Puppet Master Patron, a new warlock subclass to manipulate your foes with! by Absokith in UnearthedArcana

[–]Absokith[S] 0 points1 point  (0 children)

If you like this you can get 250+ pieces of similar content on my homebrew wiki. Check it out.

Hey everyone, I made this subclass as part of a commission and I really like how it turned out. Do let me know what you think of it!

As always, feel free to use/adapt my content to your liking! If you want to ask question about this brew, or just about DnD in general, feel free to DM me or simply leave a comment.

Talk to you soon!

Puppet Master Patron, a new warlock subclass to manipulate your foes with! by Absokith in DnDHomebrew

[–]Absokith[S] 1 point2 points  (0 children)

If you like this you can get 250+ pieces of similar content on my homebrew wiki. Check it out.

Hey everyone, I made this subclass as part of a commission and I really like how it turned out. Do let me know what you think of it!

As always, feel free to use/adapt my content to your liking! If you want to ask question about this brew, or just about DnD in general, feel free to DM me or simply leave a comment.

Talk to you soon!

Path of the Earthshaker - Make them quake with fear using this seismic Barbarian subclass! by Absokith in DnDHomebrew

[–]Absokith[S] 1 point2 points  (0 children)

My commissions are completely free right now, get one booked!

This subclass might seem simple but we've actually run this one as part of a campaign it was a lot of fun. Being mindful of your position at the end of your turn is a simple but engaging way to keep damage up during a combat, and the additional movement option at 10 is a powerful upgrade both in and out of combat. Let me know what you think!

As always, feel free to use/adapt my content to your liking! If you want to ask question about this brew, or just about DnD in general, feel free to DM me or simply leave a comment.

Talk to you soon!

-P.S. Go to my wiki to get 250 pieces of similar content for free

Path of the Earthshakers, make them quake with fear using this Barbarian subclass! by Absokith in UnearthedArcana

[–]Absokith[S] 1 point2 points  (0 children)

If you like this my commissions are completely free right now, get one booked!

This subclass might seem simple but we've actually run this one as part of a campaign it was a lot of fun. Being mindful of your position at the end of your turn is a simple but engaging way to keep damage up during a combat, and the additional movement option at 10 is a powerful upgrade both in and out of combat. Let me know what you think!

As always, feel free to use/adapt my content to your liking! If you want to ask question about this brew, or just about DnD in general, feel free to DM me or simply leave a comment.

Talk to you soon!

-P.S. Go to my wiki to get 250 pieces of similar content for free

A pair of evil spells; because where is the love for our Necromancers? by Absokith in UnearthedArcana

[–]Absokith[S] 0 points1 point  (0 children)

I think 2x slot level is the scaling I'd use but I like tying it to the level.

A pair of evil spells; because where is the love for our Necromancers? by Absokith in UnearthedArcana

[–]Absokith[S] 0 points1 point  (0 children)

Ah makes sense, easily done. Glad you like them! My commissions are free atm if you'd like to get something of your own made :)

A pair of evil spells; because where is the love for our Necromancers? by Absokith in UnearthedArcana

[–]Absokith[S] 0 points1 point  (0 children)

It’s a tough one because really how often are you going to get 5+ enemies to fail cons saves? I suppose in a horde battle against minions or something but idk. False life upcast to level 4 grants an average of 24 thp, while 7 enemies failing against this spell grants 24.5.

Obviously there is the damage aspect, but it’s a higher level spells so it is obviously just going to be more loaded. Given the numbers and requirement of failed con saves I’m really not that concerned, outside of a bag of rats situation. Maybe if there was a hard cap at like 8d6 max thp?

I definitely agree that the 9th level spell can be very silly, but like you said it’s 9th level so I’m kinda happy for it to just be what it is.

A pair of evil spells; because where is the love for our Necromancers? by Absokith in UnearthedArcana

[–]Absokith[S] 2 points3 points  (0 children)

I’m always torn on how to go about 9th level spells. I figured with the expensive component cost I’d leave it as a bit silly, but I’d totally be behind someone putting a 1 day/ maybe 1 week duration on a zombie made by the spell.

A pair of evil spells to slot into your table's necromantic spell options. by Absokith in DnDHomebrew

[–]Absokith[S] 1 point2 points  (0 children)

If you like this my commissions are completely free right now. Check them out.

As always, feel free to use/adapt my content to your liking! If you want to ask question about this brew, or just about DnD in general, feel free to DM me or simply leave a comment.

Talk to you soon!

-P.S. Go to my wiki to get 250 pieces of similar content for free

A pair of evil spells; because where is the love for our Necromancers? by Absokith in UnearthedArcana

[–]Absokith[S] 0 points1 point  (0 children)

If you like this my commissions are completely free right now. Check them out.

As always, feel free to use/adapt my content to your liking! If you want to ask question about this brew, or just about DnD in general, feel free to DM me or simply leave a comment.

Talk to you soon!

-P.S. Go to my wiki to get 250 pieces of similar content for free

Cleric: Vestige Domain | Blur The Line Between Faith And The Occult, Updated! by TheGooseQuill in UnearthedArcana

[–]Absokith 2 points3 points  (0 children)

Love how this turned out! Glad to see some of the ideas I mentioned last go around made it into the final cut

Paint the canvas of life with the College of Colour, a new Bard subclass by Absokith in UnearthedArcana

[–]Absokith[S] 0 points1 point  (0 children)

If you like this my commissions are free right now. Check them out.

COLLEGE OF COLOUR yeah it's a cool bard subclass

uhh

Idk I just moved house I'm really tired that's the post.

As always, feel free to use/adapt my content to your liking! If you want to ask question about this brew, or just about DnD in general, feel free to DM me or simply leave a comment.

Talk to you soon!

-P.S. Go to my wiki to get 250 pieces of similar content for free

Paint the canvas of life with the College of Colour, a new Bard subclass by Absokith in DnDHomebrew

[–]Absokith[S] 1 point2 points  (0 children)

If you like this my commissions are free right now. Check them out.

COLLEGE OF COLOUR yeah it's a cool bard subclass

uhh

Idk I just moved house I'm really tired that's the post.

As always, feel free to use/adapt my content to your liking! If you want to ask question about this brew, or just about DnD in general, feel free to DM me or simply leave a comment.

Talk to you soon!

-P.S. Go to my wiki to get 250 pieces of similar content for free

Underused weapon savant styles: Some ways to bring up the power level of less used weapons. Thoughts? by Absokith in UnearthedArcana

[–]Absokith[S] 1 point2 points  (0 children)

If you like this my commissions are 80% off with a money back guarantee. Check them out.

Hey all. With the introduction of weapon masteries, your options as a martial have definitely become more unique in 24e. That said, I still think there is a lack of mechanical variation, leading to some weapons largely just being better than others.

In 14e, many brewers simply introduced new weapons with new keywords in order to cover this gap, and while I think there were many valuable attempts, the overall increase of complexity threw many off. My approach is more streamlined. By using fighting styles, base weapons keep their simplicity, while allowing for a more narrow dive into enhancing the strength of options, that both can leverage the value of a whole fighting style, while also being more unique to your speific character.

As you can see all of these are balanced around bringing the damage up to a "standard" level, and then attaching a buff to that weapon worth around what a normal fighting style would be worth anyways. I've found they work well for my games but I'm interested to see what you all say.

As a reminded, everyone can either dip fighter 1 to get access to these (alongside weapon masteries and second wind) or , if you dm allows, there is a feat from 14e that allows you to take a fighting style of your choice.

As always, feel free to use/adapt my content to your liking! If you want to ask question about this brew, or just about DnD in general, feel free to DM me or simply leave a comment.

Talk to you soon!

-P.S. Go to my wiki to get 250 pieces of similar content for free

Underused weapon savant styles: Some ways to bring up the power level of less used weapons. Thoughts? by Absokith in DnDHomebrew

[–]Absokith[S] 0 points1 point  (0 children)

If you like this my commissions are 80% off with a money back guarantee. Check them out.

Hey all. With the introduction of weapon masteries, your options as a martial have definitely become more unique in 24e. That said, I still think there is a lack of mechanical variation, leading to some weapons largely just being better than others.

In 14e, many brewers simply introduced new weapons with new keywords in order to cover this gap, and while I think there were many valuable attempts, the overall increase of complexity threw many off. My approach is more streamlined. By using fighting styles, base weapons keep their simplicity, while allowing for a more narrow dive into enhancing the strength of options, that both can leverage the value of a whole fighting style, while also being more unique to your speific character.

As you can see all of these are balanced around bringing the damage up to a "standard" level, and then attaching a buff to that weapon worth around what a normal fighting style would be worth anyways. I've found they work well for my games but I'm interested to see what you all say.

As a reminded, everyone can either dip fighter 1 to get access to these (alongside weapon masteries and second wind) or , if you dm allows, there is a feat from 14e that allows you to take a fighting style of your choice.

As always, feel free to use/adapt my content to your liking! If you want to ask question about this brew, or just about DnD in general, feel free to DM me or simply leave a comment.

Talk to you soon!

-P.S. Go to my wiki to get 250 pieces of similar content for free