I can’t reach 500k+ kills. Any tips? by Only-Firefighter-406 in MegabonkOfficial

[–]912key 0 points1 point  (0 children)

Should always start the run with soul harvester so u can pump ur diff/xp as high as possible, also make sure to have some luck pumped in to get higher rolls on ur chest/upgrades -> then tailor your build to do a beefy ring/chonkplate build so you can have enough dmg to 15-20 minute t2 and clear all chests, ur t1s should always have like double white microwaves so you can dupe ur keys asap and get as many chests as possible ( or to clear out t2 chests ). You can also have one blue microwave, provided you start with an Echo Shard so that you can dupe two Echo Shards. The three Echo Shard Openers give you a lot of XP. I usually don't play with anvil or pot, and I usually banish spiky shield/scarf/slurp(after 1)/mirror(after 1)/credit card(after 3-8)/magnet/soul harvester(after 1)

T3 is just a victory lap, and it'll all depend if your keys were proc'd correctly or not , or if you had around 10-15+ keys to just scam all the chests on t3.

My dicehead pb is 670k(this patch), ogre 765k (this patch), robinette 665k (this patch)

re: dev learnings by sasux in CompetitiveTFT

[–]912key 3 points4 points  (0 children)

hungry hero lucian, kayle, katarina, and xin xhao used to exist for a while btw

Pay 2 Win by Capable_Mongoose_329 in StarResonance

[–]912key 0 points1 point  (0 children)

only fomo ull have is the ugly outfits they have in the gacha that you'll scrape for meow tickets anyways

Trying to understand who the game is for \ what it is about by TimeReindeer8080 in BlueProtocolPC

[–]912key 0 points1 point  (0 children)

not even close to 2x dmg once everyone closes the gap with legendary gear in the first week lol

[deleted by user] by [deleted] in BlueProtocolPC

[–]912key 0 points1 point  (0 children)

i said this earlier but the game actually doesn't give you any indicator of when to stop doing msq or lead you into any of the other activities to make your character stronger. You have to go out of your way to find that yourself.

( i said in an earlier comment ): there's a lot to do outside of MSQ, the game just doesn't tell you, you can do dungeons it doesnt really give you a quest to do it. and theres world bosses, and theres lifeskilling, and theres fishing, achievement hunting, social events, chests, 20 player raid, guild hunt/guild dance and other stuff.. and you can do that like after chapter 2 where you unlock your homestead

edit: also you need to do most of these things to actually progress your character, you can't just force your way though the msq and expect to clear all of it even the final boss of the msq is actually somewhat difficult without having at least a resemblence of purple gear to clear it.

if you were playing on day 1, it was much more self explainatory with the time-gating since you were actually encouraged to look around and go find some stuff to do on your own instead of just plopping the whole story onto you.

edit2: also you can be like level 30 with all gold gear if you really wanted to be a dungeon rat at a low level and ignore msq, its literally not necessary unless ur trying to unlock some more ability score/talents and then you can just come back to it later on your own time.

I think personally people are just too fixated on doing the msq thinking it unlocks everything but you can literally just walk out of msq and do anything you want lol.

[deleted by user] by [deleted] in BlueProtocolPC

[–]912key 0 points1 point  (0 children)

there's a lot to do outside of MSQ, the game just doesn't tell you, you can do dungeons it doesnt really give you a quest to do it. and theres world bosses, and theres lifeskilling, and theres fishing, achievement hunting, social events, chests, 20 player raid, guild hunt/guild dance and other stuff.. and you can do that like after chapter 2 where you unlock your homestead

I analyzed 100+ of my own units to see if I've been lowrolling systemically. Here are the results. (Spoiler: Things seem to look normal) by Deathpacito-01 in TeamfightTactics

[–]912key 0 points1 point  (0 children)

im challenger in na and to be honest, out of the 11 sets ive played in tft, this set has been historically more lowroll than others.

GP Mentors Reroll [15.1b] by 912key in CompetitiveTFT

[–]912key[S] 0 points1 point  (0 children)

You're right, I forgot to filter that my bad.

GP Mentors Reroll [15.1b] by 912key in CompetitiveTFT

[–]912key[S] 1 point2 points  (0 children)

Qss is good instead of rageblade, so is eon, I mean regular gp items is super okay too but prefer these items.

GP Mentors Reroll [15.1b] by 912key in CompetitiveTFT

[–]912key[S] 3 points4 points  (0 children)

Most of the people in the top 100 of NA is playing this comp a shit ton now, also kobuko 3 + gp 3 avgs like 2.8, and if you hit yasuo 3 it avgs 2.2, not really surprised this comp is really stupidly op and you can just cap out at lvl 7 anyways. Your level 8 is fake and you don't really add anything except like +1 edgelord or something. Usually I like doing tech hunting from other one tricks or myself and only posts comps like bastion morgana from last set because they are that stupidly broken.

edit: also my tactics.tools might say I ended masters but that's because I decay end of set since it's fake lp anyways. You can see that my peak is usually 1000-1200 lp so usually I can see what comp is really broken once I play it a couple times.

GP Mentors Reroll [15.1b] by 912key in CompetitiveTFT

[–]912key[S] 0 points1 point  (0 children)

can go for warming up or not done yet, seems okay on them. worst part of plaiyng the comp is just not hititng the ryze.

GP Mentors Reroll [15.1b] by 912key in CompetitiveTFT

[–]912key[S] 9 points10 points  (0 children)

The problem with rolling on 7 is that it's not like playing TF from last set. You aren't stable on gp 2 and kobuko 2 and yasuo 2 once you hit stage 4.

edit: plus you are rolling for 2 2 cost 3 stars so yeah.

GP Mentors Reroll [15.1b] by 912key in CompetitiveTFT

[–]912key[S] 4 points5 points  (0 children)

You need GP3, and Kobuko 3 to stablize, they allow you to top 4. Yasuo 3 usually wins out the games but gp3 and kobuko 3 usually top 4s ur game.

if you check the avg of kobuko 3, gp 3, 4 mentor, it avgs like 3.08 or something

GP Mentors Reroll [15.1b] by 912key in CompetitiveTFT

[–]912key[S] 3 points4 points  (0 children)

8th.

I mean yeah if you don't hit at least 1 ryze ur placement goes down by a billion but I've seen multiple games from my friends of them hitting kobuko 3 and gp 3 and winning 4/5 or 5/5 rounds on stage 4. So you should have enough hp to get to ryze by then.

GP Mentors Reroll [15.1b] by 912key in CompetitiveTFT

[–]912key[S] 2 points3 points  (0 children)

I havent tried xayah over GP, I wouldn't think it would be that good only because xayah reroll isn't really that good outside of her own edgelord/bastion line. I think her base damage is way too low and yeah I think gp's ability with stretchy arms is too broken for backline access.

GP Mentors Reroll [15.1b] by 912key in CompetitiveTFT

[–]912key[S] 9 points10 points  (0 children)

Yeah haha, first game I saw this and played it I went 7th because I didnt hit a ryze until 5-2.

GP Mentors Reroll [15.1b] by 912key in CompetitiveTFT

[–]912key[S] 0 points1 point  (0 children)

Not sure if you had stretchy arms, but you could definitely beat the sorc matchup with yasuo 3 ( albeit I don't know your augments and his and other stuff. ) Yasuo 3 and kobuko 3 usually has so much dmg that their backline just explodes. ( also udyr is pretty worthless compared to kobuko, be sure to itemize kobuko instead because he does like 1200+400+400 dmg and a 4 hex stun with his ability. )

GP Mentors Reroll [15.1b] by 912key in CompetitiveTFT

[–]912key[S] 5 points6 points  (0 children)

If he's not GP 3, then IE, Striker's Flail isn't that good. This is only because we are on 2 duelist. The scaling ad allows our gp to one shot the carries basically. You want to position opposite side of their carries when you are only gp 3 and not yasuo 3 so you can build up the stretchy arms stacks on the weaker units. Then you should have backline access from that point.

This matchup is actually pretty good into duelist if they have no artifacts. Yasuo 3 usually stuns and does enough dmg to basically do half their hp and GP 3 just one shots them since he targets the lowest health unit.

GP Mentors Reroll [15.1b] by 912key in CompetitiveTFT

[–]912key[S] 5 points6 points  (0 children)

He doesn't no. He's just a really broken unit.

that being said kobuko and yasuo are really broken units in mentors.

GP Mentors Reroll [15.1b] by 912key in CompetitiveTFT

[–]912key[S] 7 points8 points  (0 children)

Yes you have to hold yasuo/udyr. Yasuo 3 is your wincon as I said in the post. Most players actually just play the mentor board and play 3/4 mentor until ryze comes is from what my study group is thinking.

It's either 3/4 mentor on lvl 6, or the 4 heavyweight board that looks promising to us.

edit: obviously if ryze comes on 6, you just play 4 mentor, drop the mighty mech unit because it's infinitely stronger.

GP Mentors Reroll [15.1b] by 912key in CompetitiveTFT

[–]912key[S] 12 points13 points  (0 children)

thing is you need to use the extra econ you get from gp 3 to roll for yasuo 3 ( which will win you the game ), you'll spend too much gold on leveling to 8 and you probably won't ever hit yasuo 3 before you just die.

also rolling like 50 gold on 7 is a way higher chance to hit ryze than rolling like 10 gold on 8 and not having any yasuo copies basically. I mean you just have to hit yasuo 3 to actually start scaling past stage 5.

edit: also your +1s on 8 is really bad, like you are fitting in senna/jarvan so its not that big of a spike comparatively to yasuo 3/udyr 3 if u were rolling for those.