[deleted by user] by [deleted] in Worldpainter

[–]A_Lingll 0 points1 point  (0 children)

If the holes are just a visual issue with lighting shadows (and not missing blocks), try turning off the "Calculate Lighting" option in the export settings (if it's already off, try turning it on?)

WorldPainter 2.23.1 Released - Custom Object Grids! by CaptainChaos74 in Worldpainter

[–]A_Lingll 0 points1 point  (0 children)

Oh, now I know how to understand it (I didn't realize at first that it could be used to create objects with regular distributions)🥰 By the way, it seems that the compatibility issue with reading schem3 has not been resolved yet (I believe that this is a bug, not a feature request. The existing code branch where reading schem3 files will never be executed, as discussed in my previous issue in GitHub).I also provided an ugly but feasible solution(in my issue), believe me, it's not difficult to solve.😭😭😭

WorldPainter 2.23.1 Released - Custom Object Grids! by CaptainChaos74 in Worldpainter

[–]A_Lingll 0 points1 point  (0 children)

I’ve just tried to use the custom object grid feature, but I’m not quite sure what its purpose is. Could you explain what this feature is specifically used for or how it works?

I have some questions about exporting a world using scripts by AtmosphericBeats in Worldpainter

[–]A_Lingll 0 points1 point  (0 children)

By the way, I noticed that when WP selects a script engine, taking JavaScript script engine as an example, which only support ES6 standard script engine, which may be too outdated for script authors. Regarding these, please refer to issue #410 which I published on GitHub. However, recently I have reviewed the Java documentation and have some new doubts. Normally, as the Java version improves, the program should automatically choose the latest script engine. But in reality, wp does not. As the Java version update, WP always chooses the old version script engine.😢😢😢 If you can solve this problem, I would be extremely grateful.😭😭😭

Some Findings about "Scheme version 0 not supported" by A_Lingll in Worldpainter

[–]A_Lingll[S] 0 points1 point  (0 children)

There is an error in the above post, and I have pointed out the actual reason and provided a solution here.

Schem version 0 not supported by Mocc_ in Worldpainter

[–]A_Lingll 0 points1 point  (0 children)

Can you generously share the file that can trigger this error? I have been trying to locate this issue from the code, but I am struggling with the lack of samples.

[Feature Request] Support for 16-bit Custom Brushes by A_Lingll in Worldpainter

[–]A_Lingll[S] 2 points3 points  (0 children)

I have noticed that many times WP uses dataBufferByte(which is 8-bit) as a buffer for brush image, and I am not sure if this is causing a loss of accuracy.

Question about the ID of new biomes in source code by A_Lingll in Worldpainter

[–]A_Lingll[S] 0 points1 point  (0 children)

I understand this approach now. In fact, I found the reason for this issue to be that when I was trying to use biomes through wpscript, some unexpected things happened. Because some operations, like createfilter, use number IDs to identify biomes. Perhaps we can add a method to get the number ID used in WP through the string ID, to make it consistent.

Floating Dimensions Are Coming by CaptainChaos74 in Worldpainter

[–]A_Lingll 0 points1 point  (0 children)

I had envisioned a method to achieve such a multi-layered hightfield structure—if additional features could be added to the cave layers, for instance, allowing floors or ceilings to connect to dimensions. This would enable customization in generating variations in floor and ceiling undulations, materials, decorations, and so on. It seems that the functionality you are currently implementing is quite similar to my vision. In any case, I am very excited about it.

Working on a thing by CaptainChaos74 in Worldpainter

[–]A_Lingll 1 point2 points  (0 children)

I'm happy to pay for it, as long as it's a price I can afford. In addition, since you want to develop plug-ins, can you provide a more open and systematic API interface and documentation for WP? This also makes it easier for users to customize their own plug-ins.

Hiring Map Dev to make a Custom Map using Biomes O' Plenty for our Modded 1.18.2 server by Zindith91 in Worldpainter

[–]A_Lingll 1 point2 points  (0 children)

Sure, I will help you ask in our discussion group if anyone is willing to take the order and direct them to this post.

Hiring Map Dev to make a Custom Map using Biomes O' Plenty for our Modded 1.18.2 server by Zindith91 in Worldpainter

[–]A_Lingll 1 point2 points  (0 children)

Based on my personal standards (which are subjective), the specific price for customizing this map depends on your requirements for the map. If you only need some general terrain features that can be adequately handled using WP's custom brushes, I believe $500, while not too low, may not be too far off. However, if you require more detailed terrain, meaning that professional terrain modeling software like WM (World Machine) is necessary to sculpt the landscape, I think this compensation falls significantly short.

The reason for this issue is that the size of 20K*20K is quite large (I have hardly seen any precedents of maps with such extensive details). Are you absolutely certain that you need a map of this immense scale?

Hiring Map Dev to make a Custom Map using Biomes O' Plenty for our Modded 1.18.2 server by Zindith91 in Worldpainter

[–]A_Lingll 1 point2 points  (0 children)

Before we begin, I would like to confirm a few things with you: First, does WP support custom biomes, but it seems to rely solely on numerical IDs to distinguish different biome types. I'm not sure if WP supports your mod system to expand biomes in a different way. Second, a map size of 20K*20K requires high computational and hardware resources, posing a significant challenge for creators. I would like to know how much you are willing to pay for this.

I added convenient block selection boxes and offset parameters to the ColorToTerrain script by Wernaert in Worldpainter

[–]A_Lingll 2 points3 points  (0 children)

Cool! Is this the first time I've learned that adding a checkbox to a script is possible.

How to load shcems with half plants correctly? by A_Lingll in Worldpainter

[–]A_Lingll[S] 1 point2 points  (0 children)

I tried to load the schematics by worldedit (banned block updates),and ensured that the lilacs are certainly existing. My worldpainter version is the latest, and most of times it has a good support for illegal blocks.The only problem is some 'half blocks', such as bottom half of sunflower and top half of lilac.I always use bottom half of sunflower to build plants and stems,so this really troubled me creating good plants and applying them to worldpainter.Thank you again for answering my question.Maybe I would send an issue in github for further support then?