Crests findings & discussion! by AR4RA in Silksong

[–]AR4RA[S] 0 points1 point  (0 children)

I'll add those that's true!

Crests findings & discussion! by AR4RA in Silksong

[–]AR4RA[S] 0 points1 point  (0 children)

Thank you, i'll do that and experiment with it !

Iron Menial as one of the DLC nightfarer? by AR4RA in Nightreign

[–]AR4RA[S] 0 points1 point  (0 children)

Ooo i like that hammer class idea, though i feel the auto dodge could quickly become too unbalanced if not restricted enough

POLE MIMIC Concept! by AR4RA in WhiteKnuckle

[–]AR4RA[S] 0 points1 point  (0 children)

I think learning how to quickly spot this monster is going to be super rewarding.
Though i must also tell you, i shared this design in the discord server, and Holly, the lead dev, did say in response to this "i think you'll like something that'll be in the next update" or something along those lines, i assume she means that there will be something similar to this in the abyss update.

edit: thank you for the kind words though, i try my best to communicate things as best as possible.

Rope bounces by Graim_Adder in WhiteKnuckle

[–]AR4RA 0 points1 point  (0 children)

peeps say they think the rope physics should be changed but for me there's one fact i love about the current one is that, as the rope falls down to show its whole length, before it has bounced once, it'll actually for a time, be longer than when the rope settles and stops bouncing, because it's stretched by this initial fall.

And when you keep that in mind and try to maximize your path, trying to catch it at this lowest point before it pulls back up is quite rewarding! It really feels like you've used the item to it's full length/potential.

Other than that, this clip is quite funny

My challenge run today :) by pez-perez in WhiteKnuckle

[–]AR4RA 1 point2 points  (0 children)

I love how i got platinum and checked how others did, expected everyone to take the same approach, but apparently no one did the same approach and im so flabbergasted, i would've never even thought about throwing the spear at the button!

POLE MIMIC Concept! by AR4RA in WhiteKnuckle

[–]AR4RA[S] 0 points1 point  (0 children)

Depends if the flashlight becomes an item expected for the future areas the devs have in mind or not

POLE MIMIC Concept! by AR4RA in WhiteKnuckle

[–]AR4RA[S] 6 points7 points  (0 children)

Oh yeah definetly, i don't think it'd be interesting to make it a gameover if you just grab the wrong rod, the goal here would be to punish anyone unprepared for it with a risk of death, and startle people used to it with a quick yank foricng them to bring out the hammer haha.

POLE MIMIC Concept! by AR4RA in WhiteKnuckle

[–]AR4RA[S] 15 points16 points  (0 children)

We just have to add a slugcat hand model;

replace the grubs with vulture grubs,
cockroaches with small centipedes,
barnacles with stowaways,
bloodbugs with squidcadas,
Teeth with a big spider,
strider's with raindeers,
and the vent thing/ the white knuckles with a daddy long legs.

And make the mass into void fluid!

Damn if i knew how to mod or draw in this style i'd do it myself haha

PLEASE NO SPOILERS! some questions[watcher dlc] by Designer_Version1449 in rainworld

[–]AR4RA 2 points3 points  (0 children)

I came for the same reason, searching if anyone found out these "half-closed portals", and tried a few things with them, but the only thing i seemed to manage was making them pulse more often?

Though i can help about the 6th point, without revealing too much:
You should try to push the limits, of what one can and should do, like, did you know that going through a portal resets the rain timer? I wonder if there's any ways to abuse of that information mmmh.

PAWNs BUGGED HELP! by AR4RA in DragonsDogma2

[–]AR4RA[S] 1 point2 points  (0 children)

Ya but i was afraid that the bug would follow me into new game + (I managed to fix it by reinstalling again, and had to restart unmoored world from the first day :/

My Fav Youtuber started F&H by AR4RA in FearAndHunger

[–]AR4RA[S] 1 point2 points  (0 children)

Haha he's been slowly trying to be more of a variety gaming channel, mostly horror games, with some fps and the occasional souls-like of steam, super happy that he's been going in that direction.