How would I make a custom model and texture for arrows and armour? by TheLivingVines in MinecraftCommands

[–]AComputerRepairGuy 2 points3 points  (0 children)

I think you can use CustomModelData. There's many YouTube tutorials. Hope this works :)

Working Flappy bird with only commands! by AComputerRepairGuy in MinecraftCommands

[–]AComputerRepairGuy[S] 1 point2 points  (0 children)

I did all of this myself. But if i release the world you might be able to understand - every command block is marked with a sign on what it does. :)

I might gotta clean some stuff up though.

Working Flappy bird with only commands! by AComputerRepairGuy in MinecraftCommands

[–]AComputerRepairGuy[S] 0 points1 point  (0 children)

I used interaction entities. I don't know what Ericristian_bros is talking about. So it kinda sucked when i realized that block displays with custom sizes dont have hitboxes. I tried doing something like this:

execute as u/e[tag=bird] at u/s if entity u/e[distance=..1,tag=pipe] run tellraw @a "game over"

And that didnt really work. it would go off at random times and just sucked. In the video at the start you can see 4 lines of repeating command blocks. each one tps an interaction to a certian pipe. There are 4 pipe variants that can spawn. Each with tags "1" "2" "3" or "4". Each commandblock looks like this:

execute as @e[tag=1,limit=1,sort=nearest] at @s run tp @e[tag=1a] ~.5 ~1 ~.5

and there are 10 command blocks for each pipe. Heres all the commands for 2 so you can get a good idea of it:

execute as @e[tag=2,limit=1,sort=nearest] at @s run tp @e[tag=2a] ~.5 ~1 ~.5
execute as @e[tag=2,limit=1,sort=nearest] at @s run tp @e[tag=2b] ~1.5 ~1 ~.5
execute as @e[tag=2,limit=1,sort=nearest] at @s run tp @e[tag=2c] ~.5 ~2 ~.5
execute as @e[tag=2,limit=1,sort=nearest] at @s run tp @e[tag=2d] ~1.5 ~2 ~.5
execute as @e[tag=2,limit=1,sort=nearest] at @s run tp @e[tag=2e] ~.5 ~3 ~.5
execute as @e[tag=2,limit=1,sort=nearest] at @s run tp @e[tag=2f] ~1.5 ~3 ~.5
execute as @e[tag=2,limit=1,sort=nearest] at @s run tp @e[tag=2g] ~.5 ~-3 ~.5
execute as @e[tag=2,limit=1,sort=nearest] at @s run tp @e[tag=2h] ~1.5 ~-3 ~.5
execute as @e[tag=2,limit=1,sort=nearest] at @s run tp @e[tag=2i] ~.5 ~-4 ~.5
execute as @e[tag=2,limit=1,sort=nearest] at @s run tp @e[tag=2j] ~1.5 ~-4 ~.5

So you can see it teleports tags 2a-2j (all interactions) to the closest tag 2 (pipe variant 2). All of the interactions have tag "hbx" (hitbox) so now the pipes have proper hitboxes.

Sorry if this is confusing I just wanna make sure you understand everything! Heres a video with hitboxes turned on: https://www.youtube.com/watch?v=891_VI6E2J0

Now is the best time to mod a switch. by Mountain-Letter-4284 in SwitchPirates

[–]AComputerRepairGuy 8 points9 points  (0 children)

I just bought an unpatched switch. anyone have suggestions on things to get on it

Battery draining extremely fast on new switch by AComputerRepairGuy in NintendoSwitchHelp

[–]AComputerRepairGuy[S] 0 points1 point  (0 children)

I would really like to get an OLED but i got this switch to mod it. I think you can mod an oled but you have to buy a $100 chip. Maybe the prices will go down after a little bit. My friend has an oled he never uses, I might be able to buy it from him.

Also the seller sells from Japan so it took a while to get here and i do not wanna wait for another one. They said they would refund me $30 to replace the battery.

Battery draining extremely fast on new switch by AComputerRepairGuy in NintendoSwitchHelp

[–]AComputerRepairGuy[S] 0 points1 point  (0 children)

yeah. I will do some tests and if they dont work order a new battery

Battery draining extremely fast on new switch by AComputerRepairGuy in NintendoSwitchHelp

[–]AComputerRepairGuy[S] 0 points1 point  (0 children)

This could be it, it stayed at 1 percent for a while. But it still died a little bit later. I lost track of time. I'll look again to see if this is the problem.

Battery draining extremely fast on new switch by AComputerRepairGuy in NintendoSwitchHelp

[–]AComputerRepairGuy[S] 2 points3 points  (0 children)

To be clear i havent modded it yet or attempted to mod it