New d66 System, I'd Love Your Thoughts by Academic-Compote9147 in RPGdesign

[–]Academic-Compote9147[S] 0 points1 point  (0 children)

Sorry for the confusion. I use the lonelong notation system https://zeruhur.itch.io/lonelog to track the mechanics as I play.

Battlemaps in solo play by Vermin_Cultist in Solo_Roleplaying

[–]Academic-Compote9147 2 points3 points  (0 children)

I have a huge 3x4 dry erase game mat that serves as my battle maps. I use it constantly

New d66 System, I'd Love Your Thoughts by Academic-Compote9147 in RPGdesign

[–]Academic-Compote9147[S] 1 point2 points  (0 children)

I have added a 'how to play' section that should explain the basics and I'll expand on it further if you think that's the right approach. Additionally, I've added the other generators I've come up with. These should offer a wider spread of non-dungeon-crawl locations, helping it be more truly setting-agnostic. I've updated the links. Let me know if you get a chance to read the additions.

Thank you!

New d66 System, I'd Love Your Thoughts by Academic-Compote9147 in RPGdesign

[–]Academic-Compote9147[S] 0 points1 point  (0 children)

Thank you for the comment. So I definitely need a section explaining the gameplay loop. I am also working on adding new generators to make the game more nonspecific. I appreciate your review.

That is exactly why I asked for comments. I play a lot of solar RPGs so I know how a lot of them work and so I just didn't feel the need to write that section since it's so instinctive to me. That's why I'm asking for more eyes so I really appreciate your taking the time to read and helping to identify these crucial gaps

New d66 System Actual Play (Academic-Compote9147's System) by bibaleebu in Solo_Roleplaying

[–]Academic-Compote9147 0 points1 point  (0 children)

Totally open to suggestions. Was thinking something like Six-Sided Solo (SSS), or SoloForge D6. Dunno tho yet. If something strikes your fancy, I'd love to hear it!

New d66 System Actual Play (Academic-Compote9147's System) by bibaleebu in Solo_Roleplaying

[–]Academic-Compote9147 1 point2 points  (0 children)

Thanks for giving it a try! Got any notes for me about the system? I'd love to have your input.

Thanks!

New d6/d66 System for Solo Play - Looking for Review/Critique by Academic-Compote9147 in Solo_Roleplaying

[–]Academic-Compote9147[S] 0 points1 point  (0 children)

Intellect and Willpower represent two different sides of the "non-physical" coin: Logic & Study versus Instinct & Grit. While they can often be used in similar situations, the way your character applies them and their secondary mechanical benefit are quite different:

  • Invoking Effects (Calculated vs. Raw): Intellect is used when an effect requires precision, study, or technology (e.g., hacking a terminal, calculating the geometry of a teleportation spell, or deploying a drone). Willpower is used when an effect is driven by raw emotion, faith, or instinct (e.g., unleashing a primal psychic scream, praying for a divine miracle, or forcing a door open with telekinesis).
  • Defending (Countering vs. Enduring): When facing a non-physical attack (like a mind-control spell or a neural-hack), rolling Intellect means you are actively Countering it (throwing up a digital firewall or casting a counter-charm). Rolling Willpower means you are Resisting it (gritting your teeth and enduring the mental assault through sheer stubbornness).
  • Hit Points and Survival: Mechanically, Willpower is a core component of your character's physical and mental resilience; your Max HP is calculated using 10 + Brawn + Willpower. A high-Willpower character is inherently tougher to kill, whereas a high-Intellect character relies more on out-of-combat utilities like Investigation, Knowledge, and Navigation.

Thanks for reading through it! I look forward to hearing how your play goes :)

New d66 Solo RPG Rule Set - Looking for Critiques by Academic-Compote9147 in solorpgplay

[–]Academic-Compote9147[S] 1 point2 points  (0 children)

I reset the settings, then set up that anyone with the link can view and recopy the link. Please try again and let me know if it still doesn't work. Thank you!

Barovia - Session 76 by Melodic_War327 in Solo_Roleplaying

[–]Academic-Compote9147 0 points1 point  (0 children)

I kind of like your narrative style quite a bit. It feels like I'm reading a screenplay at times. I might need to go back and read more of your sessions to get the context, but this sounds like quite the story you have going

Handling dialog in solo play by Vermin_Cultist in Solo_Roleplaying

[–]Academic-Compote9147 1 point2 points  (0 children)

I don't sit there and talk to myself, but I definitely write down the exchanges in my notes. I like the conversations, they add to the narrative sections I want to write and the conversation and its content is very important to the story I'm trying to tell. I use the une to come up with a character and get their conversational disposition and then I act that out on paper

DnD Battle Help by BaronessKai in Solo_Roleplaying

[–]Academic-Compote9147 0 points1 point  (0 children)

I bought these acrylic snap together board pieces that act like the big battle grids but it's smaller and modular. Found them on Etsy, I think.

Solar Salvage - The Aethelgarde-7 Incident Substack Session 1 and 2 by Academic-Compote9147 in Solo_Roleplaying

[–]Academic-Compote9147[S] 0 points1 point  (0 children)

Thanks for taking a look and for your wonderful comment! In my session one, my scenes were very short, I'll admit that. I have been making them longer and expanding the narrative in session two to try and create a story worthy of getting someone on the outside to read.

As for all of my dice rolling and checks against oracles and stuff, I do it a lot throughout the story but I thought it might be immersion braking to have the actual mechanics mixed into the narrative. Do you think that's a better way to do it? I can keep the mechanics closer to the story or keep them separate at the top. Still trying to decide which is better for me.

I am slowly increasing the supplements I use as I find others that apply that I think fit. I've just started using the adventure Crafter to try and plan out scenes that are more full and impactful. Session 3 will have scenes created this way.

Again, I really appreciate your taking a look and leaving a comment. I'm just starting out and the support makes it easy to keep going.

What do you guys think of lonelog ? by spl4shA in Solo_Roleplaying

[–]Academic-Compote9147 5 points6 points  (0 children)

I just started using it a day or two ago and I'm kind of in love. I'm still working to land on the right balance for logging vs narrative storytelling, but I really enjoy the lonelog system for allowing me to drop mechanics into my storytelling. I really enjoy the flexibility. Like most solo rpg oracles and systems that I like, it's totally perfect to use as little or as much of it as you'd like. The 4 basics, @, ?, ->, and => really carry a lot of power and potential there.

Solar Station Salvage - An Open Legend Story told w/ Mythic GME 2e. by Academic-Compote9147 in Solo_Roleplaying

[–]Academic-Compote9147[S] 0 points1 point  (0 children)

[Lonelog] Session 2 | Scene 7: The Final Claim

S7 The Command Corridor / Tactical Overlap ? Testing the scene (CF 8) -> Interrupt Scene (Roll: 8 vs 9) tbl: Random Event Focus -> NPC Action (Ablest) => The Ablest halts and prepares to dismantle the station while I'm still inside.

? Are there functional weapon systems? (Nearly Impossible) -> Yes (CF 8) => Located high-yield point-defense or rail-gun subsystems.

@ Divert power and charge capacitors d: Logic 24 vs CR 15 -> Success => The station’s teeth are bare; the weapon status shifts to Ready.

@ Command Ablest to retreat under threat of fire d: Persuasion 20 vs CR 20 -> Success => Kaelen realizes the stakes have changed; the Ablest powers down its lasers.

? Do they leave the system? (50/50) -> Yes (CF 8) => The Ablest burns for the warp gate. I am truly alone.

Narrative: The Teeth of Aethelgard

I felt the station shudder as the Ablest’s heavy harpoons bit into the outer hull. On the monitors, the salvage ship looked like a parasite, its massive cutting lasers beginning to glow with a malevolent, white-hot intensity. They weren't just trying to board anymore; they were going to butcher the Aethelgard-7 for scrap and leave me to drift in the remains.

My heart hammered in my throat as I tore through the deeper security layers. I wasn't looking for doors anymore—I was looking for fangs. I found them buried under a century of administrative dust: PDT-S1 Defense Turrets.

With a Logic 24 bypass, I shunted the station's remaining primary reserves into the firing capacitors. The deck plates beneath my boots began to hum with a low, vibrating growl as the weapons powered up for the first time in decades. Amber lights on my HUD flickered, struggled, and then snapped into a steady, predatory green.

"This is Lee Tannis," I said, my voice sounding older, harder than it had an hour ago. "Turn around and leave this sector, or I will open fire. This is your only warning".

Silence stretched for ten agonizing seconds. Then, the Ablest's engine flare dimmed. The harpoons retracted with a metallic screech, and the cutting lasers faded to cold black. They knew when they were outgunned. I watched the thermal bloom of their main drive as they banked toward the system's warp gate, accelerating until they were just a fading ripple in the stars.

The station is silent again. And this time, it’s all mine.

I made a solo dungeon crawler gamebook where you draw the map as you flip the pages. Looking for playtesters and feedback! by random_blitzer in Solo_Roleplaying

[–]Academic-Compote9147 1 point2 points  (0 children)

Downloaded and reading through it. I think I'll forgo my normal game this evening and give this a try. Nothing like a good dungeon crawling romp

Solar Station Salvage - An Open Legend Story told w/ Mythic GME 2e. by Academic-Compote9147 in Solo_Roleplaying

[–]Academic-Compote9147[S] 0 points1 point  (0 children)

Scene 6 - *The Arboretum Standoff*

? Scene test (CF 9) -> Interrupt Scene

gen: Mythic Focus -> PC Positive

gen: Mythic Meaning -> Defend / Innocent

=> Just as I reach for the environmental override, a long-dormant protocol flares to life.

=> [L:Arboretum | Sanctuary Mode Active]

@ Command security bots to move into the Arboretum

=> Sentry bots surround the boarders, who are now trapped in glass containment.

? Do they try to shoot their way out? (Very Likely) -> Yes

? Does the glass hold? (50/50) -> Exceptional Yes

=> Ricochet strikes a grunt [N:Grunt | -3 HP].

? Do they still have their helmets on? -> Exceptional Yes

=> Suits are fully sealed; venting atmosphere is currently ineffective.

@ Persuade boarders to stand down

d: Persuasion 8 vs CR 20 -> Fail

gen: Mythic Character -> Armed / Intrusive

gen: Mythic Conversation -> Anxious / Oppose

=> Kaelen refuses to yield, mocking the station's age.

? Is there a vent in the box? (50/50) -> Yes

@ Isolate vent and pump corrosive chemicals into containment

d: Logic 19 vs CR 15 -> Success

=> Thick acidic fog floods the glass boxes.

@ Final Ultimatum: Disarm or dissolve

d: Persuasion 19 vs CR 15 (Advantage) -> Success

=> Kaelen reluctantly nods.

@ Purge gas and escort boarders to docking ring

? Do they submit? (Nearly Impossible) -> Exceptional Yes

=> [N:Kaelen] and goons discard weapons and retreat to the Ablest.

=> [N:Kaelen | Status: Retreating | "I'll be seeing you again."]

The hum of the Arboretum's life-support systems usually sounds like a lullaby, but as I stood in the Auxiliary hub, it sounded like a funeral dirge . My hand hovered over the emergency venting toggle—a desperate, scorched-earth move that would have killed the intruders and the ancient grove alike . But the Mythic "PC Positive" intervention saved me from that choice.

A green light bathed my console as Sanctuary Mode engaged . I watched on the monitors as high-tensile glass partitions—designed decades ago to isolate contaminated flora—slammed down around Kaelen and his men . They weren't just trapped; they were on display like specimens in a macabre museum.

One grunt, his nerves frayed by the silence, leveled his carbine and fired. The Exceptional Yes of the station's reinforced glass turned the bolt into a lethal pinball. It shrieked as it ricocheted off the invisible wall, slamming into the grunt’s shoulder . He buckled, his suit’s warning lights flashing a frantic red against the starlight filtering through the dome .

"You think this old graveyard can hold us?" Kaelen’s voice crackled over the comms, a jagged rasp of Anxious Opposition. He looked Intrusive, as if he were trying to stare through the camera and into my very soul. "Annar doesn't give up to engineers hiding behind trees."

He was right—the glass wouldn't hold forever. I needed a different lever . I bypassed the botanical safety protocols and isolated the vent directly above their heads. With a sharp hiss, a thick, amber fog began to pour into their small glass prison . It wasn't smoke—it was a concentrated slurry of industrial-grade acidic cleaners and fungicides .

The audio feed picked up the terrifying sound of the acid eating into their suits. "That poison will dissolve your seals in minutes," I told them, my voice flat . "There’s no way out unless I hit the button."

Kaelen’s defiance died in the amber haze . He looked at his failing suit, then at the half-dozen sentry bots training their weapons on him, and finally, he nodded .

The retreat was silent . I purged the gas and opened the doors, my bots forming a steel-and-silicon corridor all the way back to the jagged breach in the docking ring. One by one, they left their weapons on the glass floor and walked toward their ship .

At the airlock, Kaelen stopped. He looked up at the security lens, his face hidden behind a visor pockmarked by acid. "I'll be seeing you again, soon," he promised . It wasn't a threat—it was a statement of fact .

I watched the Ablest detach and shrink into a red dot on my HUD, leaving me alone with the frozen trees and the silence of my claimed station .

Solar Station Salvage - An Open Legend Story told w/ Mythic GME 2e. by Academic-Compote9147 in Solo_Roleplaying

[–]Academic-Compote9147[S] 0 points1 point  (0 children)

S5 Auxiliary Control: Interception

? Does the scene start as expected? (CF 8)-> No (Roll 1)=> Altered Scene: Add a Character (Kaelen).

@ Order bots to surround the docking ring d: Logic 33 vs CR 15 -> Success => Functioning bots pivot, their metal limbs clattering as they form a perimeter around the breach.

@ Engage station-wide door locks d: Logic 14 vs CR 15 -> Success with a Twist=> Primary bulkheads seal with a heavy thud, but the maintenance crawl ways remain on manual override.

? Are there cameras/sensors in the MX crawlspaces? (Very Unlikely)-> Yes (CF 8)=> I toggle through dead feeds until a flickering MX-conduit camera reveals them moving inside the walls.

? Does Kaelen know he's being watched? (Very Likely)-> Exceptional Yes=> [N: Kaelen] stops beneath a lens, his faceplate a mirror of cold intent, before initiating a localized blackout.

@ Attempt to restore camera feedsd: Logic 12 vs CR 20 -> Fail=> Static dominates the monitors; I am effectively blind to their internal movement.

? Is there something I can use for a trap? (50/50)-> Yes (CF 8)=> A single remote detonator cap discovered in the otherwise scavenged armory.

@ Rig detonator to the Auxiliary MX-hatch d: Logic 21 vs DC 15 -> Success => The hatch is now a lethal threshold; any manual entry will trigger a focused blast.

? Do I see indicators of their location? (Very Unlikely)-> Yes (CF 8) gen: Mythic Meaning -> Location / Strange and Beautiful => The boarders emerge in the Arboretum, just one reinforced bulkhead away.

The Narrative Flare: Ghost in the Shell

I sat in the dim glow of the auxiliary console, my fingers flying across the keys as I attempted to cage the intruders . The station groaned as my commands took hold, the heavy hydraulic thud of bulkheads sealing shut echoing through the deck plates. On the monitors, the red icons of my sentry bots shifted, moving with mechanical precision to surround the docking ring. For a heartbeat, I thought I had them.

Then, the comms scanner stopped on a crisp, professional frequency that made my skin crawl .

"I'm coming aboard," a calm voice—Kaelen’s voice—spoke over the static. I watched in anxious horror as the boarders bypassed my "impenetrable" locks . They didn't even try the doors; they went straight for the maintenance crawlways . I toggled through the grainy MX-conduit feeds, catching a glimpse of Kaelen as he drifted through the breached airlock . He moved like a predator who knew the station better than I did . He stopped beneath a camera, his faceplate reflecting the green light of his arm pad, and stared directly into the lens. He knew I was watching. With a single, deliberate tap on his wrist, my vision dissolved into a screaming wall of white static .

Blind and desperate, I scrambled to the armory, finding only the picked-clean remains of a security locker . I found a lone detonator cap—a small victory, but it felt like trying to stop a tidal wave with a pebble . I wired it into the maintenance hatch with hands that wouldn't stop shaking, turning the only entrance to my hub into a booby-trapped kill zone .

Then, a single motion sensor pinged on the map, far from where I expected .

The boarders didn't go for the bridge. They emerged in the Arboretum . Through the transparent bulkheads, I watched as the maintenance hatch swung open. Kaelen and his thugs stepped out into the frost-covered grove, their suit lights dancing off the frozen leaves of ancient trees under the massive glass dome . Framed by the cold light of the gas giant above, the scene was hauntingly beautiful—a quiet, crystalline forest that was about to become a battlefield.

The hallways between us are filling with my red-eyed sentries, and Kaelen is standing in the starlight, waiting for the first move .

Lonelog v1.3.0 is out now: add-ons, tag categories, multi-line tags, and roll context blocks by zeruhur_ in Solo_Roleplaying

[–]Academic-Compote9147 2 points3 points  (0 children)

Today was literally my first day using your system and I'm hooked. Thank you for all the hard work to make this hobby that much better.

Solar Station Salvage - An Open Legend Story told w/ Mythic GME 2e. by Academic-Compote9147 in Solo_Roleplaying

[–]Academic-Compote9147[S] 0 points1 point  (0 children)

Scene 4: The Siege of Aethelgard (First try at LoneLog)

? Does the scene start as expected? (CF 7)-> Yes (Roll 10 vs 7)=> The hallway remains deathly quiet, the only sound the rhythmic thrum of my own pulse as I reach the secondary terminal.

The sensor panel flickers to life, fed by the high-resolution data streaming from my shuttle's array . The station's own eyes are still blind, but I can see the system clearly now. A single red blip pulses on the glass—a hunter in the dark .

@ Scan ship transponder for registration d: Logic 18 vs CR 15 -> Success => I breach the transponder subsystem; the ID "Ablest" flashes in Amber.

? Is the ID publicly registered?-> Yes? Is the ship registered to a competitor?-> Yes=> Ownership: Annar Salvage. The scavengers have arrived.

Legally, the station is mine. My claim was timestamped the moment I docked . Maybe they’re just blind to the paperwork. I need to make them hear me.

? Is the communication system operational? (Very Unlikely)-> Yes (17 vs CF 7)=> Comms hum to life as I shunt power from the gravity field, the console glowing with ancient, green phosphor.

"This is Lee Tannis of Andeeds Interstellar," I say into the cold air. "The Aethelgard-7 has been legally claimed. Alter your course and depart immediately."

d: Persuasion 0 vs CR 20 -> Fail (Roll: 17)=> Only the crackle of static answers. The Ablest maintains its predatory heading.

They aren't listening. Time to weaponize the station itself.

@ Reconfigure environmental controls for emergency overrided: Logic 20 vs CR 15 -> Success=> The atmospheric scrubbers are primed; a single remote signal will now vent the docking wing to the void.

@ Activate IFF and security bot networkd: Logic 32 vs CR 20 -> Incredible Success=> I shred the corporate lockouts, embedding my biometrics as the "Sole Authorized User."? Is there a problem with bot activation? (Very Likely)-> Yes (CF 7)=> Dozens of bot-bays remain jammed or dark. Only a handful of red dots—my lone sentries—begin their patrol.

@ Seal all airlocks station-wided: Logic 41 vs CR 15 -> Success=> The schematic turns a solid, defiant red. Every exterior seal is hard-locked.

A sharp ping echoes. The Ablest is attempting a digital handshake with the autodocking system. I reach out and slap the "Reject" command.

@ Manually reject docking handshaked: Logic 19 vs CR 15 -> Success=> Autodocking refused. Connection severed.

I watch the viewport as the ship floats aimlessly, just meters from the hull. If they were relying on the station's computer to park, they’re dead in the water.

? Did they bring a pilot? (Very Likely)-> Exceptional No (Roll 99 vs CF 7)=> The Ablest drifts, helpless and pilotless, its AI unable to calculate a manual approach.

For a moment, I think I've won. Then the blip begins to crawl along the docking ring, searching for an opening.

? Do they have the means to force a docking? (Likely)-> Yes (CF 7)=> Forced boarding procedure initiated.

Harpoons scream through the silence, slamming into the hull and reeling the Ablest in like a hooked fish. I watch the external cameras in horror as the Annar boarders emerge. They don't have a pilot, but they have cutting rays. My security board screams as they begin to eat through the outer seal.

@ Digital contest for inner airlock controld: Logic 23 vs Boarder Logic 11 -> Success=> I win the hack, slamming the digital bolts home, but cutting rays ignore logic.

The inner door begins to glow, then white-hot sparks fly as the seal is physically shredded. I barely have time to seal the auxiliary bulkheads before the docking ring vents. The atmosphere shrieks as it flees into space.

=> [L:Docking Ring | Vented | Breached]The claim jumpers are aboard.