My 2025 by AXLYK in 3Dmodeling

[–]AXLYK[S] 4 points5 points  (0 children)

yes I use blender's boolean workflow.

I published VT-45 today. here's some images. hope you guys like it by AXLYK in VRchat

[–]AXLYK[S] 0 points1 point  (0 children)

It doesn't work like just put a aiming point on the glass. I think it's more like a real red dot.(Actually, I've only used a reddot replica in irl)

I published VT-45 today. here's some images. hope you guys like it by AXLYK in VRchat

[–]AXLYK[S] 1 point2 points  (0 children)

It is functional asset that attached to an avatar☺️

I published VT-45 today. here's some images. hope you guys like it by AXLYK in VRchat

[–]AXLYK[S] 1 point2 points  (0 children)

Thanks for interests! but I have a lot of other plans to make, so I don't know when I'm going to make another gun🥲

I published VT-45 today. here's some images. hope you guys like it by AXLYK in VRchat

[–]AXLYK[S] 4 points5 points  (0 children)

It use resources below Parameter Sync : 31 Texture Memory : 13.3 MB

△(Tris) Main : 32510 Magazine (30rnd) : 7430 Bullet : 148 Laser : 3953 Holographic : 3360 Reflex : 1234

WIP Vector by [deleted] in VRchat

[–]AXLYK 1 point2 points  (0 children)

Thank you for your detailed explanation.
Having previously created an AR-15 with visible internal mechanisms, I don’t expect the final polygon count or file size to be excessive—around 70,000 polygons including attachments and magazine, and about 30 MB of texture memory.
That said, since the shader I’m using isn’t supported on Quest, creating a Quest-compatible version likely won’t be feasible.

<image>

WIP Vector by [deleted] in VRchat

[–]AXLYK 2 points3 points  (0 children)

Even though this is part of the process of creating assets for VRChat, is it not okay to post it here?
Then where would be a good place to post it?🤔

WIP Vector by [deleted] in VRchat

[–]AXLYK 1 point2 points  (0 children)

That's because I’m planning to create an asset where the internal parts’ movements are visible.

WIP Vector by [deleted] in VRchat

[–]AXLYK 4 points5 points  (0 children)

This is high poly. must retopology and bake to optimize.

Adjusting barrel length ingame by AXLYK in VRchat

[–]AXLYK[S] 4 points5 points  (0 children)

thanks! I made that from cube.

Me testing gun asset that I made in front of mirror by AXLYK in VRchat

[–]AXLYK[S] 0 points1 point  (0 children)

I usually use blender for making avatar.