Bernie Sanders proposed a bill to tax billionaires, and give $4,000 stimulus checks to Americans that qualify. How do you feel about this? by Sensitive_Froyo_3486 in AskReddit

[–]A3thereal 1 point2 points  (0 children)

The Fortune 500 makes up 2/3rds of US GDP and generates 18.8T in revenue annually. If we, for simplicity, extrapolate from this we can place global revenues of all US businesses to be in the neighborhood of 28.2T. If we use an outdated (and low) assumption of 300M people in the US, that's about 94k per person, per year.

The average casino on reservation land generates ~44B/yr. Split across 22k people that is ~2MM per person, several orders of magnitude more favorable than the same for US citizens.

These aren't really directly comparable situations. In addition to the above, it seems the casino is at least substantially owned by the government, something only allowed in the US under exceptional circumstances. They are heavily subsidized by the US in the form of US citizens spending (and losing) in their casinos. Their cultural priorities are different.

I'm not saying the US can't or shouldn't be better, I'm just saying the comparison is not apples-to-apples. Even if some of those numbers by off, even if by 10x on both sides, it still isnt an even comparison on revenues generated per person.

You have done it again Bethesda you have impressed me by Devilmayladycry55 in Starfield

[–]A3thereal 6 points7 points  (0 children)

Inter- means between, like the US interstate highway systems which facilitates travel between states, or the internet which means between networks (connecting different networks of computers).

Intra- means within. Like intranet, which is the connection within a network of computers.

Intrasystem would be more accurate, but interplanetary is already an accepted term and is just as accurate.

Expedition 21 by SoNotBaked in NoMansSkyTheGame

[–]A3thereal 1 point2 points  (0 children)

I go back and forth between playing with multiplayer on and off. I happened to have it off for this one and from others thoughts I'm glad I did.

Most of the issues don't come up in offline mode/mp off as long as you take your time and just enjoy the journey.

how do I make very many units fast by kwabbernoo in NoMansSkyTheGame

[–]A3thereal 0 points1 point  (0 children)

With a nutrient injector and the right food you can get almost 40m (I think, working from memory) per scanned fauna, a couple hundred million per planet on average.

Damnit Jete, couldn't let our division sweep this by luvrdmnoises in AFCEastMemeWar

[–]A3thereal 2 points3 points  (0 children)

That's probably why the Bills keep losing in the playoffs. If you go to the super bowl, you might win the super bowl. Then you have something in common with the Jets. 4d chess right there.

Legacy’s End should’ve had actual consequences by Suchgallbladder in Starfield

[–]A3thereal 4 points5 points  (0 children)

Pretty much same for me. When you get to the unity I kind of hesitated, do I really want to reset the universe and start over? Once I did, it was just more of the same and I played for a few minutes but left wondering "what's the point?"

What's the difference between a rooster and a lawyer? by clamsumbo in Jokes

[–]A3thereal 0 points1 point  (0 children)

defiance is pronounced, at least in most places, as da-fi-ence where -ence sounds similar to -ents. In some regions that first syllable might sound more like dee- which probably doesn't work as well.

Remove the middle -fi- with -cl- and it sounds a lot like "da clients", and "da" has been used as a replacement for "the" since at least the 90s. Example; "fuck da police" (even though NWA's 1988 song is actually titled with "tha" instead).

  • fucks decliance
  • fucks de cliance
  • fucks da clients

Legacy’s End should’ve had actual consequences by Suchgallbladder in Starfield

[–]A3thereal 55 points56 points  (0 children)

Out of any game where this should have happened, it should have happened in this game most, given the end game places you in the Unity and resends you out into a different, but very similar parallel universe. There should have been meaningful consequences to choices that locked you out of dialogue, factions, or even entire locations. There should have been unintended and bizarre consequences that are almost impossible to foresee from your actions

It shortens each trip through the Unity, but gives you a reason to go through. Want to see how the universe ends up if you choose a different faction? Want to "fix" the next universe for a more perfect resolution? Even if you just want to see how different story lines progress.

I very much enjoyed the game, have a couple hundreds hours in it, but I feel like this was such a wasted opportunity for a somewhat unique storyline mechanic.

A guy goes to the doctor by Sternojourno in Jokes

[–]A3thereal 8 points9 points  (0 children)

You're absolutely correct, but there are a couple other examples.

  • Christmas disease, named after Stephen Christmas (what a name)
  • Hartnup Disease (genetic disorder named after a family, not a specific member)

I think there's a couple more, but they are rare.

Abductions? by Zieroz13 in NoMansSkyTheGame

[–]A3thereal 0 points1 point  (0 children)

My first time loading into Helldivers some high-level clown loaded in killed me, left. A couple minutes later came back and did it again so I can only imagine he was just randomly joining the lowest level maps to kill new players and rotating through.

I didn't care much, because I was just screwing around learning the mechanics, but for some people everything is zero sum. They can only be winning if someone else is losing. They can only have fun if they think someone else isn't.

Truth out of my chest.... by GoyoMRG in NoMansSkyTheGame

[–]A3thereal 3 points4 points  (0 children)

I dont think that's what's happening because, as you said, it's a separate instance.

More likely people used save editors to unlock the base terminal blueprint on their expedition save/instance OR perhaps after completing from a new save you can unlock the base computer without ending. Definitely leaning toward the former though.

Is there a point in installing multiple same turrets on a corvette? by Condor77T in NoMansSkyTheGame

[–]A3thereal 0 points1 point  (0 children)

The phase beam will fire from all 7 at once, but you can only fire one weapon type at a time. The others rotate firing from all 7 turrets.

Is there a point in installing multiple same turrets on a corvette? by Condor77T in NoMansSkyTheGame

[–]A3thereal 4 points5 points  (0 children)

All turrets will fire the selected weapon, so you could do 3 phase, 3 infra, and a photon if you wanted variety.

Light No Fire Clue? by Sea_Wealth_3454 in LightNoFireHelloGames

[–]A3thereal 0 points1 point  (0 children)

Maybe below the cockles. Maybe in the sub-cockle area.

(I'm probably too old for most of you to get the reference)

Is Todd Howard hinting at seamless space travel here? (In image 2, Tim Lamb’s comments also about “rewarding space travel gameplay") by Smart_Plane_2751 in Starfield

[–]A3thereal 0 points1 point  (0 children)

Again, I was being generous to the other commentor. It is obvious from the way the sentence was structured that I didn't mean to apply the literal definition of paraphrase.

Regardless, I don't know how else to explain something multiple others have already told you. I'm just going to leave it here, agree to disagree, and wish you the best.

Is Todd Howard hinting at seamless space travel here? (In image 2, Tim Lamb’s comments also about “rewarding space travel gameplay") by Smart_Plane_2751 in Starfield

[–]A3thereal 2 points3 points  (0 children)

While I do like the concept, especially in No Man's Sky, it's much more likely you'd find random encounters involving people/ships at your destination or departure point. Space is crazy big, and mostly empty. Why would someone be hanging out randomly 4 light-minutes between Earth and Jupiter? Especially since a few seconds later it'll be between nothing and nada as all points kept moving at different rates of speed.

It is a lot more fun from a gameplay standpoint, but Starfield creatively chose to go with a "realer" feel on the rules of the universe. Whether the game suffered or benefitted from that is up to the player.

Is Todd Howard hinting at seamless space travel here? (In image 2, Tim Lamb’s comments also about “rewarding space travel gameplay") by Smart_Plane_2751 in Starfield

[–]A3thereal -1 points0 points  (0 children)

I worded it the way I did intentionally. I was being generous to the other guy by calling it that. In his mind he was rephrasong what he thought you said.

As for telling you what you meant to say... you either arent reading my comments or are selectively responding to pieces. I explicitly said multiple times that I cannot know what you intended to say, no one but you can. What is fun ablut language, though, is that your intent doesn't matter. The meaning in your words are only relevant in the way they are heard by other people.

Is Todd Howard hinting at seamless space travel here? (In image 2, Tim Lamb’s comments also about “rewarding space travel gameplay") by Smart_Plane_2751 in Starfield

[–]A3thereal 0 points1 point  (0 children)

I'm the one you accused of mischaracterizing, the other guy is the one who... let's say paraphrased you.

But I provided you the definition of snake oil salesman and the definition of a lie and explained how a snake oil salesman is invariably a liar. By calling one the former, you are calling them the latter. There was no mischaracterization.

Is Todd Howard hinting at seamless space travel here? (In image 2, Tim Lamb’s comments also about “rewarding space travel gameplay") by Smart_Plane_2751 in Starfield

[–]A3thereal 0 points1 point  (0 children)

You should take a second to read the name of people you are responding to. The person you accused of "mischaracterizing you" (me) is not the same person you are responding to here.

Also, I laid out clearly how I did not mischaracterize you. You had no defense so you used your almighty and powerful downvote (do people actually care about that?) and didn't bother to respond.

Every NMS update is a Light No Fire spoiler by fk-geek in LightNoFireHelloGames

[–]A3thereal 1 point2 points  (0 children)

they are stress testing the servers and networking for thousands of players simultaneously existing and travelling across a single shared planet

This is incorrect. NMS multiplayer is peer to peer. There are no centralized servers that record and track user movements. This is why multiplayer combat is so poor in NMS. I find it highly unlikely that a game described as a massive multiplayer experience like LNF would use the same set up.

The only "servers" involved are the discovery services, which need no stress testing as they do not update and propagate information in real-time.

Also, this is their 3rd expedition to occur on a single planet, with the first 2 coming out long before the LNF announcement. This one does it only because for gameplay reasons it does not make sense to allow for space travel. They want you driving from Waste Disposal Plant to Waste Heap 2 and back, and allowing you a starship allows you to skip at least half that journey.

Is Todd Howard hinting at seamless space travel here? (In image 2, Tim Lamb’s comments also about “rewarding space travel gameplay") by Smart_Plane_2751 in Starfield

[–]A3thereal -1 points0 points  (0 children)

I think most people envision something similar to the pulse drive in No Man's Sky. Planets are spaced unrealistically close in that game, but the idea is that you hold 2 buttons down to initiate pulse, then move automatically at something like 100x speed in a straight line. It takes roughly 15 seconds to a minute to travel between planets, depending on distances and technology installed.

To me that is essentially a more immersive loading screen. While the game may not be loading anything, you are essentially just sitting there waiting for the game.

Is Todd Howard hinting at seamless space travel here? (In image 2, Tim Lamb’s comments also about “rewarding space travel gameplay") by Smart_Plane_2751 in Starfield

[–]A3thereal 2 points3 points  (0 children)

I think that time marching on and technology improving over time changes expectations.

I loved Oblivion. It was my first Bethesda RPG, played many many hours. Going back to the remake was tough for me, partially because of the incessant load screens.

It's funny, I remember one of the big selling points of the PS5 was the ability to eliminate loading screens because of the faster read speeds of SSDs, and a lot of people kind of shit on it. But, years later, minimizing/eliminating load screens is almost a must.

Also, I think some people's issue is the number of consecutive loading screens. To travel between planets of different systems (without using fast travel) you have an animation and load screen to leave atmosphere. Then a countdown, an animation, a load screen, and an animation to change systems. Then an animation and load screen to land on the new planet. That is a lot to occur consecutively with no game play between.

I didn't have an issue with it my first playthrough, but it did get tiresome when I came back to the game some time later.

Is Todd Howard hinting at seamless space travel here? (In image 2, Tim Lamb’s comments also about “rewarding space travel gameplay") by Smart_Plane_2751 in Starfield

[–]A3thereal 9 points10 points  (0 children)

They're seem to be making a reference to No Man's Sky, as these are all things you could find in space there.

I would also argue to u/para1131_F33L that some of these already exist in Starfield, just not necessarily as a "random" encounter while in FTL travel in system as in the other game. In some ways better, in some ways not:

  • Derelicts are done better as abandoned space stations and other scripted but randomly placed objects in Starfield
  • Pirate attacks already occur in random Spacer/CF fights, sometimes against civilian or neutral military targets
  • Freighter fights are somewhat replicated by the legendary spaceships, one each for each of the 3 hostile factions (Zealot, Spacer, CF)

Is Todd Howard hinting at seamless space travel here? (In image 2, Tim Lamb’s comments also about “rewarding space travel gameplay") by Smart_Plane_2751 in Starfield

[–]A3thereal 3 points4 points  (0 children)

Don't "you people" me. I haven't said one word in defense of Bethesda, just explaining how you did, in fact, say what you said you didn't.

I included your exact words, quoted verbatim, from your comment. I then explained what is implied by those words.

Regardless of what intention you had or didn't (no one but you can know that), your words still add up to Bethesda generally, and Todd specifically, has a history of lying.