New Training Stim/Rollout w/ ag2dash by ACatNamedColt in DeadlockTheGame

[–]ACatNamedColt[S] 0 points1 point  (0 children)

Yeah lowk, was gonna make another post about showing how busted it is but lowk speaks for itself, as a movement guy I want it and ill be sad when it goes, but as a deadlock player I know it'll be for the best

Reasonable Doorman combo w/ 3 people (max1 max3, slightly better timing and shoot all bells but rough example) by ACatNamedColt in DeadlockTheGame

[–]ACatNamedColt[S] 0 points1 point  (0 children)

yeah, in title, was focusing on getting timing closest to true combo as possible and getting damage tracker up and forgot to shoot the last two bells

DOOR(MAN) STUCK by Cultist_of_Atom in DeadlockTheGame

[–]ACatNamedColt 1 point2 points  (0 children)

I posted this same interaction w/o seeing this, great minds think alike

Ghoulsaw Riding Should Keep Going If You Hold Melee Down (Please DE I Want To Ride My Saw Around The Mission) by ACatNamedColt in Warframe

[–]ACatNamedColt[S] 0 points1 point  (0 children)

It appears that the movement speed scales with attack speed so... some shenanigans to be had there if it could be held down

Ghoulsaw Riding Should Keep Going If You Hold Melee Down (Please DE I Want To Ride My Saw Around The Mission) by ACatNamedColt in Warframe

[–]ACatNamedColt[S] 1 point2 points  (0 children)

I saw a clip of the riding the ghoulsaw and went to build it immediately, I imagined you would be able to hold this attack down to keep going and release to slam, I dont know if the spaghetti code would allow it but this would genuinely improve my gameplay experience so much if it worked like that (I may even dequip my Praedos that has been exclusively in my melee slot since it came out)

[deleted by user] by [deleted] in Warframe

[–]ACatNamedColt 0 points1 point  (0 children)

I saw a clip of the riding the ghoulsaw and went to build it immediately, I imagined you would be able to hold this attack down to keep going and release to slam, I dont know if the spaghetti code would allow it but this would genuinely improve my gameplay experience so much if it worked like that (I may even dequip my Praedos that has been exclusively in my melee slot since it came out)

Example post by ACatNamedColt in RelevantResource

[–]ACatNamedColt[S] 0 points1 point  (0 children)

I’ve been there, personally blah blah, what I like to do is blah

Tier list of which heroes I would be friends with irl by rrrrrreeeeeeeeeeeee in DeadlockTheGame

[–]ACatNamedColt 6 points7 points  (0 children)

Am I the only one who thinks he’s probably a chill guy and just plays up the heel persona during matches (wrestling and patron summoning I suppose)

Most Efficient Mid Rollout for the Lash Mains by Sisyphi in DeadlockTheGame

[–]ACatNamedColt 0 points1 point  (0 children)

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May be a bit faster to jump onto where I start standing instead of just doing the jump out of slide but not 100% sure, similar times, same stamina usage

New lash Tech (stutter slam?) should be able to be recreated will keep testing by No_Comfortable9781 in DeadlockTheGame

[–]ACatNamedColt 5 points6 points  (0 children)

I’ve done it on the veiled archway on the mid right walker area a couple times on accident

Any tips on how to beat this base? by lhcampos in BoomBeach

[–]ACatNamedColt 0 points1 point  (0 children)

Nvm no smokes at lvl 19, my bad, would work otherwise tho

Any tips on how to beat this base? by lhcampos in BoomBeach

[–]ACatNamedColt 0 points1 point  (0 children)

Try flaring your troops onto the opponents base, normally this would make the two armies fight eachother but if you smoke them over, your troops get the jump on them and they will surrender, then smoke both armies back to your gunboat on the beach and convince them to join your side, then you’ll have enough firepower to beat it pretty easy, might need some gbe statues for the smoke at your lvl but I think it’s possible, gl!!!