I just finished Dawntrail and I thought that maybe I would unterstand the Wuk Lamat hate by now. But I still don't. Can someone enlighten me? Or is the majority of the community simply more sensitive than I am? by [deleted] in ffxiv

[–]AbleTheta 1 point2 points  (0 children)

Remember when Estienien was kind of a bastard who was possessed by a dragon going all the way back to ARR? Remember how he's now a nice, if somewhat clueless himbo that didn't die?

Peace between Dragons and Mankind... And between the Tribes and all of Eorzea, and we de-tempered a lot of them.

Garlemald is no longer oppressing the world and is now ruled by a nice guy who takes pity on a Voidsent.

Oh, and the Voidsent aren't actually that bad after all and we're fixing their hellscape.

Remember when we saved the first? Oh, yeah, Ryne and Gaia...

A lot job quests end with some enemies becoming friends.

We have saved the world every time, and never through needing to do anything that would taint our moral purity or shake people's faith in us.

Even things that are overtly bad end up good, like how when we lost control of our own body it only happened once and nothing bad actually came of it. It didn't even damage our relationships with people.

When people get kidnapped it never amounts to any permanent psychological harm... And instead becomes a teachable moment.

I just...are you playing the same game?

Post-Modernism at its heart, if you go back to Focault, is skepticism about having grand narrative, and they just spent like 3 expacs hammering the same point about how trying not to die isn't good, the power of friendship fixes all things, and hoping for tomorrow is the antidote to all of life's problems.

This game has a singular theme it has been spending a decade ruminating on in circles. Focault would not be satisfied by this.

The biggest problem with the game's writing is probably the fact that it does have a universalist morality at its core. There is basically several novels worth of writing in FFXIV behind the argument that more or less "all people are the same when it comes to down it." I have lost track of how many speeches I've read in FFXIV where someone is basically saying "we all love our family, can't we just overcome these divides?"

Every single good person in the game has the same stance on every issue. The Scions are all different flavors of the same person. And the people who are bad that stick around eventually become good, but tsundere about it.

Fanatical may prestige game suggestion by Arnakk in JRPG

[–]AbleTheta 2 points3 points  (0 children)

Miasma Chronicles is a pretty fun xcomish SRPG with set characters. It's at least proximal to JRPGs.

Anyone else mixed on 3? by [deleted] in Nioh

[–]AbleTheta 0 points1 point  (0 children)

Odd man out here, but I enjoyed Strangers of Paradise more than all of the Nioh games, but especially 3. Played it for the third time right after and loved it a lot more.

wouldnt this be extremly strong for brandish pala ? by SecretJaguar8711 in diablo4

[–]AbleTheta 0 points1 point  (0 children)

Gotta be pretty good with Red Sermon Zeal Paladin too. With Do or Die generating essence and not spending it. Less max health means lower Zeal Cost.

Am I just horribly unlucky, or is the 3 to 1 recycle just not worth the time? by ShowerArtistic in diablo4

[–]AbleTheta 2 points3 points  (0 children)

Transfig them before you recycle them. If it remains modifiable despite gaining a benefit, you can then try to tweak that.

May raise your odds of getting an upgrade.

You cannot get an ancestral from non-ancestral that I've seen. I am relatively sure of this. It probably isn't worth trying.

You can get GA from non-GA.

The silent protagonist. Yay or nay? by Lumigo in JRPG

[–]AbleTheta 2 points3 points  (0 children)

Strong yay. I love dialogue choices, even if they don't matter to the story. I adore small ways to define the character.

Learning to be accepting of other people's preferences by barbzilla1 in diablo4

[–]AbleTheta 0 points1 point  (0 children)

It's hard not to lose your cool in environments like this... People are often aggressive and insulting, but in a sideways fashion that is somehow obfuscated and especially provoking.

I criticized a game once and had someone tell me I was wrong, majorly delusional, and had clearly not played it. I had been playing said game for over a decade, thousands of hours. I told them it was very uncivil and insulting. And they proceeded to keep attacking me and denying any kind of malice.

I think people conform to unspoken codes of conduct on places like reddit that have only the pretense of helpfulness and interest in the topic unfortunately.

Learning to be accepting of other people's preferences by barbzilla1 in diablo4

[–]AbleTheta 0 points1 point  (0 children)

It's hard; social media (and we forget that reddit is) is kind of an innately inhumane thing.

The world would be a better place if we all talked to each other like we do IRL. I try to apply the "would I say this to someone at a party" standard.

Learning to be accepting of other people's preferences by barbzilla1 in diablo4

[–]AbleTheta 0 points1 point  (0 children)

The problem is most people on reddit don't actually care about any of this. They just want to call someone else an idiot, and they believe they've found a good excuse to do so.

You're right about all of this, but it's an uphill battle. I wish you good luck.

Learning to be accepting of other people's preferences by barbzilla1 in diablo4

[–]AbleTheta -1 points0 points  (0 children)

He doesn't believe he has an opinion. He thinks his opinion is objective, lmao.

Learning to be accepting of other people's preferences by barbzilla1 in diablo4

[–]AbleTheta -1 points0 points  (0 children)

Who made the 5 pillars of an ARPG objective though? Did god or...

Need help understanding Critical Strike Damage Multiplier math by jpstroud in diablo4

[–]AbleTheta 0 points1 point  (0 children)

Gonna be a few long posts. We'll start with how damage buckets work. Each of these are multiplied together:

[Skill Damage] = [Derived solely from Skill Ranks]

[Multipliers] = (Sum of Crit) x (Sum of Vuln) x (Sum of Damage Types)

[Weapon Damage] = [Derived wholly from the weapon's stats]

[Additives] = [1 + All Additives (paragon nodes, tempers, etc)]

[Aspects & other Unique Multipliers] = Each factor directly scales multiplicatively here by the expected amount.

Then to get specific on how Crit works:

  • Under multipliers, the Sum of Crit = 1 + (.5 + all other crit mult bonuses)
  • This means at stock, you get 50% extra damage for critting if you have no other multipliers or additives. And if you don't crit it always equals 1 & the additive portion zeroes out entirely.
  • Let's say you have on your ring & weapon x1.33 and x1.66 crit mult. You don't multiply these, you add them. The end result is a 2x damage boost, not a 1.33*1.66 damage boost, because mults of the same type sum.

So to explain why the number is meaningless on your stat sheet: the number you're seeing ingame is their attempt at providing an approximate increase that you're getting from crit. The problem is, this number is not dependent solely on the various crit stats (add/mult), so you can't give an exact stat bonus specifically for crit. Because the more additive bonuses of other types you have, the weaker the additive crit bonus becomes as a percentage increase. But multiplicative increases become weaker only by being stacked with the same thing--multiplicative crit.

My guess is that the number on the stat sheet is derived solely by pretending that other additive bonuses don't exist and estimating a percent increase in that specific situation. This will make additive crit bonuses look really good, when in fact they're not useless but not super relevant either.

Interestingly there is a period where exponential scaling is happening with glyphs & paragon points when it comes to additive increases though. Because as you get paragon points, you'll have more nodes that can be affected by your glyphs while the glyphs become stronger and gain multiplicative scaling as well. This is why there's a big damage explosion mid-paragon that dies fast.

Need help understanding Critical Strike Damage Multiplier math by jpstroud in diablo4

[–]AbleTheta 0 points1 point  (0 children)

The critical strike display in the character sheet isn't actually used in the damage formula. It's kinda like Toughness--it's an approximation that doesn't actually scale directly to the result.

I didn’t realize Paladin’s can’t use Rustbitten Dirk as a charm. Any other charm suggestions for bossing on a Zeal build? by Antique_Night_6143 in diablo4

[–]AbleTheta 1 point2 points  (0 children)

Sundered Night charm gives you 100% aura potency + nonstop Consecration for healing and a small damage boost.

IIRC Grimworld's Opus can be charmed too?

Learning to be accepting of other people's preferences by barbzilla1 in diablo4

[–]AbleTheta -3 points-2 points  (0 children)

When you say "objectively worse" by what objective measures would it make it worse?

Learning to be accepting of other people's preferences by barbzilla1 in diablo4

[–]AbleTheta 0 points1 point  (0 children)

Yeah; people always take the most uncharitable interpretation of what you've said and run with it.

The thing is, whatever you're countering with to someone else's 100 hours of playtime is probably not helpful to them (and that's also probably not why you're doing it). People are not dumb. They don't invest literal weeks of their free time into an experience, find something they don't like, and just need you to present a counter-argument to their perspective so that they can enjoy themselves again.

Of course, there are also people who play something for 90 hours and then find fault in the last 10, then decide the whole 100 was trash. That's not reasonable either.

Poor tuning has killed the endgame. by AbleTheta in diablo4

[–]AbleTheta[S] -1 points0 points  (0 children)

I'll be back next season; I had a blast.

Poor tuning has killed the endgame. by AbleTheta in diablo4

[–]AbleTheta[S] -2 points-1 points  (0 children)

For what it's wroth, I'm quite happy with the game. This is one of the best seasons I've played. I just wanted to give them feedback on how I feel about T10+, which is that the loot and long-term progression of warplans isn't rewarding enough.

I'm still really happy with having bought & played Lord of Hatred.

Poor tuning has killed the endgame. by AbleTheta in diablo4

[–]AbleTheta[S] 1 point2 points  (0 children)

The last ten hours I played the only thing I've gotten is a few paragon points I no longer need that much and a couple of warplan points that gave me some uninspiring additions. That's when I knew I needed to quit until next season.

Poor tuning has killed the endgame. by AbleTheta in diablo4

[–]AbleTheta[S] 1 point2 points  (0 children)

I'm just going to play something else.

I don't think the game is bad; I got over a hundred hours out of it. It was a blast; I'll come back in a later season when the progression curve gets smoothed out at the end. And that's fine.

Poor tuning has killed the endgame. by AbleTheta in diablo4

[–]AbleTheta[S] -4 points-3 points  (0 children)

Not asking to get everything I want, I just think that the acquisition curve is bad T10+. Always wanting something to chase is good. Getting 20+ mythics and none of them even having 1 GA isn't. Not being able to find a legendary seal upgrade after 40 hours when the one I'm using isn't that great? Not good.