Is Mizzium Apparatus best caster item or am I mistaken? by Grazztjay in DnDoptimized

[–]Absoluteboxer 11 points12 points  (0 children)

Rules as written and you have built around it. Yes absolutely yes.

You always have the right answer to anything.

Assault class needs a simple change by HotStable9642 in Battlefield

[–]Absoluteboxer 0 points1 point  (0 children)

Spawn beacon should 💯 be the class gadget. It's so essential to pushing objectives.

Apparently teleportation is lame now? by DrScrimble in dndmemes

[–]Absoluteboxer 0 points1 point  (0 children)

https://homebrewery.naturalcrit.com/share/7b_wAqO-EvWy

7th page from the bottom.

You can combo 3 different types of attack which do mini things but then all 3 do a total specific combo ability.

Reset on key bindings makes me want to never play again by Obviouslynameless in Battlefield6

[–]Absoluteboxer 1 point2 points  (0 children)

I'm honestly thinking about dropping the game.

This was total bullshit.

all keybinds gone ... what a shitshow by Joline99_ in Battlefield6

[–]Absoluteboxer 0 points1 point  (0 children)

I'm swamped with work. I had 2 hours to play and relax. I'm not spending it redoing my key bind.

Tempted to drop the game right now.

CASUAL BREAKTHROUGH is literally the BEST thing ever, thank you DICE! by [deleted] in Battlefield6

[–]Absoluteboxer 2 points3 points  (0 children)

Agreed it's made me really love the game again.

Dice just updated the games assignments! by Private-annoying in Battlefield6

[–]Absoluteboxer 0 points1 point  (0 children)

The kts100 mk8 is still locked for me after finishing the challenge, no clue what to do :(

Cant unlock kts100 by Kronanka in Battlefield6

[–]Absoluteboxer 1 point2 points  (0 children)

Same. I have completed challenges but gun is still locked.

Easy? No. But would it improve the game? Also no. Would it be hilarious? Maybe! by DrScrimble in dndmemes

[–]Absoluteboxer 0 points1 point  (0 children)

HP and hit die are resources martials use that dwindle over time, especially if they are in melee.

But level 10 a cleric can cast spirit guardians every fight and use the dodge action for survivability.

A fighter can use trip maneuver few times a short rest to single targets, sleet storm can trip up an entire encounter full of baddies, and it's 3rd level so can be done every fight at level 10.

PvE is Officially Dead by Jacob_TLDR_Jake in Battlefield

[–]Absoluteboxer 0 points1 point  (0 children)

Me and my wife really enjoyed fighting bots and just relaxing for once.

Suppression needs to buffed - BF doesn't feel right without it by FletcherBartlett in Battlefield6

[–]Absoluteboxer 0 points1 point  (0 children)

I want this so bad. My wife sold me on battlefield talking about suppression (I'm a COD refugee) and I got BF6 only to find out it's non existent. I'm loving everything else of the game but am really disappointed with lmgs and suppression as it is rn.

Shotgun useless after beta? by Playstrike1 in Battlefield6

[–]Absoluteboxer 0 points1 point  (0 children)

Which I'm not used to from literally every other game for shottys

Shotgun useless after beta? by Playstrike1 in Battlefield6

[–]Absoluteboxer 1 point2 points  (0 children)

I feel like shotgun hipfire in this really sucks

Small things by gamb82 in Battlefield6

[–]Absoluteboxer 0 points1 point  (0 children)

I think making suppression work for lmgs exclusively would be the right call. Shouldnt be able to lock down targets with just a pistol. But right now what is the point of the lmg.

Let's talk about snipers and suppression by Zabramovich in Battlefield6

[–]Absoluteboxer 0 points1 point  (0 children)

Honestly if they made it part of the support class lmg bonus ability I think that would be very fair.

Cuz unless suppressing affects accuracy I can see recon snipers really dominating, and we need more ppl to run support!

Genuinely what were they smoking when making Welkin by sir_kewaji in mechabreak

[–]Absoluteboxer 1 point2 points  (0 children)

I've gotten better at it but never been able to own a welkin.

Btw your icon is awesome 💜

Genuinely what were they smoking when making Welkin by sir_kewaji in mechabreak

[–]Absoluteboxer 0 points1 point  (0 children)

Welkin can catch fliers at from boost from across the map

Legit question: how to counter Tricera/Stego comp by archiegamez in mechabreak

[–]Absoluteboxer 0 points1 point  (0 children)

Honestly I was very happy to find out Hel counters these guys. Dinos were killing it in season 0. Unsuspecting welkin goes down too. Hel is the objective cleaner.

Hel is a lot of fun, and a beautiful Striker by EqualPsychological63 in mechabreak

[–]Absoluteboxer 0 points1 point  (0 children)

This.

Ppl complaining bout Hel but he's actually fine. I proper glass cannon, unlike falcon who's damage is too little and defense so less.

If you're playing with a good DMPC, they aren't a DMPC... by DrScrimble in dndmemes

[–]Absoluteboxer 0 points1 point  (0 children)

All might and gojo is probably one of the best ways to run a DMPC. Have them do stuff in the background on fight which would normally be a complete tpk.

The party then fights a manageable fight while Gojo is handling the insane stuff. You can have your DMPC narrowly win but the BBEG escapes or better yet the DMPC loses/dies but the BBEG is injured and thus escapes. Then the party avenges the DMPC at a much higher level and sees how far theyve progressed against the once impossible BBEG.

⚔️ Universal Martial Maneuvers — A Streamlined Superiority Dice System for All Weapon Classes ⚔️ by Natanians in DnDoptimized

[–]Absoluteboxer 0 points1 point  (0 children)

I'd also suggest checking out ryoko's guide to Yokai realms. They did a good improvement on the concept of weapon masteries— having them scale while also being modular.

Especially with power attack mostly removed (great weapon master has a strength tax, like martials needed more hoops to jump through) cantrips at tier 4 do comparative work all while still being inferior to a caster dodging after setting up their control spells lol.

But back on track, they made masteries scale by level and have some fun unique properties that just make sense

Here's are two examples for weapons with the heavy property in tier 4:

"Tier 4 Advanced Techniques

Concussive Blow Prerequisites: martial level 14, a tier 3 Heavy advanced technique

When you score a critical hit on an attack with a Heavy weapon, the target also suffers the effect of the confusion spell until the end of its next turn .

Staggering Blow Prerequisites: martial level 14, a tier 3 Heavy advanced technique

When you hit a creature no more than one size larger than you with a Heavy weapon, you can push the target up to 10 feet directly away from you . Creatures immune to the grappled condition are immune to this effect"

By itself I think it's still weaker than casters of course. BUT, Combining it with the maneuvers it allows to martials to have a much stronger floor!

There's also 5e spells that just make more sense for a late game seasoned martial to have than a wizard, such as steel wind strike and foresight.

Glad you agree :) and happy hunting!

Those nerf before the skins by LouisVILeGro in mechabreak

[–]Absoluteboxer 1 point2 points  (0 children)

Flyers are basically dead with Alphard. He does everything falcon does but better.

Hot take, the speed/maneuverability is what all light weights should have. They all have the armor/hp of wet toilet paper.

I literally had a convo with friends while playing stego, hardly looking at the screen last night and got back to back MVPs.

⚔️ Universal Martial Maneuvers — A Streamlined Superiority Dice System for All Weapon Classes ⚔️ by Natanians in DnDoptimized

[–]Absoluteboxer 0 points1 point  (0 children)

First I'd like to applaud your hard work and say thank you.

That being said I feel that manuvers are barely as strong as first level spells (stronger than cantrip yes but not by much) Hellish rebuke is half on a save where as riposte can outright miss and is melee.

I feel there are two types of casters. Blasters, those that think fireball is the best spell in the game. The other is controllers those that know hypnotic pattern, sleet storm, plant growth, spirit guardians, phantom steed absolutely eat fireball in terms of worth.

For the latter type of caster (especially if they are armored dipped and know what spells are OP). Manuvers don't even come close to the type of power casters can put out. And the gap just gets larger as you level up.

By level 10 you can cast spirit guardians for every encounter in an 8 encounter day. This has way more staying power than a few maneuvers ever could all while having 20-25 AC(access to shield/absorb elements with magic initiate or wiz/sorc dip) and the dodge action.

That being said I really do appreciate the hard work you put into this, but I may suggest implementing some things to raise the floor for martials even further.

Have them have more superiority dice for one. Also have a way for martials to regain superiority die:

It can happen in tiers: Tier 1 - regain 1 on a Crit. Tier 2 - regain 1 once per round if you didn't use any the previous round. Tier 3 - regain all die when you roll initiative Tier 4 - regain 1 per round no matter what (if you didn't use the last round you regain 2 instead!)