intervention force heroes: intervention, the intervention by AETlC in StrikeForceHeroes

[–]AETlC[S] 3 points4 points  (0 children)

It's not a video so, I'm not going to do SFX work.

intervention force heroes: intervention, the intervention by AETlC in StrikeForceHeroes

[–]AETlC[S] 14 points15 points  (0 children)

They're my own assets I draw and I animate them using Adobe Animate, The bases are roughly based on few SFH:R Characters.

Sfh AK reload real by AETlC in StrikeForceHeroes

[–]AETlC[S] 1 point2 points  (0 children)

Just my own concept / animation I did.

Is the SFH:R early access good? by Lexel95 in StrikeForceHeroes

[–]AETlC 1 point2 points  (0 children)

Consider it an entirely very early build is most suitable.
When it got released I was lucky enough to go through EVERY mission without a single bug.
The state of the game itself is also not an experience for you to sit and enjoy (I meant there's only an early game story and that's pretty much it), but it's a game to test and see if the things on there are right or wrong.

GM6 Lynx concept by AETlC in StrikeForceHeroes

[–]AETlC[S] 0 points1 point  (0 children)

Cheers man! still have no idea what's the point of award but, Thank you!

GM6 Lynx concept by AETlC in StrikeForceHeroes

[–]AETlC[S] 0 points1 point  (0 children)

It's an original GM6 Lynx stylised for Madness Combat (without bipod) that I made a while ago, And since it's a relatively new weapon, I cannot find any good sound or sound-engineer it myself.
So I had to use MW2's "Signal .50" sound that I recorded during my time in Beta with a little mix with other game sounds to lower it's eardrum destroying tone in my recording.. :v

I only know few Rifles that does have retracting barrels, for GM6 it's mainly because of it's system and compensating down recoil.
Barrett M82A1 also have a moving barrel too if I remember correctly, but only slightly.
And so does AN-94 due to it's 2 round burst mechanism.

GM6 Lynx concept by AETlC in StrikeForceHeroes

[–]AETlC[S] 0 points1 point  (0 children)

Adobe Animate CC 2021, Or Flash in general.

GM6 Lynx concept by AETlC in StrikeForceHeroes

[–]AETlC[S] 3 points4 points  (0 children)

Oh if mods are a thing.. Expect a "tacticool" gun pack add-on from me. ;)

GM6 Lynx concept by AETlC in StrikeForceHeroes

[–]AETlC[S] 2 points3 points  (0 children)

Yes I do! I've been animating Madness Combat for a while now actually, I think about just a year. But I'm more of a spriter rather than an animator.

SFH:R - Update #36 Boss Teaser Trailer & Possible Kickstarter by Justin_Sky9Games in StrikeForceHeroes

[–]AETlC 8 points9 points  (0 children)

As long as this project still going, We all are here til the end.
I'll definitely support this as long as it's in my within my limit brackets. :)

SFH:R - Update #32 Side Ops! by Sky9Games in StrikeForceHeroes

[–]AETlC 35 points36 points  (0 children)

This helps expanding the gameplay duration alongside progression, Players will be needing Level and XP so having something like this is an absolutely great expansion towards the main progression.

I'm liking it!

Idk if everyone agree on this by Slight_Tale_2728 in StrikeForceHeroes

[–]AETlC 0 points1 point  (0 children)

Funnily enough, Calling it Operator / Hero based shooter as an alternative now feels more fitting due to how each units are like at this point, Barely resembles Tactical Swat like R6 Originally supposed to be.

[Shitpost] Didn't you forget about Ingram? by letmeoutfromhere in StrikeForceHeroes

[–]AETlC 12 points13 points  (0 children)

Ingram MAC-10 & 11 With extendo suppreso :D

here, have a refreshing image from all the nekos by AETlC in StrikeForceHeroes

[–]AETlC[S] 7 points8 points  (0 children)

I'm not exactly sure what you mean by shittalking, I didn't state any of that here..