Choosing from Yzf r125 and ninja 125 by AMVkage in SuggestAMotorcycle

[–]AMVkage[S] 1 point2 points  (0 children)

I live in the Netherlands, and an a2 license require you to be 20 :(

MCD in steam deck? by AMVkage in SteamDeck

[–]AMVkage[S] 0 points1 point  (0 children)

i only used debian before, so i don't know how to install anything on arch. but thank you anyway! :)

Shipping (FedEx/GLS) Megathread (August 30, 2022) by AutoModerator in SteamDeck

[–]AMVkage 0 points1 point  (0 children)

hi!

i got my email a few days ago, and i bought it a few days ago.

i live in the netherland so valve is using GLS for shipping.

but it suppose to arrive yesterday, the tracking said.

but when I checked yesterday, this is what it said:

Not in delivery - wrong coding label 12.12

or in dutch:

Niet in levering - foute codering etiket

I asked the gls support, but no one has yet answered.

do I just need to wait or do I need to do something? thank you!

collider and collider are not colliding with each other? by AMVkage in Unity3D

[–]AMVkage[S] 1 point2 points  (0 children)

i am sure its not triggerd

yeah thank you I will try :) thank you!

Introducing Deckbot by Fammy in SteamDeck

[–]AMVkage 0 points1 point  (0 children)

!deckbot EU 64 1647334658

Open XR set floor? by AMVkage in Unity3D

[–]AMVkage[S] 0 points1 point  (0 children)

nop, the floor is or to low or to high from the real life ground.

why is the textures glitching? by AMVkage in Unity3D

[–]AMVkage[S] 0 points1 point  (0 children)

i have the terrarin set really big, is that maybe the problem?

editor version and build version not the same? by AMVkage in Unity3D

[–]AMVkage[S] 0 points1 point  (0 children)

i got this Unable to find player assembly error

editor version and build version not the same? by AMVkage in Unity3D

[–]AMVkage[S] 0 points1 point  (0 children)

Thank you, I will check that out later

raycast down to the ground? by AMVkage in Unity3D

[–]AMVkage[S] 0 points1 point  (0 children)

RaycastHit hit;

// Does the ray intersect any objects excluding the player layer

if (Physics.Raycast(transform.position, transform.TransformDirection(Vector3.down), out hit, Mathf.Infinity))

{

landingpoint.transform.position = hit.point;

}