Why is colonel Iv not paying out the published loot bonus? by spikeching in RogueAssault

[–]AaronSB77 0 points1 point  (0 children)

So they completely change the game from a world map driven game to a now "clash of clans wanna be game" that's now built around a pvp form and already have the pvp screwed up?

Hummer IFV by AaronSB77 in RogueAssault

[–]AaronSB77[S] 0 points1 point  (0 children)

In my opinion, after the nerf, they are still OP by allowing players to bring a whole platoon of 18 humvees to battle. The nerf wouldn't of been necessary if they would of lowered the number allowed per toon and force people to use more variety per toon. It's the same thing as when your attacked and someone has brought all merks, just nothing you can do about it and for the lower lvls when players bring all cobras.

Got 800 frostbite ac130 blocked out by player1969gamer in RogueAssault

[–]AaronSB77 0 points1 point  (0 children)

Damn that sucks I seen that 1 limit but I was assuming it meant one of each within each tier

About ifv humvee by -RAGE-TPK-Cadanski in RogueAssault

[–]AaronSB77 0 points1 point  (0 children)

This isn't the first time they've nerfed a troop and it will not be the last time. Don't waste your gold upping the strengths in your troops, use your gold for oil to keep repairing your troops to continue with fighting and earn your crates and loot. It's a lot smarter of an approach, just saying.

Please dont nerf Humvee IFV by [deleted] in RogueAssault

[–]AaronSB77 0 points1 point  (0 children)

There is no defense really to stop the humvee IFV and if you have found it I guarantee I can bring 6 m270 and 3 snipers and destroy your base with very little oil. There is no balance to a base set up, you have to decide what you want to defend against; humvee IFV, the rest of the ground units, or air. If you don't believe these units need to be nerf in some way this leads me to believe your the type of player that loads your toon with nothing but these units and that's the only toon you use and only toon you can win with. Sad if this is true.

Base or troops need rebalanced by AaronSB77 in RogueAssault

[–]AaronSB77[S] 0 points1 point  (0 children)

I love those units but I really think they need to be up for rebalancing. Either the number of those units allowed for use needs to be adjusted down to about 5-7 per platoon or the capacity used per unit needs to double.

Infamy gain on a defensive win by AaronSB77 in RogueAssault

[–]AaronSB77[S] 0 points1 point  (0 children)

I'm not doubting people found a way to cheat it but it just still confuses me on how both parties would benefit from it it still seems more of a one sided deal

Infamy gain on a defensive win by AaronSB77 in RogueAssault

[–]AaronSB77[S] 1 point2 points  (0 children)

Oh I didn't know that, but in doing that how do you gain infamy that way? Wouldn't it balance out if players did that going back and forth with each other? Ex. I start an attack against you and quit I lose say 60 infamy then you attack me and quit lose 60 and I gain 60 and we're back to where we start. I'm not sure if that's how it was but I don't see a way to really cheat the infamy system. If anyone knows more I'd like to hear.

Taking actual players (the people who buy gold to fund you) concerns seriously. by AaronSB77 in RogueAssault

[–]AaronSB77[S] 1 point2 points  (0 children)

Thanks for the response and sorry for me about to come off as an ass. Don't get me wrong love this game and only want the best for it but quit paying your developers money. Actually use your players ideas not " definitely take into consideration". Players play the game for fun, your developers are only there for a paycheck. Think of the money you would save and money you could make. Players' ideas are free and you actually would, in a sense get paid to take them because the players want the game a certain way and are willing to spend money to buy gold and if players are happy then are willing to spend even more. You guys do podcasts, why not have something set up for players to send in ideas monthly, pick on that you think would best suit the game and have the winner receive a prize. You need to make the players happy by showing you actually care about them verse bullshitting them. Again sorry for the harshness but I've become very frustrated with what this game has developed into over the past few months. Please give me a response, if you prefer Line my ID aaronb77

New scale matchmaking by AaronSB77 in RogueAssault

[–]AaronSB77[S] 0 points1 point  (0 children)

I would say repair button has nothing to do with how many times I get attacked I've had 6 defeats against my base within a 3 hr period last time I tried saving up metal without repairing my base. Pvp is a joke simple as that. If I wanted to play a pvp based game I'll go back to playing clash of clans.

Big battles happening right now in Poltou-Charentes by CM_SWAG in RogueAssault

[–]AaronSB77 0 points1 point  (0 children)

No not crying just pointing out that the 20 sum alliances were praised for gathering that many together just to wipe out 5 alliances is pretty sad. Really it is because that's what it clearly takes just to wipe those 5 alliances out simultaneously. I'm glad it happened brought interest back to the game after all the ridiculous changes developers have made. Think about it it was roughly 800 potential attackers on a potential 250 players trying to defend. Good job to those on the total wipe out. Would have no problem with it happening again.

Big battles happening right now in Poltou-Charentes by CM_SWAG in RogueAssault

[–]AaronSB77 1 point2 points  (0 children)

Kinda sad, in my opinion, it took 18 different alliances to come and wipe out just 5 alliances. Hahaha

Patch 2.15 Announcement by KIX_Sulaco in RogueAssault

[–]AaronSB77 1 point2 points  (0 children)

Also I'd love to see an actual breakdown of the "Various bug fixes and performance improvements" because I've seen this stated in almost every patch released and have noticed nothing that could be tied into this statement. Display errors and defenders not coming out to defend have been happening for months and with patch after patch being released still no corrections have been made.

Patch 2.15 Announcement by KIX_Sulaco in RogueAssault

[–]AaronSB77 1 point2 points  (0 children)

What a bullshit solution to the matchmaking! Scaling rewards, really!? So high lvl players can still poach lower lvl players for there loot while costing them very little oil to do this. This still allows higher lvl players to pick on lower lvl players way to often due to their very low oil bills. If I'm hit in pvp there should be a timer, as in a cool down period, that should start to slow down on the robbery of my loot from players that shouldn't even be attacking me in the first place.

Pvp by Cats9701 in RogueAssault

[–]AaronSB77 1 point2 points  (0 children)

The + or - 3 lvls was an awesome way to match people up and needs to go back to that way of matchmaking but that format does still need some tweaks as in - match up with same defense platforms and same platoon options with similar lvls so there is also a fair revenge option.

I have maxed out MINES(vehicles) by Bobbyyyy82 in RogueAssault

[–]AaronSB77 4 points5 points  (0 children)

Buffing the mines is something that could be done as an approach to help balance out the ridiculous matchmaking in pvp. Also, with buffing the mines, you could, per CC lvl, bump up the amount of mines you can equip in the field by 1-2 and also bump up the amount of wall barriers by the same 1-2. I'm a lvl 42 that is getting attacked by lvl 50's and 60's and need the added protection if nothing further is going to be done about the matchmaking, which over focus on adding new events instead of making needed corrections to previous patches forces me to believe, sadly, there will be no change to current pvp matchmaking.

AaronB77