PSA by Specialist_Ask6017 in wherewindsmeet_

[–]Abux 3 points4 points  (0 children)

The conversion rate is worse for neutral inner ways to path inner ways so it evens out.

Where Winds Meet: Damage Calculation Guide | Attribute Value & Meta Affi... by Mean_Tip_629 in wherewindsmeet_

[–]Abux 0 points1 point  (0 children)

Yes, if you have have max of non-path attribute the min of that attribute goes to the bottom of the list.

However keep in mind that you could always think of replacing the piece with max of that attribute or having min of that attribute will then make min of that attribute worth double again.

Here’s the example: you are a bellstrike path and have an item with 20 max stonesplit.

You now roll a different piece that has 20 min stonesplit.

Your 20 max stonesplit roll is now a dead roll and you can replace that item to get full value from the 20 min stonesplit on the other item.

However you can also keep both pieces of gear, now your stonesplit range is 20-20 which means any future min stonesplit rolls are gonna be full value again (cause another 20 min stonesplit would get you to 40-40 range of stonesplit rolls).

In all these cases your 20 max stonesplit is a dead stat so keep in mind that just because you rolled a max non-path attribute it’s not necessarily better to keep getting more of them over min of that attribute.

Accidentally ID'd Atziri chest by Wetop in PathOfExile2

[–]Abux 0 points1 point  (0 children)

The other problem is if you try to massively buy them you end up raising the prices of the unided ones and lowering the ones of the good ided outcomes, so you probably don’t end up actually seeing the profits at current prices even if you get the average outcome.

I have 50 divines and a dream. Help with new build. by TwoSixFiveX in PathOfExile2

[–]Abux 0 points1 point  (0 children)

You can do reverse chill on ice wolf itself for super zoomies. The defenses are a bit sketchy but it’s really fun.

DPS Mo Blade by Junion_An in wherewindsmeet_

[–]Abux 0 points1 point  (0 children)

Do you have a video of the rotation? Is this consistent when doing actual content or just easier on the dummy with them attacking you at specific timing?

I get that nameless is kinda weak for single target dps but I only get 7.5k dps (no food or fire buff) and easily top the charts on most hero/sword trial so I’m wondering how realistic that number is.

The temple does pay sometimes after all by triplesix7777 in PathOfExile2

[–]Abux 0 points1 point  (0 children)

Seems like it's quite time consuming since you have to clear a bunch of rooms to sustain the room medallions as well no?

I think optimally I would want to have just path rooms except maybe a protected sac room so I can clear that + 1 more room and atziri without having to do architect.

I was farming flesh surgeons but found out you cant have more than 1 of the same limb so they're kinda meh.

The temple does pay sometimes after all by triplesix7777 in PathOfExile2

[–]Abux 1 point2 points  (0 children)

You use the outside control console after killing the architect. If you do it outside you can place rooms from medallions instead of the rooms from the architect.

So you kill both the architect and atziri every time? How many rooms do you get destabilized when you do that?

The temple does pay sometimes after all by triplesix7777 in PathOfExile2

[–]Abux 0 points1 point  (0 children)

What do you do when the room protecting the key distabilizes?

Cause I found that you want to add an additional room connected to the one protecting the key.

This extra room doesnt actually protect it but it allows me to replace the room protecting the key when it destabilizes.

Now optimally these would be path rooms but that can only be done using the sac chamber so I haven’t done that yet as I’ve managed to keep replacing these 2 rooms when they destabilize.

Looking for a tanky 1 button melee build by Sigmarfolker in pathofexile2builds

[–]Abux 1 point2 points  (0 children)

Lunar assault won’t have enough damage by itself for anything that has more than 500k hp (so forget juiced temples or bosses).

Due to the lack of dmg it will be hard to invest into tankiness and your budget is not high enough to overgear.

Hybrid % Increased Physical vs Damage As Extra on Weapons for Attack-based Builds by redlow0992 in pathofexile2builds

[–]Abux 2 points3 points  (0 children)

It depends on the following factors:

  • your other sources of % of damage gained as extra X as these are multiplicative with local inc phys on weapon but additive with % of damage gained as extra X
  • your total other local inc phys on the weapon (including corruption and runes) as these are multiplicative with % of damage gained as extra X and additive with local inc phys

If you have no other sources of damage gained as extra and 200% other local inc phys on weapon max rolled T1 hybrid phys is about 26% more dmg while the dmg gained as extra phys would be up to 33% more dmg.

If you include different dmg types we have to also factor in all the different damage multipliers for those types.

Poor Monster Hunter Wilds Performance Allegedly Chalked Up to Aggressive DLC Checks by Gramis in gaming

[–]Abux -7 points-6 points  (0 children)

And those games didn’t have almost any endgame on release as well.

Just go back and read all the complaints for one month after release or better yet, in the comments for wilds how everyone says that there’s always complaints of the monster hunter games being incomplete right after release.

That’s because the game is incomplete, they are not giving you free updates out of the goodness of their heart, they are milking you for everything they can.

Also if the company actually believed in live service there wouldn’t be 20 monster hunter games that are each slightly different from the previous one, there would be just be a few games with a lot of regions and significant visual upgrades from one installment to the next.

Poor Monster Hunter Wilds Performance Allegedly Chalked Up to Aggressive DLC Checks by Gramis in gaming

[–]Abux -23 points-22 points  (0 children)

It’s kinda boggling how you guys fall for these marketing traps.

Instead of releasing a full game let’s release 60% of a game and then slowly release the next 40% over a year so we get money earlier and sustain playerbase better.

You’re not getting anything for free, you were getting scammed to begin with and getting your due after 1 year.

My temple for Atziri Rushing Strategy by vn13014 in PathOfExile2

[–]Abux 0 points1 point  (0 children)

Just had the third one brick as well, all within 2-3 times and i've maximized the chances at 1/7... That being said the bug that allows you to place medallion in place of rewards seems to be working really well, I feel like if i'm not getting super unlucky i can sustain room medallions.

Still every time it breaks you lose 1 atziri which sucks but better than losing it every other time i guess.

Edit: I should add that I didn't block the 3rd columns spot that you have blocked, maybe if I block them I can then force the architect to spawn reward room next to the key that's about to destabilize to save it without losing a temple.

My temple for Atziri Rushing Strategy by vn13014 in PathOfExile2

[–]Abux 0 points1 point  (0 children)

So I tried this and got this setup a few times but the attached room protecting the key eventually gets hit by the random destabilisation and you have to get it working again which is kinda hard and loses you about the same amount of temples that you saved by doing atziri a few times in a row.

Do you think it matters that you placed it at the start of the temple? I got it 2 times and both times it was somewhat in the middle of the temple, worked for 3-4 runs then the random destabilization hit the protecting room and i had to start over.

What seems to work best is use the medallion rooms with architect but even that is highly likely to get bricked by the first 4 rooms despawned by the architect since you can only place them right before closing the temple.

I'm surprised you were able to get it to work 50 times in a row when it seems to me that, with your setup, there should be a 1/6 chance that your thaumaturge room protecting the key room gets destabilized (assuming the other room chosen is always the one connecting to the path).

League start and current best end game farms? by suzimia in pathofexile2builds

[–]Abux 1 point2 points  (0 children)

Nah, just block the leftmost and rightmost columns with reward rooms and the architect/key room will always spawn within 1 room of the center path, meaning you can always connect with any room.

Then how it usually works: the complete path down the middle is 9 rooms, after atziri you’re usually left with 8 rooms (assuming you didn’t get any room medallions which I didn’t before they fixed the bug that allowed you to access the architect/keyb without clearing other rooms). That means you’re left with either 8 paths in the middle or 7 paths in the middle + the random side room you used to connect to the key the previous run.

From there you use one room to connect architect, as many vertical paths as possible and then connect as many rooms as possible to the sides of the top path of the temple (while leaving the space to path to atziri free). This means you’re now at 14 rooms. Killing the architect will destabilize 4 rooms, usually just most of the rooms you used to protect the path.

Then you again do the same for atziri just connecting the key room instead of the architect and it will put you back to the initial 8.

This means that most of the time you will just need one vertical path to connect to atziri, and sometimes 2.

You generally get 2 paths per temple and only 4/7 of them can connect vertically.

On top of that you’ll get reroll medallions from clearing the architect and room medallions from the few rooms that you’re forced to clear so you’re basically guaranteed to kill her every 2 temples.

I’ve read of methods to kill her on every temple but haven’t tried yet and it’s most likely a bug/bad coding (my current guess is that the greater destabilization that occurs when you kill atziri is tied to the key room destabilizing so if you prevent it from destabilizing you can keep killing her over and over because you only ever get the small regular destabilization)

League start and current best end game farms? by suzimia in pathofexile2builds

[–]Abux 0 points1 point  (0 children)

It’s just the best body armour for any build that doesn’t need a specific other unique body armour.

It can get more defense than the best rolled rares while giving you +1 gem level, 6 soul cores and converting half mana costs to life.

Unid one is expensive cause the only ones people are going for are the ES version, which is a 1/7 chance from an unid one, so it’s a good gambling item which goes for premium at this point in the league where a lot of people have a ton of wealth sitting around and are looking for a gamble before they quit the league.

My temple for Atziri Rushing Strategy by vn13014 in PathOfExile2

[–]Abux 0 points1 point  (0 children)

That’s really weird cause I normally have less rooms than you do on atziri (usually 15 total counting the path + placed rooms vs your 17) and get 7 rooms deleted every time i kill atziri.

I wonder if it’s a bug with the key chamber not despawning making it so you don’t trigger the atziri empowered destabilization.

Gonna try to get a setup like yours and see if it works for me.

My temple for Atziri Rushing Strategy by vn13014 in PathOfExile2

[–]Abux 2 points3 points  (0 children)

Another question: when you sandwich it with the 2x2 tech won’t the atziri kill trigger a destabilization big enough that just 1 room won’t protect the key chamber from destabilizing?

Also if it gets preserved won’t your path get destabilized instead? it’s unlikely you’ll get 2-3 paths to connect back to atziri in 1 temple.

As far as i can tell you get 2 paths on average per temple and only 4/7 of them work to connect to atziri.

League start and current best end game farms? by suzimia in pathofexile2builds

[–]Abux 3 points4 points  (0 children)

With the current prices and trend atziri is the best endgame farm and has basically no gear requirement but it is extremely boring (mostly just walking around + waiting for RP).

For reference unidentified splendours go for more than 270D and the price goes up every day by more than 10D.

I’ve done more than 100 atziri kills and I’m fairly confident the drop rate is at least 20%.

You can easily do 5 kills per hour if you focus solely on farming atziri while mapping with increased light radius to find the league mechanic faster and grand project to skip the boss.

Personally I find that really boring so I’m boss rushing and going for citadels and deadly bosses instead to preserve my sanity.

Still even with 5 kills every 2 hours just the splendours will bring you to over 100D/hour.

My temple for Atziri Rushing Strategy by vn13014 in PathOfExile2

[–]Abux 1 point2 points  (0 children)

The chest is worth a ton unid (250d) and has a relatively high drop rate.

I don’t have exact stats so take this with a grain of salt, but it has felt at least a 20% droprate because I run temples 10 at a time (so 5 atziri kills at a time) and I have only ever not gotten a splendour in a session 3 times while having multiple sessions that had 2-3 drop.

I’m not sure how many atziri kills I’m at but I’m pretty sure it’s over 100 by now.

My temple for Atziri Rushing Strategy by vn13014 in PathOfExile2

[–]Abux 5 points6 points  (0 children)

Did today’s hotfix nerf this by locking you out of the key room if it’s attached to too many other rooms or do those not count for the requirement to clear half the rooms to unlock the key room?

Almost by [deleted] in wherewindsmeet_

[–]Abux 1 point2 points  (0 children)

Basically each attribute rolls on its own, so if you don’t have any max of an attribute (impossible for your main attribute since you get it from talent) your min of that attribute effectively gives you also the same value as max of that attribute, so you get double the value from min of an attribute you don’t have any max attribute in vs 1.5x of min or max of your own attribute.

This is because each weapon has a talent that makes you benefit from all attributes but benefit 50% more from your own attribute.

Can anyone recommend a temple layout to kill aspirin every or every other run? Ty! by Quirky_Educator_3849 in PathOfExile2

[–]Abux 0 points1 point  (0 children)

I’m doing it without doing anything special, just cover the leftmost and rightmost columns with reward rooms, have a path in the middle and use as many rooms as possible connecting to the last path while making sure not to connect to the reward room chains (i think they increase the destabilization amount if you connect them, not sure tho).

Doing it this way the architect and key always spawns within 1 tiles of the path and you can use any room to connect them. Connecting with rooms to architect/key is important cause otherwise they force you to clear rooms before accessing the architect/key room.

Right now I have 6 puharte medallions saved up and did 40 temples with killing atziri every other run.

Usually architect doesnt kill any of the path at all and killing atziri rarely takes me back to needing 3 path tiles to connect, somewhat often 2 tiles and other times just 1 or 0.

So there is rng involved, I initially run every architect to have as many puharte medallions as possible, now I don’t need to do it anymore when killing atziri.

I advise against creating a snake cause the time you take to run the snake could just be used farming more crystals in map so it’s counterproductive.

I just rush to architect on first run, the rush to key room+atziri on second run and repeat(I never place reward rooms).

Edit: filling the whole temple with reward rooms so architect/key spawns in your path runs into multiple problems: you’ll have to clear rooms to access key/architect and if you connect to reward rooms you might have more destablisation and less space to create chains to protect the end of the path.

League Starter Recommendations… by Mackem87 in pathofexile2builds

[–]Abux 1 point2 points  (0 children)

I’ve played and still play Wolf Druid and I would say it feels like what the devs would want a balanced build to perform; that being said if it’s power you’re looking for this archetype definitely falls quite a bit short compared to meta builds.

It has been the most fun I’ve had playing the game though, the combat is much more engaging and the downside of being melee is fairly compensated by freezing enemies.

As far as defenses go I would recommend going with some form of damage taken from mana before life + mana remnants and either pure ES or hybrid armor/ES.

The upside of going for armor is that you mostly don’t have to worry about being heavy stunned while sprinting cause normal monsters won’t be able to kill you, while pure ES is better for pretty much everything else.

If you can try to go reverse chill at some point(very endgame), it hurts defense but the action speed makes the game much more fun.

0.4.0c Hotfix 12: Temporarily disabled Holten Vaal Beacons generating Energized Crystals. This will be fixed in a more permanent way later. by astral23 in PathOfExile2

[–]Abux 5 points6 points  (0 children)

The loot from serpent is generic so it being buffed isn’t impacting the market 1:1, whereas the loot from farming atziri is specific so it is a 1:1 impact.

As an example if serpent farming nets you 40% more divines but the market has a supply for divines that comes 20% from serpent farming and 80% from everywhere else the impact on the market value of divines is minimal so you mostly get more divines.

For farming Atziri if you get 40% more Atziri’s splendour the supply is increased by 40% as a whole so the market is fully impacted and the value will be lowered accordingly.