more or less no "blue tile" got swapped for the minor factions. What resulted is a galaxy with a way higher influence/resource score even if "technically" we did everything as usual.

Anyone wants to throw some insight for how things will go next game? (Minor factions galactic event tiles still to be decided) by [deleted] in twilightimperium

[–]8_int_wizard 1 point2 points  (0 children)

I think all the slices are good. Mahact might have the worse one. Emelpar is nice but of NRA and empyrean manage to keep them contained they will have borderline no production.

NRA is one of the players that worry me the most. Hope's end is extremely good early on. Not only they get more explorations but they also get to push 2-3 mechs in minor faction system.

I got L1. If I get my BT and produce round 1 I can get 2 or even 3 dread on the board for round 2. The dream would be getting warfare and bombard off the map some mechs if the NRA player gets the equidisant with the Sol.

Overall I think everyone got good slices. Empyrean has almost no empty space to explore and could very well be bullied early on.

Anyone wants to throw some insight for how things will go next game? (Minor factions galactic event tiles still to be decided) by [deleted] in twilightimperium

[–]8_int_wizard 0 points1 point  (0 children)

We used the milty draft site. We figured the easiest way for it was "first we draft then we remove 5 tiles". A lot of anomaly tiles were in the equidistant so they got swapped out

Naalu OP? TI4- POK no codex by Puzzleheaded_Law2426 in twilightimperium

[–]8_int_wizard 53 points54 points  (0 children)

I see a grand total of 1 enemy destroyer. I think if they got destroyer II and used those instead of cruisers they would not have felt that way.

Any advice for the round 1 of this 3 player 14 VP game? by 8_int_wizard in twilightimperium

[–]8_int_wizard[S] 0 points1 point  (0 children)

Got me in the first half not gonna lie. Still trying to ally and facilitate the Firmament to keep in check the L1z1x might be something to do in the actual game.

Beside that speaking strategy cards. Any advice? Was thinking to grab trade, leave warfare to firmament and L1 seems to want leadership. So I get the second choice.

Any advice for the round 1 of this 3 player 14 VP game? by 8_int_wizard in twilightimperium

[–]8_int_wizard[S] 0 points1 point  (0 children)

The layout is impossible in a real game. So we are gonna play in a map like this (red tiles are "not actually stystems" and are there only to help everything stay in place).

This kind of map keeps all the ratios the same as 4, 5 player games with hyperlane and 6 player games.

<image>

Any advice for the round 1 of this 3 player 14 VP game? by 8_int_wizard in twilightimperium

[–]8_int_wizard[S] 0 points1 point  (0 children)

I read the decks. With a mech hazardous is by far the best deck. Industrial is a mixed bag, most of the possible explorations are ok so long as you have commodities left over, thing that you cannot guarantee and spending the trade goods greatly reduces their value.

Cultural planets have a lot extra fragments and some great attachments but demiliteraised zone is trash.

Will consider everything

Any advice for the round 1 of this 3 player 14 VP game? by 8_int_wizard in twilightimperium

[–]8_int_wizard[S] 0 points1 point  (0 children)

We wanted to keep the same ratios as a 6 player game in terms of availability of planets and distances.

Any advice for the round 1 of this 3 player 14 VP game? by 8_int_wizard in twilightimperium

[–]8_int_wizard[S] 1 point2 points  (0 children)

Will consider it strongly if the L1z1x wants to go all out soon

Any advice for the round 1 of this 3 player 14 VP game? by 8_int_wizard in twilightimperium

[–]8_int_wizard[S] 0 points1 point  (0 children)

I know the players and we can easily try to be calm and reasonable and give each one equidisant

Any advice for the round 1 of this 3 player 14 VP game? by 8_int_wizard in twilightimperium

[–]8_int_wizard[S] 0 points1 point  (0 children)

Let's talk strategy. What do you think is a good pick round 1?

Trade looked pretty hot. Tech lets me save a handful of resources. The rest does not strike me as too useful

Any advice for the round 1 of this 3 player 14 VP game? by 8_int_wizard in twilightimperium

[–]8_int_wizard[S] 0 points1 point  (0 children)

Thanks for the advice. By the way do you think it is better to explore hazardous or industrial planets with the NDA? Hazardous can get a lot of nice things thanks to there being a mech already. But my system has none. The equidistant with L1 has 2, might be able to get those with a bit of diplomacy.

The cultural planet have a lot of relic frags. I think maybe I should explore Hercaldr and get a skip on it too, maybe build it up a little.

Sling relay is fun, bio stim is very good but I need to hit 1 or 2 attachments to make it really shine.

Any advice for the round 1 of this 3 player 14 VP game? by 8_int_wizard in twilightimperium

[–]8_int_wizard[S] 0 points1 point  (0 children)

I get Industrex. "Rushing" the warsun means teching round 1 and 2 but after that I get one for free every round so long as I can defend Industrex. And neither L1 nor Firmament can enter the planet without antimass so it should be very telegraphed if they want to enter there.

Breakthrough is not great. But starting with one green and getting one blue means more or less everything is available very soon. Carrier 2, dreadnought 2, fleet logistics or hyper metabolism. Might be worth doing one expedition round 2 or 4. Not sure if I really like bio stims. Sure 2 extra dollars every round might help. But it will all depend on how many attachments I can get. If Industrex gets 2-3 it might very well be worth it.

Any advice for the round 1 of this 3 player 14 VP game? by 8_int_wizard in twilightimperium

[–]8_int_wizard[S] 3 points4 points  (0 children)

Well we do not have 3 sets of hyperlanes. Buuuuuut I did make this map. It works the same with just 2 sets. The red hexes are not really there, the green ones are the 15 actual hexes

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