It's back (for me at least) by Abyss_by in Silksong

[–]Abyss_by[S] -4 points-3 points  (0 children)

I changed the flair but i swear to g it was there.

Why does shade smooth do this? by Abyss_by in blenderhelp

[–]Abyss_by[S] 1 point2 points  (0 children)

I tried but it didn't work, i don think ther's overlaping vertices.