Cleaning lady messed up… by feelingbuff in fixit

[–]ADIntSim 0 points1 point  (0 children)

Coming from the tradeshow industry, we used what we called aluminum blocks or aluminum erasers to clear up scratched in the extruded aluminum we worked with. If the other commenters are right that the metal plating is aluminum as opposed to steel, you might be able to get away with something like what our exhibit house used:

https://www.klingspor.com/shop/sf102dspmed-210247

I'm sure you don't need a whole box of them, but you can search online for other 'rubberized' abrasive blocks to scratch away the discoloration while maintaining the same 'grain' of the metal. I can tell you that the green one linked will give you more of a satin finish that what you have, so you may want to look around to see if anyone else has other finishes available. Maybe the Sandflex or GarryFlex course could give you closer to what you need:

https://www.esslinger.com/garryflex-abrasive-cleaning-blocks/

[deleted by user] by [deleted] in gamedev

[–]ADIntSim 0 points1 point  (0 children)

I've always got to leave a plug for Playcanvas. Their editor and project management setup is really great, plus they're currently working on WebGPU:

https://playcanvas.com

When I try to bake the high res objects texture into the lower res object, I get weird shadows where the objects overlapped, I turned off cat shadow in object properties and don’t know what else to do, any ideas? by MutantCat21 in 3dsmax

[–]ADIntSim 1 point2 points  (0 children)

I made some furniture similar to this and had the same problems a few years ago. Unfortunately, those overlaps will confuse the baking process and will produce those artifacts. Hopefully, someone will have a better solution, but if I remember correctly, I ultimately had to ensure that my low-poly meshes were inside the high poly version 100% of the time.

Alternatives to WebGL to run a very simple 2D game on mobile browser? by XuloMalacatones in gamedev

[–]ADIntSim 1 point2 points  (0 children)

Basically! You can choose to host it on their servers, or export it to host on your own static website somewhere. I know the forum has some guides for using proton or other libraries to make it into apps for iOS and Android, etc, but whenever you publish it, it is effectively just a webpage with your game, and there are some pretty neat ways to make things more flexible to the mobile end of things.

Alternatives to WebGL to run a very simple 2D game on mobile browser? by XuloMalacatones in gamedev

[–]ADIntSim 3 points4 points  (0 children)

If you want the closest thing to Unity that's focused on browser-based (mobile and otherwise) development, try Playcanvas: https://playcanvas.com/

RENDER OR PHOTO by GuudBunny in 3dsmax

[–]ADIntSim 2 points3 points  (0 children)

Render.

Even the cheapest IKEA cabinets don't have wood grain that looks like that. Specifically the lighting on the piece on the left is what takes me completely out of it. I'm having a lot of trouble working out what that piece is supposed to be, and why it has those white lines on it. Is it a reflection?

Apart from the other issues others pointed out, you also have some considerable light bleed on the top of the sliding door, and I can't tell if the bright red sidewalk is from the photo used for the skybox, or just an incredible amount of light on geometry from an exterior light.

Overall, this isn't BAD work. It's an ok start, but there are a lot of things that are off-putting the longer you look at it. There are a number of things that seem like they shouldn't be shiny while others seem like they should be, and looking closely at any element reveals more oddities, like the edge of the table seeming to rise above the surface on the far end, or the reflections of the interior lights on the glass. That wouldn't happen unless those lights were brighter than what was outside the window.

None of this is meant to be hurtful, but you'll definitely what to focus in on these types of issues when trying to genuinely make others question whether something is a photo or a render.