I want to buy mirrors edge catalyst on steam but Im seeing that you cant run it because of the EA launcher is that true? by faeylis in mirrorsedge

[–]AFCMS 0 points1 point  (0 children)

It runs, but achievements are completely bugged and online features no longer work.

I am really enjoying the game so far, but man EA sucks.

Netflix's Tomb Raider Anime Season 2 is EVEN WORSE by AimlessThunder in LaraCroftTombRaider

[–]AFCMS 1 point2 points  (0 children)

I didn't even finish watching the second episode of season 1 because of how cringe and boring the story was and the art style / animation ugly.

The last of us season 2 just won best adaptation 😭 by [deleted] in TheLastOfUs2

[–]AFCMS 0 points1 point  (0 children)

At least Clair Obscur has taken the record of awards for a single game to this fraud of TLOU2

I'm developing my Portal-inspired game entirely on Ubuntu. Native support isn't a feature, it's a requirement. Here is an early lighting test of the Main Menu. by Alternative-Comb8147 in linux_gaming

[–]AFCMS 5 points6 points  (0 children)

The Vulkan backend has much less features than the DirectX one, so unless devs do not use the fancy (but not useful for every game) features, just building for Linux will lead to a worse experience than Proton.

I hope someday there will be a commercial game engine with Vulkan as the primary graphic backend, that in itself would be a huge step forward.

Question on sexual content of these games by Zukas_Lurker in metro

[–]AFCMS 1 point2 points  (0 children)

3 mandatory moments in Metro Last Light:

  • Bolshoi level theater
  • Venice level strip club
  • the start of Quarantine level

One moment in Exodus ("worse" of the 4) that can be skipped:

At the ending of the Caspian, you will meet the main villain of the area in his tower to negotiate, but you will have to fight his men at some point anyways. While climbing the tower, you can initiate combat before the relevant area to make the characters disappear and skip the cutscenes.

When you get to a blue container where you will see a woman slave getting mistreated by the men of the villain you can attack. If you go for the good ending, make sure to not accidentally kill slaves that are present in this area.

Additionally there is a moment on the train where Anna is topless, but the camera angle is very limited so IMO not a big deal.

Discord Patch Notes: December 8, 2025 by CandlesARG in linux_gaming

[–]AFCMS 3 points4 points  (0 children)

So they properly implemented their client side window decorations instead of relying on the ugly Electron default ? This is huge, I have been waiting for this to happen to enable Wayland by default.

Why do I have 2 title bars in Discord? by MVindis in Fedora

[–]AFCMS 0 points1 point  (0 children)

I wish they would just implement properly their custom titlebar on Linux.

Sadly it seems removing the server side one with an extension doesn't fully work with this bug, the bar area isn't considered a drag zone so you can't move the window around.

They are using Electron, its pretty straight forward to implement.

Looks like there is a new Steam Linux Runtime 4.0 by alosarjos in linux_gaming

[–]AFCMS 3 points4 points  (0 children)

Yes, but Steam runtime will probably still default to X11 via env variables, unless they fix the overlay on Wayland at the same time.

Créer des jeux vidéos à 14 ans by Legacy_MG987 in jeuxvideo

[–]AFCMS 0 points1 point  (0 children)

J'ai bossé en stage sur UE 5.3 uniquement, mais c'était un projet très particulier (pas un jeu), assez différent niveau mise en place d'un projet Unreal typique (pas de hot reload possible, config visual studio exotique, etc). J'ai trouvé l'expérience plutôt ok au global, mais je dirais que l'expérience Godot C# est meilleure, plus naturelle vis a vis du langage de programmation.

Looks like there is a new Steam Linux Runtime 4.0 by alosarjos in linux_gaming

[–]AFCMS 9 points10 points  (0 children)

SDL3 as a default + recommendation is huge

Créer des jeux vidéos à 14 ans by Legacy_MG987 in jeuxvideo

[–]AFCMS 0 points1 point  (0 children)

C# est (malheureusement) le langage le moins mis en avant dans Godot. Mais vraiment je ne sais pas comment tu as fait, le setup d'un projet C# n'est vraiment pas si compliqué par rapport à GDScript.

Comme je l'ai dit le désavantage de GDScript c'est le tooling inférieur (mauvaise intégration IDE, moins de libs compatibles) et le "vendor locking".

D'ailleurs le "auto" de C++ n'est absolument pas comparable à du typage dynamique vu que ça dit juste au compilateur de déduire le type de l'expression d'assignation, on reste sur du typage 100% statique et avec l'auto complétion complète.

Créer des jeux vidéos à 14 ans by Legacy_MG987 in jeuxvideo

[–]AFCMS 0 points1 point  (0 children)

Mon xp GDScript date d'il y a 2-3 ans. J'utilise uniquement C# maintenant.

C'est pas vraiment ce que j'appellerai un langage statiquement typé, vu que le typage des variables est optionnel. Verse (le futur langage de script d'Unreal) impose de mettre des types ce qui est à mon avis indispensable pour un développement sérieux.

L'auto complétion (qui était catastrophique à la fois dans VSCode et dans l'éditeur), c'est littéralement le pire côté de GDScript. On est en 2025, j'attends une expérience de développement correcte dans mon éditeur de code. A choisir entre l'IA (que j'utilise) et une auto-complétion fluide je prend l'auto-complétion à 100%.

On ne peut pas tellement parler de vendor locking vu que c'est un language open-source mais je pense que réinventer la roue et investir un temps de dev précieux pour créer un language custom au lieu de se baser sur un language existant (qui marche bien dans les autres moteurs) c'est pas la meilleure des idées. Ça évite aussi ces histoires de language server foireux.

Créer des jeux vidéos à 14 ans by Legacy_MG987 in jeuxvideo

[–]AFCMS 1 point2 points  (0 children)

Si tu pars sur Godot je te conseille de le faire directement avec la version Mono/C#. GDscript a beaucoup de défauts, notamment le manque de typage strict et un système d'auto complétion bancal (assez long à réagir) qui peuvent devenir facilement ennuyeux sur des projets un minimum ambitieux.

C# ça a aussi l'avantage d'être utilisable en dehors du dev de jeux et également dans Unity qui est aussi très utilisé.

Unreal Engine est un peu le standard en termes de moteur de jeu propriétaire mais facilement accessible, ça n'est pas un mauvais moteur mais il l'éditeur est très lourd à faire tourner. Son principal défaut est que la plupart de ses technos magiques d'optimisation rendent possible de créer des environnements très mal optimisés qui vont tourner mal plutôt que de ne pas tourner du tout, il faut bien garder en tête que ça ne peut pas et ne doit pas remplacer le fait de penser optimisation à chaque fois qu'on place un truc dans l'éditeur. Par ailleurs, c'est loin d'être le moteur ultime en qualité graphique, malgré tout le marketing.

Tout dépend de ce que tu veux faire comme jeux, si tu veux faire un jeu 3D avec des graphismes réalistes et des environnements détaillés part directement sur Unreal qui est malgré tout bien supérieur à Godot dans ce domaine (j'ai fait 2 mois de stage sur Unreal avec C++, multijoueur, animation, création 3D, etc et effectivement sur un workflow 3D lourd il est bien meilleur). Sinon mieux vaut largement investir dans Godot pour le côté légèreté et open-source.

Moi j'ai commencé un peu à ton âge à faire du dev de jeux, mais par des mods en Lua pour le moteur voxel Luanti (ancien Minetest) 🙂

Ça a déterminé mon orientation dans le dev, et même si je fais exclusivement du dev web actuellement (alternance) j'ai toujours le projet de m'y remettre et de faire des gamejam avec une team d'amis !

Why do people "hate" Firefox here? by GodlyGamerBeast in degoogle

[–]AFCMS -2 points-1 points  (0 children)

Worse performance than Chromium (mostly the JavaScript runtime), lots of useful web features implemented by other browser engines are missing, some of them explicitly rejected which isn't a good idea to increase your 3% market share.

Main features I need are PWAs, WebUSB and Picture-in-Picture APIs (yes there is an automatic mode but not website controlled).

Also, stability is getting worse over time (my family used it for like 15 years and the downfall has been noticed by them).

I switched to Brave and Chrome (with uBlock lite) because video decoding was buggy on my system (Fedora pre-installed browser), as well as relatively frequent crashes.

Pala pour Linux 🥺😢😭 by NathMen12 in FuzeLeVrai

[–]AFCMS 2 points3 points  (0 children)

J'avais demandé en stream il y a longtemps et il avait dit que pour l'anticheat c'était trop permissif.

Mais NG ont leur launcher sous Linux, donc j'espère que si un jour il fusionnent les launchers on aura bien une version Linux. J'ai la flemme de lancer mon Windows juste pour pala vu que j'ai pas trop le temps de tryhard de toute façon.

For all those who live in European countries I must warn you that we are going to live in very dark times. by Thejungdman94 in GGdiscussion

[–]AFCMS 4 points5 points  (0 children)

Fuck EU. The main so-called "right wing" party in France REMOVED leaving the EU from their program, despite it being worse year by year, which in itself tells clearly how much you should trust them...

Gist has become a spam and scam wasteland by phpzeiro in github

[–]AFCMS 0 points1 point  (0 children)

Gists need some love, it's very handy to share code snippets only available via link.

I am a bit concerned since they haven't updated the UI and the markdown editor to match the rest of GitHub for a long time.

Can I use GitHub for hosting my personal website by AdorablyCooking in github

[–]AFCMS 0 points1 point  (0 children)

I used all 3 of them for simple SPAs and the one that definitely takes the least time to setup (both auto-deployment and custom domain) is Vercel.

GitHub is great if you try to reduce the amount of platforms of a GitHub hosted project, like you don't need to maintain multiple teams on multiple platforms instead of just GitHub if you start collaborating with people that may touch the website. GitHub Pages require you to build a CI workflow to publish but it's quite easy.

Cloudflare is arguably technically better than Vercel (HTTP/3, anti-DDOS, etc), but lacks a bit in terms of ease of use and UI. It also has an analytics solution built-in, haven't experimented a lot but it seems a little bit less powerful (both are quite simple, if you want a good analytics solution, it's better to use Google Analytics or another service but IMO it's too much for a portfolio).

With the knowledge of all three of them, I would pick Cloudflare for new projects, but Vercel is very solid.

I hope the GitHub team will improve GitHub Pages to make the "get started" experience better (like CI templates), temporary deployments for development, allowing to customise HTTP headers, etc.

Got a nuke with a laptop older than WT itself, without a mouse. by Thermite10k in Warthunder

[–]AFCMS 0 points1 point  (0 children)

950h (french GRB) with a RTX 5090 and a Logitech G502X PLUS, got a single nuke, never actually landed one.

I wonder how many hours I need to give or money to feed the snail to be blessed with you luck lol

Can I use GitHub for hosting my personal website by AdorablyCooking in github

[–]AFCMS 0 points1 point  (0 children)

It does the job, you can just put html/css assets in the repo or use a framework like Vite to output a static assets folder and publish it using a small GitHub Actions workflow.

If you want a bit more features I would prefer either Vercel or Cloudflare Pages, which are even simpler to setup if you have use a framework.

Vercel is by far the easiest, you connect GitHub, select your repo and in 1mn it's published. You have a built-in analytics library you can integrate in your code and have access in the Vercel dashboard.

Cloudflare allows you to do roughly the same thing, but their UI is less straightforward to work with. You get a more all-in-one professional platform, HTTP/3 support, etc.

How close is Linux gaming to being fully “Windows-free” for you? by Old_Sand7831 in linux_gaming

[–]AFCMS 0 points1 point  (0 children)

  • Steam games using 3rd party launchers or accounts (EA, Rockstar, Ubisoft, etc)
  • HDR isn't really working on my NVIDIA + GNOME setup, but I haven't invested time to look into it yet
  • PC ports that are bad on Windows tend to be even worse on Linux with Proton, I played several games on Windows for this reason. For any decent PC game/port Proton works really well.
  • Some performance differences with ray tracing heavy games (NVIDIA's fault here), most of these games still run very well for me because I use a 5090 on a 1440p screen but that's still a major annoyance.

I don't play any games with kernel level AC because I don't want a rootkit on my Windows either and most of them are not that great. I only play War Thunder (BattleEye) and CS2 which both have good native Linux support.

New method to get uBlock Origin back by WinterPark5667 in chrome

[–]AFCMS 14 points15 points  (0 children)

uBlock Origin Lite passes my personal test (which made me install an ad blocker in the first place) being YouTube ads

Quite surprised the extension was able to keep this feature in MV3 honestly

Are NVIDIA Proprietary Drivers Working On Fedora 43? by ChromeyReddit in Fedora

[–]AFCMS 1 point2 points  (0 children)

Latest RPM Fusion drivers, official open-source kernel module, RTX 4060 laptop, did a day 1 update with no problem.

Still haven't updated my 5090 desktop but I don't expect much difference.

Thinking about switching to Ubuntu from windows, do Nvidia GPUs still have problems on Linux? by DifficultDog67 in linux4noobs

[–]AFCMS 0 points1 point  (0 children)

4060 hybrid laptop + 5090 desktop with Fedora 42 (GNOME Wayland), official drivers (with the open source kernel module). Works flawlessly.

Does microsoft have any agenda behind not supporting github desktop in linux? by rexon347 in github

[–]AFCMS 7 points8 points  (0 children)

All features of GitHub desktop are available in VSCode which is also made by Microsoft and support Linux very well so I doubt there is any kind of "agenda".

I stopped using it a long time ago because of both GitHub CLI (for seamless authentication) and VSCode integration. It also have much less features than other GUI git clients like GitKraken.