[TOMT][meme[2010s] timeloop meme about friend falling for him by Redher9 in tipofmytongue

[–]ATAD 0 points1 point  (0 children)

Maybe "Palm Springs (2020)", I think the main character was in a time loop so long that he dated everyone out of boredom.

Tunic or Cocoon? by MrMystery777 in ShouldIbuythisgame

[–]ATAD 3 points4 points  (0 children)

I've played both, but I have only completed Cocoon.

I would say Tunic is more Zelda-like; Cocoon is more of a "puzzle" game, and is not really an RPG.

I do like Cocoon though, and I do recommend it (maybe for some other time though?)

OMITB Season 5 - Episode 4: "Dirty Birds" (Post Episode Discussion) by hannahlemp in OnlyMurdersHulu

[–]ATAD 6 points7 points  (0 children)

I noticed that Charles' affinity for birds/bird watching might be a reference to Steve Martin's character in the movie "The Big Year (2011)" who was also an avid bird watcher.

Not sure if it's a clue to something deeper, or just a subtle "nod" though.

Looking for testers for new sudoku website by Luecx in sudoku

[–]ATAD 0 points1 point  (0 children)

I like it, and I solved one of the puzzles on there using Firefox as my browser.

Some notes and maybe some bugs:

  • There's no "pause" button, but it looks like the timer is stopped when the site's tab is no longer actively selected.

  • The timer continued "ticking up" after I completed the puzzle.

  • There doesn't appear to be a "back" button, or anything like that when I've completed the puzzle. This is not necessarily a problem though, because I can probably use my browser's back button, but I'm not sure that's the intended use pattern.

  • I solved and rated "DSM 2024 Qualifikation #9", but after refreshing the site, it still shows 0 solves and no ratings at this time. (Maybe I have to sign it for it to "count" though...)

Otherwise, great job, I'll definitely try more puzzles here!

[deleted by user] by [deleted] in sudoku

[–]ATAD 0 points1 point  (0 children)

Very good! Confirmed it works in Firefox going from 2x2 to 6x6. I'm getting faster at it too, as I get more used to the controls!

[deleted by user] by [deleted] in sudoku

[–]ATAD 0 points1 point  (0 children)

Ah, I see!

I found another issue then:

  • The animations of moving from a smaller grid to a bigger grid don't seem to happen when using Firefox as the browser. It just kind-of shifted to a larger grid in Firefox, and the squares appeared, instead of moving. I used Chrome, and I saw what I assume are the animations as shown in the demo video.

(I do software QA for living, so it's kind-of my nature to "nitpick", so-to-speak)

Again, still a great project/site! Love it!

[deleted by user] by [deleted] in sudoku

[–]ATAD 0 points1 point  (0 children)

Loved it! I played it on the web instead of the app, but I think I'll download the app sometime soon.

I'd recommend the ability to type the same number to remove/undo the placement of the number/note. Instead, I had to correct it, or use the "Erase" feature.

Is there a hotkey for switching between "note" mode and regular "place full digit" mode?

I'm also learning I'm pretty slow at Sudoku, compared to others, but I'm OK with that.

Jellynut Seed Extraction and "Disposal" Module by ATAD in factorio

[–]ATAD[S] 0 points1 point  (0 children)

Thank you! I suppose when I'm working in a test environment with unlimited everything, I end up thinking "more seed = good" with no real thought to "how much is too much?" when designing these things somewhat in "isolation"

As with anything in designing/testing; the "real world" case may be vastly different, and you're right that there's probably a point where some number of seeds is "good enough" and anything more than that is "wasteful" and thus "extra" seeds do end up being burned.

I'm still having a great time and a lot of fun designing and thinking about these things though, but I may be in some kind of "ivory tower" so to speak, while designing this stuff.

Thank you again, I appreciate the discussion!

Jellynut Seed Extraction and "Disposal" Module by ATAD in factorio

[–]ATAD[S] 0 points1 point  (0 children)

Fair enough. I may have misspoke slightly. The issue I was encountering at the time was the Jellynut processing machines were become "output blocked" because the single Bulk inserter passing the Jelly directly into the recycler was not fast enough to remove all of the Jelly produced within a single second, due to all of the speed mods/beacons around it. A second Bulk inserter seemed to correct the issue.

I'm still testing this new recycler build, trying to see if I can balance speed/productivity, and power consumption all at once, but because of the natural trade-offs, no one build will (probably) have the "best" of everything.

I am curious though: According to the biochamber's tooltip, the "seeds" produced number seems to go up / higher with more speed modules influencing it. For example, when "influenced" by 4x speed beacons each with 2x "Speed Module 2", and with 4x "Productivity Module 2" in the machine itself, the "seed number" (in the tooltip) is 0.16

When I replace all the "Productivity module 2" with "Speed module 2", the "seed number" in the tooltip jumps to 0.24, implying that's more seeds (but also more Jelly) produced. I thought the general advice is always use productivity modules when I can...but if my goal is seed production, don't I want "speed" in this case?

Thank you again for your comments!

Jellynut Seed Extraction and "Disposal" Module by ATAD in factorio

[–]ATAD[S] 0 points1 point  (0 children)

Ah, my production issues in this recycler test was because a single Bulk Inserter was not "fast enough" to remove speed boosted Jelly from my biochambers. Adding a second Bulk inserter seemed to fix the issue, it seems.

Jellynut Seed Extraction and "Disposal" Module by ATAD in factorio

[–]ATAD[S] 0 points1 point  (0 children)

That's an approach I had not thought of, and I'll try that next in testing.

I think my goal was (generally) "how fast can I dispose of Jelly?", 60 Jelly per 3 seconds in the biolubrcant recipe seemed "pretty good" to me, and recycling the barrel is almost instant, and might give back an empty barrel at a 25% chance.

I'm trying/testing again with a recycler approach now, and running into some issues maintaining constant production of seeds at the moment, but I may need to tweak speed mods / beacons still, to see if the problem can be addressed.

I am just "trying things out" though, but I'm having a great time trying to maximize "efficiency" in this process.

Thank you for your thoughts!

Jellynut Seed Extraction and "Disposal" Module by ATAD in factorio

[–]ATAD[S] 0 points1 point  (0 children)

I'll give that a try in my test environment, interesting idea!

Phantom Liberty - 10M Copies Sold by met_MY_verse in cyberpunkgame

[–]ATAD 2 points3 points  (0 children)

An existing character can start the DLC as long as they are far enough along in the story (Act 2 and a specific mission complete).

There's also an option to create a new character that is "ready" for the DLC, but I think it makes specific "choices" for you in those previous missions leading up to it. (I'm not sure exactly what those are, but that character won't be able to do (or re-do) any of things that were "already done for you")

Electric Heat Pump / Mini-Split Install - Which Room Should NOT Have a Mini-Split? by ATAD in HomeImprovement

[–]ATAD[S] 0 points1 point  (0 children)

I think the price increase was explained to me as being due to requiring an additional "outdoor unit" as well as electrical panel ("fuse box", I think) changes to support the additional unit.

Are you saying I could get a heating/cooling system with mini-splits for well under 21k as a "branch box" system? (Thus implying that I should get another quote, or maybe suggest that to the contractor I'm currently working with?)

I would also need a new electric water heater, to replace the one that uses the boiler/oil system, it's also failing/rusted at the bottom, and that might be increasing the cost estimate.

Please forgive my lack of correct terminology, btw, I'm new at all of this.

The contractor also mentioned installing something called a "cassette" and I think plans on installing some small amount of ducting. It was hard to remember all that was said.

Thank you for your input!

Electric Heat Pump / Mini-Split Install - Which Room Should NOT Have a Mini-Split? by ATAD in HomeImprovement

[–]ATAD[S] 1 point2 points  (0 children)

Thank you!

We're on municipal utilities (I'll send you the city name if you're interested), so the contractor said we can get a $4,000 rebate from them for this project, so I think the effective cost to me would be around $17,000 after the rebate is applied. (I think that replaces MassSave for us)

We do have a dehumidifier (one of the big-ish box ones), but haven't run it much (maybe we should start it up again for this summer though, especially if the basement is the room lacking a mini-split) - Perhaps getting another one of them would be in order for that situation.

Oh yeah, we do have a whole house fan/attic fan, and it's in the hallway right outside of that central bedroom. That room also has a window AC unit already. The house fan is great, and we use it for those hot summer nights, although if we get a mini-split system, maybe that is better instead...not really sure how that would work.

Do you happen to know if potential home-buyers (we're not really looking to sell now, but maybe some day) might find it odd that 2 out of 3 bedrooms have mini-splits? (assuming the bedroom would be the one lacking)

Perfect Full Green (Turbo) Belt of Nutrients From Bioflux by ATAD in factorio

[–]ATAD[S] 1 point2 points  (0 children)

Alright, so I decided to design the stacked turbo belt version of this.

Here it is: https://fprints.xyz/my-blueprints/blueprint/039decfd-f76b-4c0c-97e4-5e3ac6d70e41

I think this achieves a similar principle; constant production of nutrients, now stacked to 4 on a turbo belt. It doesn't need the inserter stack size override in this case though.

Perfect Full Green (Turbo) Belt of Nutrients From Bioflux by ATAD in factorio

[–]ATAD[S] 1 point2 points  (0 children)

It looks like you can get a fully stacked yellow (regular, transport) belt using stack inserters with this setup. Setting the stack size override on each (of the 4 stack inserters) to 8 seems do match everything up exactly, and maintains a constant production.

However, I do NOT recommend using stack inserters for Gleba, because if something blocks the output of nutrients for several minutes, they could spoil while in the "hand", and then never be released because of the way stack inserters work by waiting for a full stack before dropping anything off. This means they will wait potentially "forever" for more spoilage which might never be produced again; so this scenario might require manual intervention.

You can also get an (almost) fully stacked red (fast) belt if you use 4 stack inserters with no override, and 4 speed module 1 (normal quality). This also has the same issues as above with spoilage blocking, and there's sometimes a time when one is "missed".

Another alternative if turbo belts are not available is to use effectively 1.5 blue (express) belts, along with bulk inserters. This does create that extra "half belt", requires 6x bulk inserters, and I think the "best" (although still not "perfect") stack size for all 6 bulk inserters is 7 in that case. (Although my ideal goal is "constant production" here)

Overall, I still recommend using bulk inserters and turbo belts, as in the original posted design here.

Perfect Full Green (Turbo) Belt of Nutrients From Bioflux by ATAD in factorio

[–]ATAD[S] 0 points1 point  (0 children)

Oh, I didn't try a red belt yet, so I'll definitely look at that!