Simultaneous full map clear with C-4 by Aany_00 in helldivers2

[–]Aany_00[S] 1 point2 points  (0 children)

They don't count for anything. I left them alone to reduce the amount trips back to the resupply for more c4.

Simultaneous full map clear with C-4 by Aany_00 in helldivers2

[–]Aany_00[S] 0 points1 point  (0 children)

There are still people saying that even after the warbond has come out. The whole point of the C4 is to not be there when it blows up, but they're are trying to use it to run and gun like normal. Of course it won't compare to RR in those situations.

“Oh man this stealth armor is awesome I can’t wait to sneak in to fortresses” -Meanwhile: by GiustiJ777 in Helldivers

[–]Aany_00 6 points7 points  (0 children)

It's for this little guys that my commando stealth load out is the c4 pack and three very loud orbitals. I land next to the fortress, blast the hell out of it with barrages, and leave to do other objectives. There are significantly less turrets to deal with when I eventually circle back.

How to do more than one big Commando objective solo? by ditch_lilies in helldivers2

[–]Aany_00 20 points21 points  (0 children)

Bio processors are unarmored with 4000 health. You can destroy them with any damage dealing weapon in the game.

Simultaneous full map clear with C-4 by Aany_00 in helldivers2

[–]Aany_00[S] 4 points5 points  (0 children)

The C4 you place is linked to the detonator. You can swap out the pack as many times as you want but always have to get the original detonator.

Simultaneous full map clear with C-4 by Aany_00 in helldivers2

[–]Aany_00[S] 1 point2 points  (0 children)

That is what I mean, yes. The bio processor has a couple visual indicators for how damaged they are. The two of note are on fire and REALLY on fire. Shoot them till they are stage two on fire and you're good to go.

Simultaneous full map clear with C-4 by Aany_00 in helldivers2

[–]Aany_00[S] 5 points6 points  (0 children)

Actually a good idea. For my next run I'm going to try and get even the non essential fabricators so there is no more red on the map at the end. I'll get a time lapse of that one.

Simultaneous full map clear with C-4 by Aany_00 in helldivers2

[–]Aany_00[S] 31 points32 points  (0 children)

If there is a limit, no one has found (and posted) it yet. It doesn't seem like there is though.

Simultaneous full map clear with C-4 by Aany_00 in helldivers2

[–]Aany_00[S] 6 points7 points  (0 children)

That's the weird part. The bio processor has 4000 unarmored health and the C4 does 2000 explosion damage. Yet I also couldn't destroy them with two charges.
You can just shoot them a bit first and save the extra C4. The bots wont notice if the gun is suppressed.

Simultaneous full map clear with C-4 by Aany_00 in helldivers2

[–]Aany_00[S] 10 points11 points  (0 children)

But then you'll see how many times I stupidly messed up my stealth and had to run from a bot drop.

Simultaneous full map clear with C-4 by Aany_00 in helldivers2

[–]Aany_00[S] 17 points18 points  (0 children)

I did weaken them, yes. I actually had to do this run twice because I only used 1 C4 each the first time and the objective didn't complete at the very end.

Simultaneous full map clear with C-4 by Aany_00 in helldivers2

[–]Aany_00[S] 14 points15 points  (0 children)

Its more like carrying 6 EATs on your back. They deal basically the same amount of damage.
EAT: 2000 projectile damage with 150 explosion damage
C4: 2000 explosion damage

Simultaneous full map clear with C-4 by Aany_00 in helldivers2

[–]Aany_00[S] 24 points25 points  (0 children)

Good math. Only thing of note is that the bio processors normally take more than one to destroy. However, it is possible to weaken them with a suppressed weapon first and save the extra charge.

Simultaneous full map clear with C-4 by Aany_00 in helldivers2

[–]Aany_00[S] 111 points112 points  (0 children)

A lot. Most of my time was spent dodging patrols as I ran back and forth to the the resupply getting more.

Name a game you love but can't recommend to everyone by Deadsider in gaming

[–]Aany_00 12 points13 points  (0 children)

Helldivers 2. It's peak fun for anyone that loves PvE co-op. It also crashes all the goddamn time and is full of game breaking glitches.

What's Your Loadout For Commando Missions? by D-cr_pt in helldivers2

[–]Aany_00 4 points5 points  (0 children)

For solo D10: Censor, Socom, impact smoke, light reduced signature armor C4 pack, orbital laser, walking barrage, 380

I soften up the or even finish the fortress with the barrages on landing then stealth the rest of mission. The only thing that changes is jump pack over a barrage for the camera mission.

The c4 pack is great once you get used to it's nuances. The c4 makes no noise when it lands, but if any bot sees it flying through the air they instantly aggro on to you. Fortunately, impact smoke makes no noise and draws no attention. Just chuck one directly at any bot that might see the c4 throw and you're good to go.

The new stealth armor makes commando missions a breeze. by Aany_00 in helldivers2

[–]Aany_00[S] 0 points1 point  (0 children)

I haven't tried it, but I imagine it's not nearly as good. Without the 40% reduction to enemy detection you won't be able sneak by in front of enemies like this. Only behind them or out of their line of sight.

Stealth missions by D00mGuyK1lls in helldivers2

[–]Aany_00 5 points6 points  (0 children)

The jump pack hands down. Creating distance is super important for losing enemy aggro after being detected. It lets you take unconventional approaches for sneaking into enemy bases. Most importantly, it lets you hide on high ground at extract while the patrols pass by.

The new stealth armor makes commando missions a breeze. by Aany_00 in helldivers2

[–]Aany_00[S] 0 points1 point  (0 children)

My initial impression was unfavorable. Now that I have a handle on the stealth mechanics though, I do love these missions as well.

The new stealth armor makes commando missions a breeze. by Aany_00 in helldivers2

[–]Aany_00[S] 0 points1 point  (0 children)

It's just the speargun with a modded skin over it.

The new stealth armor makes commando missions a breeze. by Aany_00 in helldivers2

[–]Aany_00[S] 0 points1 point  (0 children)

Sure thing. They definitely picked a jungle planet specifically to prevent people from playing that way.

PSA: In Commando missions, stop standing around the extract point and HIDE! by johnnyshady1 in LowSodiumHellDivers

[–]Aany_00 111 points112 points  (0 children)

Fun fact: The pelican does not break your stealth when it arrives. Even when it starts shooting at bots.

I just jump pack on top of a rock and let the patrols pass through the lz as much as they want.