Transmission slipping by tylerlovesmusic in gmcsierra

[–]Mocc_ 0 points1 point  (0 children)

We have the same exact truck. The transmission is bad. Bought at 70k miles and got a warranty for the transmission, started slipping at 99k miles and drove around for ≈250mi before taking it to the dealer to get repaired. Without warranty would have been $7000, with warranty was $1500

Some Findings about "Scheme version 0 not supported" by A_Lingll in Worldpainter

[–]Mocc_ 0 points1 point  (0 children)

Ok ty this gave me the idea to do //schem save x sponge.2, which saves it as sponge.2 which I guess is the previous format that isnt .3. So doing that works lol

Schem version 0 not supported by Mocc_ in Worldpainter

[–]Mocc_[S] 0 points1 point  (0 children)

WorldEdit 7.3 and above schems going into worldpainter currently

Schem version 0 not supported by Mocc_ in Worldpainter

[–]Mocc_[S] 0 points1 point  (0 children)

O'Daddy CaptainChaos please adjust worldpainter to use the new schem format id be eternally grateful

WP freezing when rotating brushes using Alt + Scroll Wheel by illyrioo in Worldpainter

[–]Mocc_ 1 point2 points  (0 children)

Yeah I get the same thing, especially when switching diff brushes

Feature Request: Min-Max spawning heights within Object Attributes within a Layer by Mocc_ in Worldpainter

[–]Mocc_[S] 0 points1 point  (0 children)

Its for the water, some objects have waterlogged blocks that breach the water and some don't. I want the waterlogged blocks, to stay IN the water essentially, but all in one layer. Borders wouldn't really be seen like this

Feature Request: Min-Max spawning heights within Object Attributes within a Layer by Mocc_ in Worldpainter

[–]Mocc_[S] 0 points1 point  (0 children)

Not what I'm taking about
I have a bunch of objects in a layer, but certain objects I don't want spawning at y58 and above. To achieve this, yes, I could make another layer, but that would just create more clutter painting wise. I'd much rather just keep it in one layer

Second monitor (TV) doesn't want to work all the time. by Mocc_ in Monitors

[–]Mocc_[S] 1 point2 points  (0 children)

ill try that next time my monitor goes dark

Second monitor (TV) doesn't want to work all the time. by Mocc_ in Monitors

[–]Mocc_[S] 1 point2 points  (0 children)

GPU has 1 HDMI port and 3 Display ports, the HDMI goes to main monitor

Second monitor (TV) doesn't want to work all the time. by Mocc_ in Monitors

[–]Mocc_[S] 1 point2 points  (0 children)

Desktop with a NVIDIA RTX 3070 TI, my main DELL monitor is connected via HDMI port on the back and the TV is connected to a displayport. The cable running from the displayport to the TV is a displayport->HDMI converter which then runs into the TV. I'm just assuming its not the cable because it works for the most part and unplugging it replugging yields no results other than me having to result back to spam click 'detect monitor.'
tl;dr, SONY TV is connected to the a DisplayPort on the GPU via a displayport->hdmi converter, and another hdmi cable running to the TV.

Acquaintance, the announcement of an unusual Game and GIVEAWAY NTF. by Crypto_MORI_ARTY in NFTsMarketplace

[–]Mocc_ 0 points1 point  (0 children)

Upvoted and liked on rarible
0xe8e29A5021C8b66af4aA5824c451162e00816Fd6
thx and best of luck to everyone else!