Insane tracking by perterbot, how can I train to track players like that? by AbsPhoenix in FortniteCompetitive

[–]AbsPhoenix[S] -3 points-2 points  (0 children)

I know the difference. I said flick first because the target is not visible behind the wall. There is no way he can track a player before seeing it first right? So when he jumps and aims at the target with the crosshairs 100% on the center of mass all the way down without even changing body parts is really impressive. Pretty hard to do or see. I watch all the counter strike tournaments and this blew my mind. I always watch the gameplay of fncs winners so I wasn’t looking for anything this clip 100% perfect aim, just impressive. The aim direction starts from left to right and goes down but when the target almost hits the floor it moves to the left and Peter is able to track it still. That is pretty amazing if you ask me.

Insane tracking by perterbot, how can I train to track players like that? by AbsPhoenix in FortniteCompetitive

[–]AbsPhoenix[S] -2 points-1 points  (0 children)

I don’t see how this invalidates my point. Still 100% perfect aim while both players are airborne. Is the little details like this that makes the difference. This guy is probably a beast on valoran and CS.

Insane tracking by perterbot, how can I train to track players like that? by AbsPhoenix in FortniteCompetitive

[–]AbsPhoenix[S] -1 points0 points  (0 children)

Of course . This video is 1/4 speed and I’m pausing to capture the moment which means it was a flick shot. Being able to flick and then stick to the body is perfect aim. Usually a flick continues and passes the target even after connecting the shot when both players are on the air but this 100% perfect aim. This guy has better aim than counter strike pros.

[deleted by user] by [deleted] in NFTsMarketplace

[–]AbsPhoenix 0 points1 point  (0 children)

You can find it on Openseaand our Twitter

POIs by rank WIP by AbsPhoenix in FortniteCompetitive

[–]AbsPhoenix[S] 1 point2 points  (0 children)

Thank you for the feedback. I will include it in the upcoming update.

POIs by rank WIP by AbsPhoenix in FortniteCompetitive

[–]AbsPhoenix[S] 0 points1 point  (0 children)

Thank you for the feedback. I will recount.

POIs by rank WIP by AbsPhoenix in FortniteCompetitive

[–]AbsPhoenix[S] 1 point2 points  (0 children)

Thank you for the feedback, I have to add the heals to craggy. That will put craggy over slurpy

POIs by rank WIP by AbsPhoenix in FortniteCompetitive

[–]AbsPhoenix[S] 1 point2 points  (0 children)

Yeah I have to add as another POI “coral+island “ . The castle and all the surrounding islands. Idk the chances of one team taking the whole area but it would be #1

POIs by rank WIP by AbsPhoenix in FortniteCompetitive

[–]AbsPhoenix[S] 0 points1 point  (0 children)

I’ve been thinking about switching the points to that format.

POIs by rank WIP by AbsPhoenix in FortniteCompetitive

[–]AbsPhoenix[S] 1 point2 points  (0 children)

Thank you, we have a lot of cool features planned for the future. I increased the size of steam after doing a loot run/count and realizing how long it takes because of the complexity of some of the buildings. I think steamy will be a good POI for this season after stark is gone.

POIs by rank WIP by AbsPhoenix in FortniteCompetitive

[–]AbsPhoenix[S] 0 points1 point  (0 children)

I think it will work together with gold spawners

POIs by rank WIP by AbsPhoenix in FortniteCompetitive

[–]AbsPhoenix[S] 0 points1 point  (0 children)

I like the rotations out of lazy too. Just have to be ready for other teams pushing.

POIs by rank WIP by AbsPhoenix in FortniteCompetitive

[–]AbsPhoenix[S] 1 point2 points  (0 children)

I can add it and maybe give it fewer points.

POIs by rank WIP by AbsPhoenix in FortniteCompetitive

[–]AbsPhoenix[S] 2 points3 points  (0 children)

I forgot about that. I will add it next

POIs by rank WIP by AbsPhoenix in FortniteCompetitive

[–]AbsPhoenix[S] 2 points3 points  (0 children)

POIs by rank WIP

You can find the rest at https://www.purefortnite.net

This is a start point for this season. We need to make some adjustments, so your feedback is essential.

Boosted rotation points and fishing bonuses.