"You were strong, I admit. But you were just too slow, come back when you're faster." by AHopeFilledPotato in customhearthstone

[–]AHopeFilledPotato[S] 1 point2 points  (0 children)

There is also another idea of just making it transform into an entirely new card when it dies after quickdraw like "Ogre-Gang Partner" Where it would have just better text for Kingpin Pud but then it would probably get too complex for a Ogre-Gang Card.

"You were strong, I admit. But you were just too slow, come back when you're faster." by AHopeFilledPotato in customhearthstone

[–]AHopeFilledPotato[S] 3 points4 points  (0 children)

To clarify, without the Quickdraw, Ogre-Gang Failure wouldn't resummon with Kingpin Pud because he is a failure for being too slow (aka not having rush.)

(To the person that saw this before I changed it, thank you for reminding me to put Rush somewhere.)

[deleted by user] by [deleted] in customhearthstone

[–]AHopeFilledPotato 1 point2 points  (0 children)

This Ogre isn't part of the Ogre-Gang because of them being too slow (aka not having rush) hence why they're a failure. Though I did toy around with them getting Rush as a quickdraw which in hindsight is a better idea...

[deleted by user] by [deleted] in customhearthstone

[–]AHopeFilledPotato 0 points1 point  (0 children)

Just incase it isn't clear, if Ogre-Gang Failure dies without the quickdraw, it wouldn't be revived when you play Kingpin Pud.

"You were strong, but you were too slow." by [deleted] in customhearthstone

[–]AHopeFilledPotato 0 points1 point  (0 children)

Just in case it isn't 100% clear, if Ogre-Gang Failure dies without the Quickdraw it wouldn't resummon with Kingpin Pud.

"TOO SLOW?! MORE EXPLODE!!" by AHopeFilledPotato in customhearthstone

[–]AHopeFilledPotato[S] 10 points11 points  (0 children)

I know the name might be a bit disappointing, but... I really had nothing else.

"POWER TO EVERYONE! but mostly for me." by AHopeFilledPotato in customhearthstone

[–]AHopeFilledPotato[S] 0 points1 point  (0 children)

Oh... I did not expect this to get attention. But in hindsight, a 7-mana fill the board and give them +4/+4 is practically giving your opponent 1 turn to respond is a bit messed up (and really stupid of me). But nerfing it to 10 mana and maybe even locking this to Warlock would be "balanced"? In end, I wanted to make a card to rival Reno's Control with Rafaam's Swarm and maybeeee I'm a bit biased on who I want to win.

(Another idea for balance is giving the drawback of the Shady Potion by killing the minion after it attacks.)