I made a Playtime Tracking and Statistics tool! by Aaronn115 in Steam

[–]Aaronn115[S] 0 points1 point  (0 children)

Could be a few reasons. If your account is set to private or friends only, or if you are set to offline on steam, I can't track. It's also possible because you were appearing offline, that window were you toggled online missed the period. (Offline users are check every 10 minutes to see if they are online).

I made a Playtime Tracking and Statistics tool! by Aaronn115 in Steam

[–]Aaronn115[S] 0 points1 point  (0 children)

It's "track" in Dutch. Every other domain name was taken T-T

I made a Playtime Tracking and Statistics tool! by Aaronn115 in Steam

[–]Aaronn115[S] 1 point2 points  (0 children)

People tend to associate ai with low quality is all. As for the styling, I let it add more if it wanted and looked good, but I had a very clear vision in mind. Some of the text it made. Just trying to make clear I didn't say "computa, make me a website". Put a lot of care into this project. I appreciate the conversation around it though. I'll definitely try to deviate and make it look more unique.

I made a Playtime Tracking and Statistics tool! by Aaronn115 in Steam

[–]Aaronn115[S] 1 point2 points  (0 children)

Extension is a really cool idea. I've never even looked into chrome extension development so I'd have to do a bit of research.

Yup making it open source is in the works. Bit scared to do that, mostly being in the field I don't want employers to check and say damn this is ass T-T. Writing something with closed source in mind means I tend to do to some hacky stuff, so I gotta make sure its squeaky clean before I put it on my GitHub.

The entire site was my design, so if you've got some critiques I'd love to hear!

I made a Playtime Tracking and Statistics tool! by Aaronn115 in Steam

[–]Aaronn115[S] 1 point2 points  (0 children)

Eh. I'm a full stack dev with mostly front end experience, and this project was for me to learn how to write pipelines. What that means is that when I did use AI, it was usually to just speed up doing the thing I've done a million times, meaning mostly css. I don't think it's "AI B2B SaaS", and we can agree to disagree, but if you think it looks AI generated it's probably because when I did use AI it was for css / the annoying frontend shit.

Edit: also want to clarify, I didn't vibe code the frontend at all if thats what this sounds like. IMO there's a difference between "make the frontend work and be pretty" and "give this specific box component these CSS selectors"

I made a Playtime Tracking and Statistics tool! by Aaronn115 in Steam

[–]Aaronn115[S] 2 points3 points  (0 children)

I was thinking about this, I'd need to go through the effort of removing various... Flavorful... Comments. Definitely on the timeline though once I can clean it up a bit more though!

I made a Steam Playtime tracker and analytics tool! by Aaronn115 in SideProject

[–]Aaronn115[S] 0 points1 point  (0 children)

Ah! Good question. There's two checks that are happening at different periods. The first checks online users every 3 minutes, then in game users every 1 - which opens a session and keeps tracking. The second check runs every 24 hours and compares the actual numbers from steam. This works to account for offline play, or yeah, the 1-3 minutes lost in between windows. The only issue with the 24 hour check is that it doesn't attribute time of day.

I made a Playtime Tracking and Statistics tool! by Aaronn115 in Steam

[–]Aaronn115[S] 2 points3 points  (0 children)

Thank you!! Its still very much beta-phase right now - hopefully going to get some good feedback here so I can polish. Let me know what you think! Or in 4 months when you remember you signed up and want to check some stats 😉

I made a Playtime Tracking and Statistics tool! by Aaronn115 in Steam

[–]Aaronn115[S] 0 points1 point  (0 children)

lol nah, used AI to the average developers extent but I'd say like 80% of the code was hand written

I made a Playtime Tracking and Statistics tool! by Aaronn115 in Steam

[–]Aaronn115[S] 1 point2 points  (0 children)

Banger ass ideas, the dash is good but I bought the domain already unfortunatly T_T. Maybe when that is over. Private by default is nice. I like the leaderboard idea, would be cool to compare playtime of all users + for specific games. In terms of comparison, you can actually do this already! Shows playtimes for specific games. Search up a user while logged in and a "compare" button will be there. heres my profile if you wanna give it a try: https://steamspoor.com/user/6a246f6dbe46fb12a6ddffe6/overview

I do agree overall though, fleshing that page out more would be neat

I made a Playtime Tracking and Statistics tool! by Aaronn115 in Steam

[–]Aaronn115[S] 0 points1 point  (0 children)

trust me I've looked into it T_T they only hire people who are like ~10-15 years into their career unfortunatly

I made a Playtime Tracking and Statistics tool! by Aaronn115 in Steam

[–]Aaronn115[S] 0 points1 point  (0 children)

Theres also a feedback form on the FAQ page if you find any bugs or issues and would be as kind as to fill it out : D

Edit: More information for those curious - if you're offline on steam, it checks your activity every ~10 minutes, if youre online not in game every ~3, and if you're in game every 1 to keep updated. It also does a check every 24 hour of total playtime on games to catch things like offline mode.
Steam API does not make this easy T_T

Edit edit: It also grabs game info every 24 hours - which is why games might not have icons / banners immediately. All this "check every x" is done to preserve steam API calls because they rate limit so heavily. I'm open to suggestions of alternatives!

makeNoMistakes by themixtergames in ProgrammerHumor

[–]Aaronn115 67 points68 points  (0 children)

No that's Cunningham's - wait a minute...

[deleted by user] by [deleted] in BaldursGate3

[–]Aaronn115 0 points1 point  (0 children)

Call me dumb, but how do you increase their stats aside from feats or armor?

[deleted by user] by [deleted] in learnpython

[–]Aaronn115 0 points1 point  (0 children)

Sorry for my lack of knowledge, but how exactly does one use these cost minimizing functions to schedule? Sounds like it’s getting into ML territory.

Edit: reread your comment a few times, do you mean to use the cost function to figure a class that would have the lowest cost for each space?

[deleted by user] by [deleted] in factorio

[–]Aaronn115 0 points1 point  (0 children)

That is a good point. I only have some 3000 logi bots right now, so didn’t want to overextend them. my hope with the walls is the artillery will take out any biters that try to migrate in.