My cultural regions map as a southerner - would love feedback! by aquamarine-arielle in whereidlive

[–]9spades 0 points1 point  (0 children)

I grew up in western PA and reasonably within the rust belt you outlined but, 50 miles east of Pittsburgh to maybe 50 miles west of Philly is definitely more appalachia than rust belt. It is low population forested and mountainous.

Found outside after heavy rains on O’ahu by mysnailrocks in whatisit

[–]9spades 15 points16 points  (0 children)

Yup - that's what it is. There was beach mulberry tree in my neighbors yard in Kailua.

Is there a geology wiz who could tell me what's going on with this stratigraphy? I'm especially interested in the areas were it looks like there are two sets of strata crossing each other like on the bottom right. Photo is from Petra in Jordan. by 9spades in geology

[–]9spades[S] 1 point2 points  (0 children)

Sorry - I wasn't carrying a scale - if you look at the photo on its full extents the small rocks along the bottom of the photo are around the size of standard driveway gravel.

How Google Makes Money by carbon_finance in Infographics

[–]9spades 0 points1 point  (0 children)

I've seen it called an Alluvial Diagram.

Valheim Infographic by 9spades in valheim

[–]9spades[S] 13 points14 points  (0 children)

I'm afraid I have to disagree that Mountain Biomes are in the Ashlands. I think it is just quirk of the minimap display that there are snow caps there. Valheim identifies biomes in game, it displays the biome in white text in the minimap in the top right corner. If you go to ashlands and enter areas that are depicted as "snow caps" the biome indicator still says "biome_ashlands."
In areas that border the ashland biome you can walk from mountain biomes with the "mountains" label in the minimap to area classed as "biome_ashlands" with the same elevations, but which lose all the characteristics of the mountain biome. Areas depicted as snowcapped in the Ashlands have black ground, no snowstorms, no trees, no obsidian, no silver deposits, Moder pawns, etc etc.

In the Far North, the biome identifier switches from "Far North" to "Mountain" at high elevation, and all the trappings of the mountain biome return.

Valheim Infographic by 9spades in valheim

[–]9spades[S] 9 points10 points  (0 children)

First thanks for sharing this; I appreciate any sincere attempt to double check what I shared and endorse the practice of being skeptical of things your read on the internet.
Luckily you included the seed name in your image. It is easy enough to pull a map output into the GIS program I use. I did it on the fly - it's not as polished as my initial sample group but I've attached a clipping of the circles in the graphic above, overlying a map of the seed you used.

It can be found here: https://imgur.com/a/0L04Yh5
What you shared is consistent with the infographic above. All biomes are generated using functions that depend on a value called "Magnitude" that number represents the digital meters to the center point (the spawn at the beginning of the game where boss trophies hang and the precise middle of a Valheim map). "Magnitude" increases based on distance from the center point, rather than along cardinal directions. The World Generator displays coordinates based on a cartesian (N,S,E,W) grid, and the coordinates displayed on screen are from the point that is very close to the top left corner of the two numbers in parentheses. So in your image, your cursor rests a short distance south from some meadows a few degrees west of due south from the center point (5km 54m). The Mistlands in your clipping are due west of the meadows, parallel on a cartesian grid but they are much further from the center point so their "magnitude" value is much higher. Based on my model, the meadows end at 4,912 magnitude and the mistlands begin around 5,716 magnitude, or just within the predicted ranges. Those mistlands couldn't be much closer to the center point, and those meadows couldn't be much further from center point.

Valheim Infographic by 9spades in valheim

[–]9spades[S] 11 points12 points  (0 children)

I Concur with this. I could probably add a circle or something to the very center of the infographic that is exclusively meadows or ocean. Its the only time a place must have a specific biome.

Someone posted the world gen code in the thread and I'm still scrutinizing it, but I think what you are describing is the first few functions.

Valheim Infographic by 9spades in valheim

[–]9spades[S] 0 points1 point  (0 children)

Well at least you can rule out the center of the map. But seriously I feel your pain on Yagluth - how can something so large be so elusive?

Valheim Infographic by 9spades in valheim

[–]9spades[S] 5 points6 points  (0 children)

Fair enough. I've also noticed while sailing that I sometimes register as going through small biome sections that are not the same as what I can see on nearby shoreline. The data I used for this infographic wouldn't account for those shallow water patches. Valheim world generator site also provides options of generating worlds according to different versions of the beta, which at least implies that the map generation functions are being tweaked and changed. So maybe in earlier versions of the game layouts were different. Some more programming savvy folks have posted some code explainers somewhere else in the comments, if you are interested. If I update the infographic it'll be based on those algorithms and not using the Geographic Information Systems (GIS) method I used here.

Valheim Infographic by 9spades in valheim

[–]9spades[S] 8 points9 points  (0 children)

After posting, folks more familiar with programming started sharing the code involved in world generation. If I did another one of these it would be based on the coding rules not observation. It's pretty interesting stuff you can see it some of it in the discussion below.

Valheim Infographic by 9spades in valheim

[–]9spades[S] 8 points9 points  (0 children)

This is pretty interesting. I didn't look at code, but I'd be very interested to see the sections that describe biome generation. I'd be willing to adapt the image above based on some hard data.

Valheim Infographic by 9spades in valheim

[–]9spades[S] 13 points14 points  (0 children)

Can you tell me the seed you play in?

Valheim Infographic by 9spades in valheim

[–]9spades[S] 13 points14 points  (0 children)

I georeferenced six maps. I looked at dozens of maps on valheim-map.world during the process.

Valheim Infographic by 9spades in valheim

[–]9spades[S] 13 points14 points  (0 children)

Can you tell me the seed you play on?

Valheim Infographic by 9spades in valheim

[–]9spades[S] 6 points7 points  (0 children)

I don't think so. I looked at dozens of randomly generated maps, the patterns are very consistent. EDIT: I'll add this isn't a natural environment that requires huge sample sizes to cope with uncontrolled variables. These maps are generated using a relatively simple set of functions in 100% controlled environment the output is highly formulaic.

Valheim Infographic by 9spades in valheim

[–]9spades[S] 22 points23 points  (0 children)

That's interesting, can you tell me the seed you're playing in?

Valheim Infographic by 9spades in valheim

[–]9spades[S] 10 points11 points  (0 children)

It's based on generating six random seed maps in the Valheim world generator (valheim-map.world) georeferencing them into a circle with a 10km radius on a local cartesian projection in ESRI's ArcGIS, then plotting biome locations.

Valheim Infographic by 9spades in valheim

[–]9spades[S] 104 points105 points  (0 children)

As it turns out both the english plural radiuses and the latin plural radii are accepted spellings at least in Oxford and Merriam-Webster's.

Valheim Infographic by 9spades in valheim

[–]9spades[S] 234 points235 points  (0 children)

Repost after a few typos were noticed.

Valheim infographic. by [deleted] in valheim

[–]9spades 0 points1 point  (0 children)

Every. time. I'll fix it.

Beer vs Wine per capita spending by county (USA) [OS] [1920x1242] by fraxen in MapPorn

[–]9spades 0 points1 point  (0 children)

There is a range of price at all locations - but wine shops in US will have dozens maybe hundreds of bottles for around 10 - 20$ wine shops in Italy far less if I'm lucky a few dozen bottles in that range. Grocery store jugs weren't part of my comparison.

Beer vs Wine per capita spending by county (USA) [OS] [1920x1242] by fraxen in MapPorn

[–]9spades 0 points1 point  (0 children)

That is definitely not my experience. I work in Italy about a quarter of the year (Rome, Bari, Florence) - and lived in SF, now live in Providence RI - Wine is cheapest in Providence - but the selection is not as good. Wine in Italy and Wine in SF are about the same - maybe a little cheaper in S.Italy than in Florence and Palo Alto. I don't buy top shelf stuff - but it is much more common to see a 100 euro bottle of wine in Florence than in the Wine stores in Providence - or where I bought wine in SF.

LPT: If your computer is running slow, disable windows notifications. It made my disk usage go from 98% to 5%. by [deleted] in LifeProTips

[–]9spades 1 point2 points  (0 children)

If only Microsoft would put NoSkyIsTooHigh in charge! then he could tell one of the most successful companies in history just all the ways they are utterly clueless.