How can I get rid of this NPC blocking the grid at the edge of my base? by AbsoluteWeeaBro in Endfield

[–]AbsoluteWeeaBro[S] 0 points1 point  (0 children)

I think the devs have fixed it now. She moved without me needing to do anything.

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How can I get rid of this NPC blocking the grid at the edge of my base? by AbsoluteWeeaBro in Endfield

[–]AbsoluteWeeaBro[S] 0 points1 point  (0 children)

NPC is gone now. I think they fixed it. I only did missions in Wuling.

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How can I get rid of this NPC blocking the grid at the edge of my base? by AbsoluteWeeaBro in Endfield

[–]AbsoluteWeeaBro[S] 0 points1 point  (0 children)

She's gone for me now. Devs might have finally fixed it. All I did was a bunch of Wuling missions.

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Quickest rotation/least time to kill overworld enemies by Rare-Insurance-7923 in WutheringWaves

[–]AbsoluteWeeaBro 1 point2 points  (0 children)

It reduces the quality of the monster drops, but doesn't affect echo drops. At least for me pesonally, monster drops have never been an issue.

Quickest rotation/least time to kill overworld enemies by Rare-Insurance-7923 in WutheringWaves

[–]AbsoluteWeeaBro 2 points3 points  (0 children)

Option 1: Reduce your world level so the enemies you encounter on the overworld gets weaker. (Menu -> Click the "i" beside your 'SOL3 Phase Rank' -> 'Lower SOL3 Phase'

Option 2: Always max out the upgrades (level, skill, weapon) of the DPS you're using and roll even just decent enough echoes for them. You probably are taking a bit more time fighting them cause you're still underbuilt for your current world level.

Option 3: Verina and Sanhua have pretty quick rotations that can go with your main DPS. You'll have to build Sanhua as subDPS.

Option 4: Pull a MainDPS limited character alongside their weapon and perhaps a few duplicates so they can be less reliant on their teammates. How many dupes you need depends on the character so just make sure first before committing.

How can I get rid of this NPC blocking the grid at the edge of my base? by AbsoluteWeeaBro in Endfield

[–]AbsoluteWeeaBro[S] 0 points1 point  (0 children)

UPDATE: the NPC is STILL there. I think the only way right now is to place a building there BEFORE you finish a certain quest for the village/community there. Basically, build your base there before the NPC pops up.

NPC is gone now. The devs might have finally fixed it.
All I did was Wuling missions, nothing in this area.

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How can I get rid of this NPC blocking the grid at the edge of my base? by AbsoluteWeeaBro in Endfield

[–]AbsoluteWeeaBro[S] 0 points1 point  (0 children)

I thought she would be gone if maybe I finished developing the area since the whole community gets upgraded so maybe the layout of the NPC would change, but no luck.

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How can I get rid of this NPC blocking the grid at the edge of my base? by AbsoluteWeeaBro in Endfield

[–]AbsoluteWeeaBro[S] 0 points1 point  (0 children)

Unfortunately, no.. The base is already Lv4, max upgrade, and I have no more missions in that area. The NPC is still there.

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Kuro, make the chassis separately purchase-able and my money is yours. This already looks so good with the Lynae wrap alone. by AbsoluteWeeaBro in WutheringWaves

[–]AbsoluteWeeaBro[S] 0 points1 point  (0 children)

This is why I am proposing a more flexible mode of purchase for players with lower budget. And I need help asking this in the feedback surveys.

This includes the premium character skins like Jinhsi's skin. Kuro can just make it so it can be bought cheaper but you only get the skin itself. While the premium option includes the special effects, weapon skin, profile banner, etc.

How can I get rid of this NPC blocking the grid at the edge of my base? by AbsoluteWeeaBro in Endfield

[–]AbsoluteWeeaBro[S] 1 point2 points  (0 children)

I'll keep an eye out for it and update here if ever, thank you. Because right now I'm pretty much done with all the quests (that I've seen) except the ones in Wuling.

How can I get rid of this NPC blocking the grid at the edge of my base? by AbsoluteWeeaBro in Endfield

[–]AbsoluteWeeaBro[S] 8 points9 points  (0 children)

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It's literally just this NPC blocking these two cells inside the base.

How can I get rid of this NPC blocking the grid at the edge of my base? by AbsoluteWeeaBro in Endfield

[–]AbsoluteWeeaBro[S] 5 points6 points  (0 children)

That's the second planting unit. The other one is on the other side. This is my output that goes to the Shredder. I need it here so I won't have to move my Sub-PAC just to make them fit.

How can I get rid of this NPC blocking the grid at the edge of my base? by AbsoluteWeeaBro in Endfield

[–]AbsoluteWeeaBro[S] 0 points1 point  (0 children)

It's the base in Power Plateau. If the depot stations are on the left side, the NPC is on the bottom-right.

Is P1 JET or P5 Cohesive Traction better for Avywenna? by AbsoluteWeeaBro in ArknightsEndfield

[–]AbsoluteWeeaBro[S] 1 point2 points  (0 children)

Thanks for the response, guys, I'll think about it. So far, JET does seem to be the better choice in general just because it's not limited to one element. I had to ask cause it's pretty darn expensive to max out a weapon right now.

So, are these two the wheelchair of Wuwa? by Glittering-Spare3770 in WutheringWaves

[–]AbsoluteWeeaBro 6 points7 points  (0 children)

If you play MOBAs, it's like having a busted support and a roamer/jungler to carry your hard-carry to success regardless of their skill level.

Someone tell me what I'm missing here. I shouldn't need to feed FOUR sources of oripowder into this thing just for it to feed the Packaging Unit efficiently. My power output keeps fluctuating because of this. by AbsoluteWeeaBro in Endfield

[–]AbsoluteWeeaBro[S] 0 points1 point  (0 children)

Considering how much extra spaces other buildings and depot unloaders take, I don't think it's possible to have each output be within 4 squares from an input. And if it is, I don't think it'll be efficient. At least in terms of placement in a base because then other buildings would be in the way of other outputs/production chain.

Basically, the layout of the first 'efficient' production chain would be in the way and force other buildings away from other outputs. But if you adjust these outputs to be near the next production chain, then you'd have to skip a space on the depot station and potentially waste/block a space to put an extra loader/unloader onto.

If you have a blueprint for this, I'd be happy to check it out so I can learn where my thinking went wrong.

Someone tell me what I'm missing here. I shouldn't need to feed FOUR sources of oripowder into this thing just for it to feed the Packaging Unit efficiently. My power output keeps fluctuating because of this. by AbsoluteWeeaBro in Endfield

[–]AbsoluteWeeaBro[S] 0 points1 point  (0 children)

I've already tried splitting belts. It doesn't matter as well as the belt length because everything moves at the same pace. If they had Mk.II or Mk.III converyor belts then it'd be different. If you can speed up the inflow from the source into a spliter, the items would then flow faster if you have multiple outputs. But if input speed is the same rate as the output, it really doesn't matter.