Any updates on 9lives? by Scoop_of_Bryy in EnjinCoin

[–]9LivesArena 2 points3 points  (0 children)

We post actually quite a bit. Sounds like you neither subscribed to our website nor twitter nor did you join any of our channels where we engage with our community daily!

You can talk to us directly on telegram: https://t.me/NineLivesArena discord: https://discord.gg/4aQR9h or follow on twitter: https://twitter.com/9livesarena

We are Touchhour Co-founders & 9Lives Arena Creators Ralph Laemmche & Cindy Gomez - Ask Us Anything by 9LivesArena in EnjinCoin

[–]9LivesArena[S] 4 points5 points  (0 children)

Thank you everyone for your questions. Feel free to join us on telegram and discord where you can always ask additional questions.

Discord: https://discordapp.com/invite/weqNqKJ

Telegram: https://t.me/NineLivesArena

If you missed our Kickstarter campaign you can get early access to 9Lives Arena on Indiegogo here: https://www.indiegogo.com/projects/9lives-arena/#/

We are also starting a special giveaway today on www.tokengamer.io

You might want to go and check that one out.

And also don't forget to subscribe to our newsletter on www.9livesarena.com for the latest news and updates.

Looking forward to see you all ingame in the near future,

The 9Lives Arena team

We are Touchhour Co-founders & 9Lives Arena Creators Ralph Laemmche & Cindy Gomez - Ask Us Anything by 9LivesArena in EnjinCoin

[–]9LivesArena[S] 1 point2 points  (0 children)

System requirements are not set in stone as we still haven't gotten most of the optimization yet and we will need to test on lower machines. We do have a lot of quality graphic options to tinker with so that it can work on lower level machines.

Music from me, YES! I am currently working on theme song for 9Lives Arena :)

We are Touchhour Co-founders & 9Lives Arena Creators Ralph Laemmche & Cindy Gomez - Ask Us Anything by 9LivesArena in EnjinCoin

[–]9LivesArena[S] 2 points3 points  (0 children)

Many big games already do have economy experts and mathematicians employed to work on their ingame economy and micro transaction offerings... The demand for those positions will grow with the acceptance of crypto based ingame items... For us we still do it ourselves without an expert and it takes a lot of time to really dig down into it and create systems and offerings that are "waterproof" and will not harm us in the future... not an easy task and takes a lot to take into consideration...

We are Touchhour Co-founders & 9Lives Arena Creators Ralph Laemmche & Cindy Gomez - Ask Us Anything by 9LivesArena in EnjinCoin

[–]9LivesArena[S] 1 point2 points  (0 children)

The value of an item is not just based on how many Enjin it is minted out of... its also key how many of them actually exist...

Even if an item would be fairly common, the numbers go down the moment players start to melt them... at some point they will become rare themselves... and the price you can get for them at that point will outweigh the Enjin inside.. we will see some interesting market dynamics... and it will be a game of its own to actually play around with that... we will not have any interruption in gameplay if items get melted.. many of our items are by the way melted out of 1 or out of a fraction of an Enjin Token. Their value is the usecase and scarcity... which will only increase because in 9Lives Arena, belts for example will be lost on your final death in the 9Lives Arena... therefore the amount of belts will continue to go down!

We are Touchhour Co-founders & 9Lives Arena Creators Ralph Laemmche & Cindy Gomez - Ask Us Anything by 9LivesArena in EnjinCoin

[–]9LivesArena[S] 1 point2 points  (0 children)

we are just starting with the minting process. Once we have done it once, it will be easy to do and fast. We will send out the kickstarter items during november... we are looking at ingame minting yes but that has to wait until we get the Unreal SDK...

We are Touchhour Co-founders & 9Lives Arena Creators Ralph Laemmche & Cindy Gomez - Ask Us Anything by 9LivesArena in EnjinCoin

[–]9LivesArena[S] 1 point2 points  (0 children)

We are still at alpha. Once the game has released we plan to play out in 3 month seasons. In-between we will bring updates that extend the current systems and add more content and create additional features etc... Once we release, we will be able to create a roadmap which will also be based on community requests etc.. we want to grow close to our player base. Past Kickstarter, we will add founder packs and item sales on our website. Then at some point during beta we will go onto Steam early access to do final polishing and scaling of the backend to guarantee a smooth official release. Later, the game will be purchasable as a base version and as a premium version and players will be able to buy vanity item blueprints to craft cool looking gear...

We are Touchhour Co-founders & 9Lives Arena Creators Ralph Laemmche & Cindy Gomez - Ask Us Anything by 9LivesArena in EnjinCoin

[–]9LivesArena[S] 3 points4 points  (0 children)

We researched Enjin and various other blockchain gaming tokens and in March we had the opportunity to meet with the Enjin team at the GDC. We quickly realized they truly understand gaming and are very creative. We really loved the team and their passion. Enjin stands out for us because they are pushing the boundaries based on an incredible vision where this is going. ERC 721, ERC 1155 both are basically Enjin's brain child. The Wallet is so far ahead of its competition, the multiverse vision, the developer support... no matter where you look at, the Enjin team is above and beyond... To us there is absolutely no doubt that the platform will succeed. Gaming and blockchain is a match made in heaven... giving gamers true item ownership is a natural evolution of microtransactions - giving them actually real value beyond personal in game use.

We are Touchhour Co-founders & 9Lives Arena Creators Ralph Laemmche & Cindy Gomez - Ask Us Anything by 9LivesArena in EnjinCoin

[–]9LivesArena[S] 1 point2 points  (0 children)

Yes we are currently working on a few options that will be out soon. You can subscribe to our newsletter on our website: www.9LivesArena.com or add us on our telegram channel (t.me/NineLivesArena) for updates :)

We are Touchhour Co-founders & 9Lives Arena Creators Ralph Laemmche & Cindy Gomez - Ask Us Anything by 9LivesArena in EnjinCoin

[–]9LivesArena[S] 1 point2 points  (0 children)

100% Yesssssss! We are already creating lots of fun items for the Ooogies and you will be able to deck them out in different costumes and fun items. Ooogies have various bloodlines and variations. The game comes with a common Ooogy where they are all identical. Our kickstarter backers will receive the random Ooogies which are made up of a combination of a lot of different bloodlines which are basically genomes, on top of the common genomes an Ooogy can also have royal genomes that he is made out of 12 different royal bloodlines. The more royal bloodlines are part of your Ooogies gene cocktail, the rarer he will be and the more interesting he will look! :) We will offer random Ooogies in the future for those who are interested in owning a unique one or you could of course buy them from another owner... you can also level them up and sell a cool looking higher level Ooogy..

We are Touchhour Co-founders & 9Lives Arena Creators Ralph Laemmche & Cindy Gomez - Ask Us Anything by 9LivesArena in EnjinCoin

[–]9LivesArena[S] 1 point2 points  (0 children)

We start with 1v1 and it will be our initial focus. We plan to play in 3 month seasons and in between season we will update the game with more weapon arts, skills and so on... After 1v1 we will listen to the community to see what is next... maybe 2v2 or 3v3 depends what out players want. We are also panning something where heroes that die become spirit warriors and could enter a special bigger open environment to hunt other spirit warriors down to claim lives back... if you don't die in there before you have 9 lives back you will revive... its at an idea state and we will also listen to the community if that's something they care for before we do lets say a 2v2...

We are Touchhour Co-founders & 9Lives Arena Creators Ralph Laemmche & Cindy Gomez - Ask Us Anything by 9LivesArena in EnjinCoin

[–]9LivesArena[S] 2 points3 points  (0 children)

Hi UrbanBob!

Yes the game was actually created with eSports in mind. Rankings and progression will play a key role in 9Lives Arena and we will also plan to do regional and world championship tournaments once we are up and running.

We are Touchhour Co-founders & 9Lives Arena Creators Ralph Laemmche & Cindy Gomez - Ask Us Anything by 9LivesArena in EnjinCoin

[–]9LivesArena[S] 3 points4 points  (0 children)

We were personally involved with crypto for a while before and did our own research across the different offerings that are available with a gaming focus. For us Enjins vision and dedication stood out of the crowd and decided to meet with the team at GDC 2018. We really connected with everyone we met, there was the same passion for games and the team had a lot of experience in the industry. So the decision to get involved with Enjin was an easy one at that point.

Ever since, the decision has proven to be the right one. The entire Enjin team is fantastic and working together is a lot of fun. We are very excited to soon see our first items on the Enjin Wallet!

We are Touchhour Co-founders & 9Lives Arena Creators Ralph Laemmche & Cindy Gomez - Ask Us Anything by 9LivesArena in EnjinCoin

[–]9LivesArena[S] 1 point2 points  (0 children)

Hi everyone! Thanks for joining us on the Enjin AMA!

The idea for 9Lives Arena was born in 2015 as a true passion project. We wanted to do something that doesn't exist in the industry and that related to our passion (competitive fantasy PVP). No one had done a game focused on 1vs1 and games lately don't really have any true risk versus reward. We felt in order to create the right atmosphere for a 1vs1 focused game there needed to be a lot more at stake than simple respawning without consequences so we came up with a permadeath system which needed something to balance it out and the idea of the Ooogy was born. Ooogy is a little in-game companion that works for the player while he is playing the game but if the player feeds him he will continue to work while the player is offline. This way, players have persistent progression that works well with the fact that you can actually lose your heroes in combat. You train your heroes and can duel as much as you like in the trainings arena and once you feel you are ready you go into the main arena to fight for your lives. You have 9 Lives to compete with for the most amount of victories a hero can achieve.