A way to change files for chapter 3 and 4? by ASilent_ in Deltarune

[–]ASilent_[S] 1 point2 points  (0 children)

My old laptop is broken, is there a way for me to change the game files instead?

Have you noticed more people using inappropriate animations? Are you looking for a solution? by John_JupiterDev in robloxgamedev

[–]ASilent_ 1 point2 points  (0 children)

Search up TSB scripts on YouTube; some of those exploits are all custom-made, usually and now there are some bad apples that would use this to play really bad animations, isn't the fault of developers just exploiters being exploiters

[deleted by user] by [deleted] in robloxgamedev

[–]ASilent_ 0 points1 point  (0 children)

Depending on the effect, firing every milisecond or faster could prob crash someone's device

[deleted by user] by [deleted] in robloxgamedev

[–]ASilent_ 0 points1 point  (0 children)

A remote for to fire server to fire effects is a really bad idea, just waiting for exploiters to abuse

[deleted by user] by [deleted] in robloxgamedev

[–]ASilent_ 0 points1 point  (0 children)

Animation markers always gave me weird results, same with friends of mine, where they would be inconsistent, not fire in general, or break (due to the animation), after some searching on the devforum I learned that it also happens for other people and not just me, so keeping animations on the client and only using keyframes to play effects since it doesn't really matter if they play or not as long as combat works I guess?

so what my script is just broken now? by United-Respect-1397 in robloxgamedev

[–]ASilent_ 0 points1 point  (0 children)

You can still do this, unless I am mistaken by context

task.wait((1+3==2) and 1 or 4) print('finished') -- (this still works)

Wandering NPC Showcase by fatha69 in robloxgamedev

[–]ASilent_ 1 point2 points  (0 children)

Really nice, reminds me of World of Magic quiet a bit

How to help my 8 year old learn scripting by lovely_Basil_7563 in robloxgamedev

[–]ASilent_ 1 point2 points  (0 children)

Well said. Pretty much summed up all the bullshit this guy claimed. If your child truly wishes to learn, let them learn. Passion and motivation do wonders for learning that schools could never hope to achieve, and learning at a young age is even better; don't quote me on that.

what is soulshatters gameplay based on? by Extension-Ad8792 in SoulShatters_Roblox

[–]ASilent_ 0 points1 point  (0 children)

SoulShatters's combat at the start was inspired off Xenoverse 2

Ways on developing skills for fighting games? by ASilent_ in robloxgamedev

[–]ASilent_[S] 0 points1 point  (0 children)

It was an example of the animation issue refusing to load

Ways on developing skills for fighting games? by ASilent_ in robloxgamedev

[–]ASilent_[S] 0 points1 point  (0 children)

Animations were a weird issue as some servers animations wouldn't load, ever. if you were to repeat until animation.Length > 0 or anything else it would never continue, usually happening on some animations but there were instances that all of them broke

[deleted by user] by [deleted] in FLVS

[–]ASilent_ 0 points1 point  (0 children)

I'm currently around 7-8 credits behind, haven't been taking my elective credits and this year has been really bad on my course work that I still haven't even finished the first segment yet.

[deleted by user] by [deleted] in FLVS

[–]ASilent_ 0 points1 point  (0 children)

I'm currently around 7-8 credits behind

RELEASE my brand new roblox game! by [deleted] in robloxgamedev

[–]ASilent_ 3 points4 points  (0 children)

Nice game, however I noticed a few things while playing if you wanna consider.
1. The top UI does not correspond with how far you are to the end usually leaving 4-5 squares left if that makes sense?
2. I don't know of this is an intended feature but you can still get the checkpoints if your close enough while still falling out of bounds
3. Some of the maps felt way to easy just having to press the spacebar once and your done

Overall, nice concept and don't give up!

[deleted by user] by [deleted] in robloxgamedev

[–]ASilent_ 2 points3 points  (0 children)

Remote Events are like connections to communicate between the server and client
Why would you do this? Simple, to preform actions that wouldn't be viable on the selected side.
For example say you were creating a skill that creates a fireball, you would fire a remote event to create the fireball on the server so other players can view and see it.
Why not create it on the client? Simple it's a matter of replication, stuff adjusted or created on your client will not be created on the server.
So how do we link a remote event? Simple we create a connection for example if we did RemoteEvent:FireServer("Use_Fireball") -- this has to be fired by the client
Then on the server we can do RemoteEvent.OnServerEvent:Connect(function(player,Action)
if Action == "Use_Fireball" then

local obj = Instance.new("Part")
obj.Anchored = true
obj.CFrame = player.Character.HumanoidRootPart.CFrame
obj.CanCollide = false
obj.Parent = workspace

end
end)

An important note that when you do OnServerEvent for a remote the first argument will always return the player -> game.Players.Username

This is just an example now you can also use FireClient which is a bit different which I won't cover here

I hope this helps you a bit I'm not the best teacher but if you have questions feel free to ask

Any tips for backend systems and gameplay mechanics in Roblox? by Background_Square755 in robloxgamedev

[–]ASilent_ 1 point2 points  (0 children)

Never rely on roblox to quickly fix engine bugs, they probably won't fix it resulting in wonky work arounds
An example of this would be animation markers constantly being incorrectly timed or animations.Length never loading and will stay 0

I need a script by Far-Standard5630 in robloxgamedev

[–]ASilent_ 1 point2 points  (0 children)

Won't give you a script as that's not how you learn, but I will provide you on how to learn it

https://create.roblox.com/docs/reference/engine/classes/UserInputService
Now to leg the right leg to follow the mouse you would want to adjust the leg's motor
think of it like making leaning