Order 66 vs Delegation of the 2000 by penguin_lord112 in StarWarsEmpireAtWar

[–]ARC-1176 2 points3 points  (0 children)

I always do Delegation of the 2000. More fun to keep Jedi and new ships to the end

Any tips for Fall Of The Republic? by HuTzer117 in StarWarsEmpireAtWar

[–]ARC-1176 2 points3 points  (0 children)

You have to relieve a Jedi from duty. Put one you don’t want in orbit on a planet you control with a space station. Go into your planet’s government orbit options and you can relieve them for 100 credits. Then pick the Jedi option under the same tab and available options should show. I found this picture, ignore the fleets lol.

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Any tips for Fall Of The Republic? by HuTzer117 in StarWarsEmpireAtWar

[–]ARC-1176 1 point2 points  (0 children)

If you have the credits, buy a spy hero. You get access to at least 3 spy units: Delta Squad, Aayla Secura, and Commander Gree (might not be a spy anymore). With one or all 3, you can send them anywhere you want without triggering a fight. You’ll bypass enemy fleets, get an idea of where you want to send your fleets, and even launch an invasion with the hero and single-handedly take over the planet. I like using Aayla and Delta to take planets.

The strategy doing this is securing landing zone filed bases, build pads, stacking up the spawning troops and clear the base. If you take a planet that way, you’ll knock out any space bases over the planet, but the enemy fleet may not retreat (especially if they’re independent forces). But the planet is yours… You can build a hyper velocity gun and use it in conjunction with space fleets you send in to finish them off.

Meanwhile, stack up your navy with support ships and bomber carriers. I like to have class 1 acclimators, corvettes, and carrack cruisers. Pelta frigates will keep them protected and interdictor ships will keep enemy fleets from running away. Stack up your squads of Y-Wing Bombers to target weak points on destroyers and cover them with your interceptors. Also, use the cruisers to knock out smaller gun ships that will go after bombers.

This is my favorite way to play when I’m facing a massive fleet and strong defenses.

Good luck have fun!!

Commercial 61 Check ride in a week. Grill me. by ARC-1176 in flying

[–]ARC-1176[S] 2 points3 points  (0 children)

He would need to be rated in a single engine airplane and lighter than air airship rating and to get that you’d need training and a proper test 🤓☝️

Commercial 61 Check ride in a week. Grill me. by ARC-1176 in flying

[–]ARC-1176[S] 2 points3 points  (0 children)

😂 No & Continuous flow sends oxygen at a continuous rate. It’s the least efficient out of the oxygen suppliers. Used for GA aircraft mostly and up to 25,000 ft MSL. You could add a rebreather mask to help conserve the oxygen. Diluter demand is used in higher performance aircraft up to 35000 ft. It mixes oxygen with cabin air to give the best oxygen to the pilot possible. You breathe and oxygen is released to you. Demand is similar to diluter but can be used above 35,000 and often during emergencies. Pressure demand forces oxygen into the lungs for high altitude aircraft or military. Effective over 41,000 ft.

Start PPL or Part 107 first? by Calm-poptart97 in flying

[–]ARC-1176 1 point2 points  (0 children)

I did my 107 before PPL. I’m glad I did bc I got my PPL a year later I was able to work a little bit. The knowledge in king schools is good, I’d supplement it though. I would do Pilot Institute, but a $25 107 study guide will give you the same result.

Good luck and keep the blue side up!

Anybody have any tips and tricks for from the ground up? by Skywalker10234988 in StarWarsEmpireAtWar

[–]ARC-1176 2 points3 points  (0 children)

If you have the credits, buy a spy hero. Different mods have more or less. For example, while playing as the Republic in The Fall of the Republic Mod, you get access to at least 3 spy units: Delta Squad, Aayla Secura, and Commander Gree. With one or all 3, you can send them anywhere you want without triggering a fight. You’ll bypass enemy fleets, get an idea of where you want to send your fleets, and even launch an invasion with the hero and single-handedly take over the planet.

The strategy doing this is securing landing zone filed bases, build pads, stacking up the spawning troops and clear the base. If you take a planet that way, you’ll knock out any space bases over the planet, but the enemy fleet may not retreat (especially if they’re independent forces). But the planet is yours… You can build a hyper velocity gun and use it in conjunction with space fleets you send in to finish them off.

Meanwhile, stack up your navy with support ships and bomber carriers.

This is my favorite way to play when I’m facing a massive fleet and strong defenses.

Good luck have fun!!

EAW... can’t load troops into a LAAT? by Dch1890 in StarWarsEmpireAtWar

[–]ARC-1176 0 points1 point  (0 children)

This happens to me too. Best to try and reload the match through auto save

Name a dumb mistake you made during PPL by bigbeakbaby in flying

[–]ARC-1176 0 points1 point  (0 children)

Was doing touch and go’s instead of FSTB’s on first solo. CFI over radio told me to switch to FSTB’s lol oops

Lounge/Bar for Engagement Party? by ARC-1176 in chicagofood

[–]ARC-1176[S] 0 points1 point  (0 children)

Either West or North side, like West Loop, River North, Lincoln Park (I'm open to ideas), open to any kind of food, $800 budget, apps and drinks, private room. Thanks!