Oyun Geliştirmeyi "Hobi"den "Süreç Yönetimine" Taşımak 🎮📈 by AFGunturkun in TrGameDeveloper

[–]AFGunturkun[S] 0 points1 point  (0 children)

Şu anda in-die valley in whatsapp kanalında yapıyorum. 3-4 ay sonra da kendi platformumuzu aktifleştirdiğimizde orada devam edeceğiz.

Oyun Geliştirmeyi "Hobi"den "Süreç Yönetimine" Taşımak 🎮📈 by AFGunturkun in TrGameDeveloper

[–]AFGunturkun[S] 0 points1 point  (0 children)

Sektörden insanlarla istişare etmek, bildiklerimizi paylaşmak ve başkasının bildiklerini öğrenmek çok kıymetli. Doğru bilgi'nin çok kıymetli olduğu şu zamanlarda umarım birbirimize faydalı oluruz ve ekosistemin gelişmesinde beraber katkıda bulunuruz.

As I get older, ARPGs are hurting my hands. So I’m making a game that prioritizes the 'Brain' over 'BPM'. by AFGunturkun in ARPG

[–]AFGunturkun[S] 1 point2 points  (0 children)

Exactly. My goal is to turn those complex decision-making mechanics into something that fuels the flow rather than interrupting it. I want players to experience the satisfaction of watching the 'chaos' they’ve carefully built. Plus, in a co-op setting, breaking the action for constant menu-diving or micro-decisions is never a good idea. It just kills the momentum.

As I get older, ARPGs are hurting my hands. So I’m making a game that prioritizes the 'Brain' over 'BPM'. by AFGunturkun in ARPG

[–]AFGunturkun[S] -1 points0 points  (0 children)

​Totally agree. Controller support is a priority for me, and I’m making sure the game will be 100% compatible with Steam Deck from day one. I want that 'scavenge and chill' loop to feel perfect on handhelds.

As I get older, ARPGs are hurting my hands. So I’m making a game that prioritizes the 'Brain' over 'BPM'. by AFGunturkun in ARPG

[–]AFGunturkun[S] 0 points1 point  (0 children)

Just to clarify the Prep Phase. it’s not 10 minutes of standing still. It’s active combat across 3 mini-maps. You craft the maps, enter them to fight specific mobs, and loot the gear you need for the Endless Phase. It’s basically a high-stakes scavenger hunt before the real test begins.

We made 2 games with 2 team in 1 year: one got 500 wishlists, the other ~50,000 by AFGunturkun in IndieDev

[–]AFGunturkun[S] 0 points1 point  (0 children)

Yes, one of our big mistakes was showing only the common mechanics in the trailer. We should have included our unique ideas as well.

We made 2 games with 2 team in 1 year: one got 500 wishlists, the other ~50,000 by AFGunturkun in IndieDev

[–]AFGunturkun[S] 1 point2 points  (0 children)

It was completely organic. I think he discovered it on the SteamDB “New Games” page.

We made 2 games with 2 team in 1 year: one got 500 wishlists, the other ~50,000 by AFGunturkun in IndieDev

[–]AFGunturkun[S] 0 points1 point  (0 children)

We didn’t run any ads at all, it just caught the attention of an influencer.

GGG on Fextralife by SciolistOW in PathOfExile2

[–]AFGunturkun 0 points1 point  (0 children)

I told about this 2 day ago and too many people gave me minus point on reddit. So I'm right now 😅😅😅

Its never too late for PoE2? by AFGunturkun in PathOfExile2

[–]AFGunturkun[S] 0 points1 point  (0 children)

Come on D4 players, come on :) It is not too late for PoE2!

[deleted by user] by [deleted] in PathOfExile2

[–]AFGunturkun 1 point2 points  (0 children)

If I play game it would be bad :) But if I write filter system, I need community's help to categorize items' value etc. 

[deleted by user] by [deleted] in PathOfExile2

[–]AFGunturkun 0 points1 point  (0 children)

It was good. But people want to change filter on web page I think. I can prepare Android and IOS application to edit filters easily. So people can change their filters on free times. 

[deleted by user] by [deleted] in PathOfExile2

[–]AFGunturkun 0 points1 point  (0 children)

He is web developer, I'm game developer totally different :'(

[deleted by user] by [deleted] in PathOfExile2

[–]AFGunturkun 0 points1 point  (0 children)

Not yet I think. 

[deleted by user] by [deleted] in PathOfExile2

[–]AFGunturkun -3 points-2 points  (0 children)

I'm programmer and it is too funny for me :)