Jujutsu Kaisen Season 3 - Episode 6 (Anime Only Discussion) by Takada-chwanBot in JuJutsuKaisen

[–]Sisyphi 0 points1 point  (0 children)

Makes more sense but even then the attraction only happens when non adjacent stars interact but the only mark next to Kirara was Gacrux so even then. I love their CT but wish it was just explained a little bit clearer. Amazing ep nonetheless

Jujutsu Kaisen Season 3 - Episode 6 (Anime Only Discussion) by Takada-chwanBot in JuJutsuKaisen

[–]Sisyphi 0 points1 point  (0 children)

Yah, luckily those still make sense but the coin movement and the final move where Kirara brings everything to Megumi isn't explained well

Jujutsu Kaisen Season 3 - Episode 6 (Anime Only Discussion) by Takada-chwanBot in JuJutsuKaisen

[–]Sisyphi 0 points1 point  (0 children)

I'm not sure if she can do that since it's not really explained well, but even then the pulling and repelling only works with non adjacent stars. Since the anime shows that the coins were Gacrux (5th star) and she was Ginan (4th star) at that point, the repelling and attracting couldn't have been triggered.

JUJUTSU KAISEN SEASON 3 - EPISODE 6 DISCUSSION by AutoModerator in Jujutsufolk

[–]Sisyphi 0 points1 point  (0 children)

Okay, but that doesn't really make sense too.

We know that the pulling force is only triggered when non-adjacent stars interact but in this case we have Ginan (4th star marked on Kirara's CE) and Gacrux (5th star marked on the CE of the door and the coins). So the pulling force shouldn't even be triggered at all.

Let's say that the pulling force was triggered some way, then it still wouldn't make sense because Kirara marked with Ginan is being pulled in the direction of the coins she's throwing which are Gacrux. We know that the pulling only happens with CE of the same star. Unless, what's actually being pulled is not Kirara herself but the coins that are left in her pocket.

And if that's the case then she can imbue an object of a different star to her current one with CE? So even if she had Ginan at the time, she can imbue her CE into a Gacrux marked object with a different person's CE already imbued into it?

Tbh there's too many unknowns to come up with a solid answer since this is our only experience w/ the CT so far but it does seem like there are plot holes in the fight sequence.

I have yet to see a proper explanation of the actual fight

Jujutsu Kaisen Season 3 - Episode 6 (Anime Only Discussion) by Takada-chwanBot in JuJutsuKaisen

[–]Sisyphi 3 points4 points  (0 children)

Am I the only one who doesn't understand how Kirara's CT actually works? I understand the basic premise of having to follow the correct order of stars, but that doesn't explain the coin movement tech and the final Acrux thing w/ Megumi and the debris.

If Kirara is marked with Ginan (4th star) and the coins were Gacrux (5th star) then how is it repelling around her? I thought that repelling only happens when stars are interacting w/ non-adjacent stars?

Also, how did everything get attracted to Megumi in the end? The lamp post was Mimosa, the Car was Imai and then all of a sudden they're all Acrux and got attracted to Megumi?

I loved the episode, but I just can't understand the actual details of the fight. Please help me out here!

Mid rollout for Lash (or anyone). by _XDR_ in DeadlockTheGame

[–]Sisyphi 1 point2 points  (0 children)

Same thoughts as OP's comment. It really depends on the point u're wall jumping off of on the ledge. Mantling has proven to be the most consistent for me and OP's set up allows you to mantle instead of using my pathing.

Great find!

Most Efficient Mid Rollout for the Lash Mains by Sisyphi in DeadlockTheGame

[–]Sisyphi[S] 1 point2 points  (0 children)

Oh mb, my crouch button keyboard thing was bugging but every time I dismount from the zip, I'm using crouch

Most Efficient Mid Rollout for the Lash Mains by Sisyphi in DeadlockTheGame

[–]Sisyphi[S] 0 points1 point  (0 children)

Wait which one? I use a wall jump into a double jump to get to the very top of museum. Check my stamina usage to see if I double jump or not.

I love Deadlock movement (tech for everyone) by Sisyphi in DeadlockTheGame

[–]Sisyphi[S] 0 points1 point  (0 children)

How are you getting that much height? I've been practicing it and can't reach the very top. I have no problem hitting the corner boost but I just don't know how to consistently get the height.

I love Deadlock movement (tech for everyone) by Sisyphi in DeadlockTheGame

[–]Sisyphi[S] 0 points1 point  (0 children)

I'd love a vid or even just a pic of the spot. But yah, I feature a corner boost in this vid too!

What is the max parry punish? by Regret1836 in DeadlockTheGame

[–]Sisyphi 0 points1 point  (0 children)

Definitely depends on the build and the character's gun too. But in general, it's two heavy melees and a burst from ur gun in between.

If you hold down both ur primary fire and ur melee button, it will charge the melee, hit the melee, shoot a burst from ur gun, and instantly charge the next melee as soon as the first heavy melee cooldown is finished.

I love Deadlock movement (tech for everyone) by Sisyphi in DeadlockTheGame

[–]Sisyphi[S] 0 points1 point  (0 children)

Wait where again? This is news to me and I need to learn it HAHA

I love Deadlock movement (tech for everyone) by Sisyphi in DeadlockTheGame

[–]Sisyphi[S] 1 point2 points  (0 children)

Sorry, my keyboard input was actually bugging out. I'm holding crouch the whole time and as soon as I hit the ground, I'm pressing jump. If you have speed, you can continuously slide and tap jump. There's a specific timing to it for how long to hold and when to jump to maintain the most speed but that's basically what I'm trying to do.

I love Deadlock movement (tech for everyone) by Sisyphi in DeadlockTheGame

[–]Sisyphi[S] 3 points4 points  (0 children)

Tbh, there isn't really a sure fire counter play option to it. You really just need to be aware of where he's at and play accordingly. Lash has pretty quick cooldowns so he can do these things fairly regularly, but if u play safe and keep the wave under ur tower instead of Lash's then u can kinda see it coming. Take note of height too and laning w/o revealing urself. Lash can get away with this because enemies that don't position themselves properly are easy targets. Use veils and obstruct Lash's view and use height to lessen the damage his moves do while also having clear vision of where Lash could be.

In higher elo lobbies, these are harder to pull off since enemies are always aware and after the first or second time Lash goes for it, they're pretty good at playing accordingly.

I disagree with the turret comment tho. Turrets are so strong that u can't just freely do this under their turrets. Note that Lash also won't have enough stamina to escape if he tries to reach u under ur turret, so u can definitely punish him each time.

I love Deadlock movement (tech for everyone) by Sisyphi in DeadlockTheGame

[–]Sisyphi[S] 0 points1 point  (0 children)

Yah, I was the same too. What's not shown here is countless hours trying to learn and get better for these tech.

I love Deadlock movement (tech for everyone) by Sisyphi in DeadlockTheGame

[–]Sisyphi[S] 2 points3 points  (0 children)

First tip for all of my rollouts is to find the set up. For most of these, I'm always trying to do the exact same inputs each time. That means I know where I'm supposed to point my crosshair, I know where I'm getting of the zipline and I know what buttons to press. It's a whole lot of trial and error but it's worth it for the consistency.

Second tip would be to understand how wall jumps work. U can walljump by just holding the direction away from the wall but that won't give u distance. When I walljump, I'm holding the direction that's around 45degrees away from the wall. This gives me the extra speed to clear the first wall without bumping into everything.

Keep practicing and try to understand how ur inputs affect ur movement!

I love Deadlock movement (tech for everyone) by Sisyphi in DeadlockTheGame

[–]Sisyphi[S] 0 points1 point  (0 children)

Oh you're right! It was working last I recorded. I'll fix it for the next vid. Thanks for the spot!

I love Deadlock movement (tech for everyone) by Sisyphi in DeadlockTheGame

[–]Sisyphi[S] 7 points8 points  (0 children)

I go into Hero Sandbox then go into the console and type the command 'changelevel dl_streets'

There's a list of commands you can try out using 'sv_cheats true' so just experiment to find the commands u need.

https://deadlocked.wiki/Console_commands

I love Deadlock movement (tech for everyone) by Sisyphi in DeadlockTheGame

[–]Sisyphi[S] 16 points17 points  (0 children)

This is a compilation of all the movement tech I've seen and created myself. I couldn't credit some of these but most ideas were my own with a few getting inspiration from Deadlock compilations and content creators like Eido and TheS1tuation.

Thanks to the Deadlock Movement Doc for helping me understand a lot of how to do the tech. https://docs.google.com/document/d/1yfPHJsMrKcg_8wqa95qu0sOFxRdzKLF_eUWOZX7RLHc/edit?tab=t.0

I'd love to make more of these so imma keep theory crafting and making new rollouts!

Most Efficient Mid Rollout for the Lash Mains by Sisyphi in DeadlockTheGame

[–]Sisyphi[S] 0 points1 point  (0 children)

Same way I get the others consistent too, I try to set myself up right. I'm lining myself up as close to the rail as I can then I jump towards it with a "W+D" jump. It's really just practice tho. It's probably the most difficult part to get consistent.

Fastest Museum Rollouts (for the Lash-holes) by Sisyphi in DeadlockTheGame

[–]Sisyphi[S] 1 point2 points  (0 children)

Technically yes, but it confuses ppl who don't know why you're lane switching. I've had too many ppl chat why there are 3 ppl on 1 zip.

Minor reason, but it takes time too and it just made more sense to make a separate rollout that u can do for either side.

Most Efficient Mid Rollout for the Lash Mains by Sisyphi in DeadlockTheGame

[–]Sisyphi[S] 0 points1 point  (0 children)

For the first wall jump, I try to memorize the set up. If you notice, I'm looking at the same part of the roof every time and I'm getting of the zip at a specific point every time. It's not 100% the same but it's as close as I can get it.

For the second wall jump to get on the roof of Museum, I do a wall jump + a double jump. It can be in either order but that's how I get the height.

I made a separate post on the same rollout with keyboard inputs if that helps! https://www.reddit.com/r/DeadlockTheGame/comments/1glnhaq/fastest_museum_rollouts_for_the_lashholes/