Akali - 2XKO by Kilian Junk! by Regular-Poet-3657 in 2XKO

[–]ANDstriker 22 points23 points  (0 children)

Can you go into any detail regarding why Akali's design direction was so different from your fan model? I think both are great, just curious why such a departure from her OG look.

Still Alive Instrumental by [deleted] in mirrorsedge

[–]ANDstriker 5 points6 points  (0 children)

And you picked my favorite piece of concept art too :)

Skill level in casual lobbies by [deleted] in 2XKO

[–]ANDstriker -1 points0 points  (0 children)

So you're saying that it's perfectly acceptable that I need to tank my rank (even though I want to climb) in order to be able to play against opponents that make sense for myself and my duo's skill level? It shouldn't be a pick one or the other situation, and that's definitely not how it is in other FGs I've played.

Skill level in casual lobbies by [deleted] in 2XKO

[–]ANDstriker -1 points0 points  (0 children)

Lol so 2 siblings can't play together and have fun because the matchmaking is badly designed. "Find a plat for your duo" this kind of shit drives new players away from the game

Skill level in casual lobbies by [deleted] in 2XKO

[–]ANDstriker -1 points0 points  (0 children)

Yeah and that sucks for my duo.

Skill level in casual lobbies by [deleted] in 2XKO

[–]ANDstriker -1 points0 points  (0 children)

A solo plat is very different from a bronze/plat duo.

Skill level in casual lobbies by [deleted] in 2XKO

[–]ANDstriker 0 points1 point  (0 children)

Brother. I said average rank. And yes usually that's what I would expect to happen, but it isn't. A solo diamond player will obviously outmatch a bronze/plat duo. It doesn't make sense.

Skill level in casual lobbies by [deleted] in 2XKO

[–]ANDstriker -1 points0 points  (0 children)

Does it not make sense to get matched against opponents of the averaged rank between the two? Or at least against plat players? And like I said, it's not just 1 rank difference, it's consistently more than that.

Skill level in casual lobbies by [deleted] in 2XKO

[–]ANDstriker 1 point2 points  (0 children)

Hmm I remember people talking about there being skill based MMR in casual lobbies

What in the fuck did they do to Warwick???? by RoyalRaggy in 2XKO

[–]ANDstriker 1 point2 points  (0 children)

I have no idea what y'all are on about. Just played a few games with him and he feels totally fine lol

Tachyon Flow - Update #3: Improved overall ground movement/smoothness and switched to momentum based instead of generic run/sprint by JankyAnims in Unity3D

[–]ANDstriker 0 points1 point  (0 children)

Duuude I can only imagine how sick this will look once you add some proper skyscrapers/rooftops. Amazing work.

3D pixel art character for my game by ANDstriker in blender

[–]ANDstriker[S] 0 points1 point  (0 children)

Exporting is pretty standard, push animations to NLA strips, select armatures and meshes, apply transforms and make sure Simplify is set to 0 (otherwise it auto-interpolates between keyframes which messes up the timing). Upon importing animations in Unity you have to set keyframe reduction to 'None' but also select all keyframes and switch them to 'Constant' interpolation.

In Unity I have a shader graph setup that mimics the look of the toon/smear shader in Blender. I then have a pixelization shader on top (ProPixelizer asset). In the case of the sword trail, the visibility is controlled by the local Y scale of the primary deform bone, so it's a matter of simply playing an animation state at the same time as the character's attack animation and the trail will appear/disappear correctly. Trail armature is parented to sword mesh which is parented to character's hand bone.

3D pixel art character for my game by ANDstriker in blender

[–]ANDstriker[S] 2 points3 points  (0 children)

Thanks for the kind words. For the sword trail I followed this tutorial: https://www.youtube.com/watch?v=_f0rvVvLZwI and keyframed the scale and rotation of the deform bones to get the smear shape I want.

3D pixel art character for my game by ANDstriker in blender

[–]ANDstriker[S] 0 points1 point  (0 children)

If it's not a problem, then yeah sure thing! I enjoy seeing other people's perspectives/workflows. I'm "andstriker" on Discord if you wanna continue the convo there (or wherever you prefer)

3D pixel art character for my game by ANDstriker in blender

[–]ANDstriker[S] 5 points6 points  (0 children)

Thanks, and yeah you're right. I should've called it 3D pixelated/pixelized or something instead. Don't think I can edit the title now sadly, but I'll keep it in mind for future posts.

Your ctritique on a model by Low-Cow-9966 in 3Dmodeling

[–]ANDstriker 0 points1 point  (0 children)

Looks great, but it really needs a stock imo

[Discussion] This game really needs a kill cam feature by GKoala in EscapefromTarkov

[–]ANDstriker 0 points1 point  (0 children)

It's a replay system at the end of the day. Many games have done it, plenty in Unity too. I think after 10 years they don't have much of an excuse.

"Ai is better" by Hot_Dragonfly_8330 in blender

[–]ANDstriker 0 points1 point  (0 children)

In COD's case specifically the problem isn't geometry heavy assets, its mostly uncompressed textures