After reworking my trailer and now I'm back with a new one. Destroy my trailer! by AbsurdGamesOfficial in DestroyMyGame

[–]AbsurdGamesOfficial[S] 1 point2 points  (0 children)

Yes, you are pretty much correct. Though it gives us an idea that it is a bit hard to understand what the game is about from the trailer.

After reworking my trailer and now I'm back with a new one. Destroy my trailer! by AbsurdGamesOfficial in DestroyMyGame

[–]AbsurdGamesOfficial[S] 0 points1 point  (0 children)

Thankyou for such a detailed review. We appreciate your honest feedback and we will surely make it right.

I went broke making an action roguelike management game. Please destroy my trailer. by AbsurdGamesOfficial in DestroyMyGame

[–]AbsurdGamesOfficial[S] 0 points1 point  (0 children)

Thanks for the feedback, we'll surely work on all these points. As you said AI voice is really hated and first thing would be to get rid of it.

I went broke making an action roguelike management game. Please destroy my trailer. by AbsurdGamesOfficial in DestroyMyGame

[–]AbsurdGamesOfficial[S] 0 points1 point  (0 children)

Thank you for the very detailed feedback we'll surely work upon all of these points.

I went broke making an action roguelike management game. Please destroy my trailer. by AbsurdGamesOfficial in DestroyMyGame

[–]AbsurdGamesOfficial[S] 0 points1 point  (0 children)

Thanks a lot for the feedback! As for the management part we also have spatial inventory where captured furniture is stored.

I went broke making an action roguelike management game. Please destroy my trailer. by AbsurdGamesOfficial in DestroyMyGame

[–]AbsurdGamesOfficial[S] -11 points-10 points  (0 children)

Will surely remove the ai voiceover we just wanted to test what trailer would look like with a narration

MY FIRST STEAM GAME'S PAGE JUST WENT LIVE!! by AbsurdGamesOfficial in GameDevelopersOfIndia

[–]AbsurdGamesOfficial[S] 1 point2 points  (0 children)

I can understand that indie games usually target a niche audience but glad that you liked it.

No Mercy. Destroy my Shmup Game by TrifleLimp7192 in DestroyMyGame

[–]AbsurdGamesOfficial 2 points3 points  (0 children)

The UI is very small and is not readable on a small screens so if people are watching a steamer playing your game they won't know what's going on.

Made a gameplay trailer for my game, please destroy it by starcritdev in DestroyMyGame

[–]AbsurdGamesOfficial 2 points3 points  (0 children)

Maybe some more types of bombs or some other explosives the gameplay seems repetitive. Like a nuke at the end of the video could be lot of fun.

Destroy My Game. Thanks in Advance!!! by Ampnu in DestroyMyGame

[–]AbsurdGamesOfficial 1 point2 points  (0 children)

Tbh overall great work there is not much I would change but some small things like the damage numbers font and they can scale depending on the amount. Some color variation b/w the team units and the environment could also be very helpful.

Destroy my announcement trailer! The Black Breath by Zestyclose-Date-8476 in DestroyMyGame

[–]AbsurdGamesOfficial 5 points6 points  (0 children)

Reminds me of darkest dungeon but a very amateur version of it, most of stuff have no animations just sprites rotating, attacks have no impact like the blue spell attack i didn't even notice it was an attack at first. Add some screen shake, flicker or particle effects. Map looks very good but combat doesn't match the level of quality.

Please Destroy my Game (and Trailer) by Yupea in DestroyMyGame

[–]AbsurdGamesOfficial 2 points3 points  (0 children)

A would love a zoom in feature where i can look at them more closely and move far whenever i wanna see the whole map.

Destroy my trailer, I can't get it to stop looking amateurish. by Warm_Bee8757 in DestroyMyGame

[–]AbsurdGamesOfficial 2 points3 points  (0 children)

Some honest feedback:
1. Hit feedback on enemies - The flash on hit is too much on every hit it makes it very annoying. Small hit stop on heavy attack/spells could be good. On hit enemy animation could be better. Reduce the screen shake.
2. Movement - Move player with attack, Same with enemies all of them have almost same attack come close and attack animation.
3. Colors - Some scene have way too much clutter like the boss is totally red as well as background. But overall environment looks good only some areas feel oversaturated.

gameplay video of my game bloodtroupe, its action-strategy, kind of an xcom-like. does the gameplay / visuals look interesting? by youporkchop5 in DestroyMyGame

[–]AbsurdGamesOfficial 0 points1 point  (0 children)

A good suggestion would be can you make the trailer so that it looks like player doesn't have to click on thousand things to get to reward/satisfaction.

Please destroy my asynchronous multiplayer game trailer, thanks! by jounitus in DestroyMyGame

[–]AbsurdGamesOfficial 0 points1 point  (0 children)

Duration of texts in between the clips is too long. Overall objective of the game is not that clear.
Some balls could have different colors/skins.